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Graven (video game)
Graven (video game)
from Wikipedia

GRAVEN
DeveloperSlipgate Ironworks
Publishers3D Realms
Fulqrum Publishing
EngineUnreal Engine 4
PlatformsWindows
PlayStation 4
PlayStation 5
Xbox One
Xbox Series X/S
Release
  • Windows
  • January 23, 2024
  • PS4, PS5, Xbox Series X/S
  • June 25, 2024
GenreFirst-person shooter
ModesSingle-player, multiplayer

Graven is a 2024 first-person shooter game developed by Slipgate Ironworks and published by 3D Realms and Fulqrum Publishing. Graven incorporates elements of the action role-playing game and immersive sim genres to create an "action-adventure puzzler".[1]

Gameplay

[edit]

Graven is an open-ended journey through three expansive regions, where the player will encounter both dangerous enemies and friendly townsfolk. Various hints, quests, and upgrades are obtained from the world's non-player characters. The player can find a wide variety of weapons and spells, each of which must be put to novel use in order to progress. While some spells may be used offensively, most of the combat involves using medieval weapons against eldritch monsters.[1][2]

The game supports solo play, split-screen co-op, and up to 4-player online play.[3]

Plot

[edit]

Players assume the role of a faithful priest of the Orthogonal order, exiled for a crime of retaliation against the order for sacrificing his adoptive daughter. The game begins with the priest adrift in a swamp, ferried by a stranger to solid ground. He bestows vague instructions, along with a mysterious staff and book. The priest embarks to hunt down the foul heretical sects responsible for conjuring plagues and twisting the natural order of the seasons.[3]

Release

[edit]

Graven was announced by 3D Realms and Slipgate Ironworks at the Realms Deep 2020 event on September 6.[2] The announcement included a 30-minute gameplay reveal.[4] The game was released on Windows via early access on May 26, 2021. The game was released in full for Windows on January 23, 2024, with versions for PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S was released the same year on June 25.[5] [6]

Reception

[edit]

Graven received "mixed or average" reviews for the PC version, according to review aggregator website Metacritic.[7] PC Gamer described as a spiritual successor to Hexen II.[1]

References

[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Graven is a video game developed by and published by and Fulqrum Publishing. It entered full release for Microsoft Windows on January 23, 2024, following an period starting in 2021, with , , , and Xbox Series X/S ports releasing on June 25, 2024. The game is set in a medieval-inspired world plagued by eldritch horrors and , where the player controls a of the Orthogonal Order who has been wrongly convicted of a , exiled to , and mysteriously revived. Adrift in a swamp with only a staff and a book of lore, the protagonist must explore diverse biomes, solve environmental puzzles, and combat over 30 types of enemies, including and monstrous creatures, to uncover a conspiracy and seek redemption. Gameplay blends fast-paced first-person with RPG elements, such as , spell-casting using to manipulate the environment, and weapon customization at in-game blacksmiths and alchemists. Featuring character designs by industry veteran and voice acting by Stephan Weyte, Graven evokes the aesthetic and mechanics of late 1990s shooters like Heretic while incorporating modern progression systems. Upon release, Graven received mixed reviews from critics, earning a Metascore of 65 on for the PC version, with praise for its atmospheric world-building and challenging combat but criticism for technical issues and uneven pacing.

Development

Announcement

Graven was first announced on September 5, 2020, during the Realms Deep 2020 online event hosted by publisher . The reveal positioned the game as a blending retro aesthetics with modern development tools, drawing direct inspiration from 1990s titles such as Hexen and Heretic developed by . Promotional materials described it as "Hexen 3 if had a time machine," emphasizing a gritty, medieval-inspired world filled with eldritch horrors and moral ambiguity. The game is developed by , a Danish studio founded in 2010 as Interceptor Entertainment and later renamed Slipgate Studios in 2017 before becoming Slipgate Ironworks in 2019. It is co-published by and Fulqrum Publishing, with providing oversight informed by their legacy in the first-person shooter genre, including classic titles like . Key involvement came from Slipgate co-founder Frederik Schreiber, who serves as vice president of and game director on Graven. The initial reveal trailer, a 30-minute gameplay showcase, highlighted the game's setting, medieval melee combat, and supernatural threats, while underscoring its core as a incorporating RPG progression and immersive simulation elements built on Unreal Engine 4. This announcement generated buzz among retro gaming enthusiasts, setting the stage for the game's entry into the following year.

Production and early access

Development of Graven began following its announcement at the Realms Deep 2020 event, with focusing on core mechanics and the initial hub region of Cruxfirth, a plague-ridden swamptown. The game entered on May 26, 2021, for Windows via , GOG, and , launching with the first of three planned hubs and emphasizing first-person action-adventure elements inspired by titles. The title was built using modern development tools to facilitate level design and gameplay pacing, while deliberately adopting a stark late-90s aesthetic in art direction and mechanics to evoke classic immersive sims and shooters. The orchestral , composed by Nikola Nikita Jeremić, underscores the atmosphere with moody, atmospheric tracks that enhance exploration in bogs, villages, and wilds; a dedicated DLC was released alongside the full version. Throughout early access, Slipgate Ironworks issued several key updates incorporating community feedback to refine combat balance and exploration flow. Update #1, released on March 31, 2022, added the Cruxfirth Archives level and introduced online four-player co-op, allowing teams to wield magic and weapons together. The second major update on September 12, 2022, finalized the Cruxfirth hub with new side quests, a boss encounter in the Damned Estuary, weapons like the Writ of Subjugation spell scroll and Ballista crossbow, full gamepad support, multiple difficulty options, and community-requested features such as respawning items and cosmetic weapon upgrades. The third and final major content update on October 25, 2022, added the Flooded Village hub, additional side quests, new enemies and pickups, and further improvements, alongside bug fixes, preparing the game for its transition out of early access. Development faced challenges including delays from scope expansions, particularly the integration of co-op features across platforms, which extended the period to allow for iterative testing and balancing. Polishing the three main regions—Cruxfirth swamps, subsequent villages, and wilds—required additional time to ensure cohesive , ultimately shifting the full release timeline while incorporating player input on mechanics. Following the full release on January 23, 2024, and , both under , experienced significant layoffs in December 2023 and January 2024, affecting over half the staff at each studio as part of broader restructuring.

Gameplay

Combat and magic

In Graven, combat revolves around a blend of and ranged weapons that can be upgraded using materials discovered in the environment, such as crystals that enhance effects like knockback or precision aiming. The default staff serves as a versatile melee tool, modifiable with items like the Kinetic Stone to deliver forceful pushes against foes. Other armaments include the Arrow, an automatic hand upgradable for zoomed targeting, the Shortsword for parrying attacks, and the Fletchant, a heavy that fires clusters of eight bolts for area denial. These weapons emphasize tactical choices, with upgrades focusing on amplifying damage output or adding utility like improved blocking, all sourced from explorable areas without altering core weapon identities. Magic integrates seamlessly as faith-based abilities channeled through a staff and holy book, drawing from a dual-mana system of red and blue orbs that replenish via pickups and can be expanded at Orthogonal Shrines. Spells like Inflame hurl fireballs to ignite enemies or obstacles, consuming red mana, while Discharge unleashes chain lightning to stun groups or electrify water, using blue mana. Additional options, such as frost blasts, allow for and environmental manipulation, tying mana regeneration to interactions like activating mechanisms or clearing paths. These abilities support both offensive and supportive roles, with mana management encouraging strategic environmental use to sustain prolonged engagements. Enemies include eldritch corruptions, undead heretics spawning from corpse piles, and twisted wildlife, demanding first-person precision in positioning, dodging, and chaining attacks. Cultist archers deploy traps, while infected hordes resist certain damage types, requiring players to switch between weapons and spells for combos like stunning with electricity before melee finishes. Combat encounters promote deliberate tactics over rapid fire, with destructible elements like barrels providing explosive aids. Co-op modes feature online play for up to eight players (recommended at four), enabling synchronized strikes where players coordinate volleys and shared spell effects for amplified . This fosters synergy, such as one player freezing foes while others execute combos. The balance philosophy draws from 1990s titles like Heretic and Hexen, prioritizing skill-based, methodical fights with hit-location damage and varied enemy resistances, eschewing twitch reflexes for thoughtful experimentation.

Exploration and quests

Graven features a semi-open world divided into interconnected regions that emphasize non-linear navigation and discovery. Players traverse biomes such as the plague-ravaged swamp of Lice Slough, the decrepit village hub of Cruxfirth, and labyrinthine areas like Clotted Avenues and underground ruins, where paths branch into hidden nooks, elevated platforms, and destructible obstacles like barrels and crates. These environments encourage scavenging for resources, including gold, potions, mana crystals, and lore items scattered in corpse piles or treasure chests, which provide upgrades and contextual narrative fragments without advancing the main storyline. The quest system blends main objectives with side tasks, primarily accessed through interactions with NPCs in hubs like Cruxfirth, where characters such as blacksmiths and alchemists offer guidance, item trades, or upgrades in exchange for completed errands. Examples include clearing infested corpse piles in to retrieve items like a or gathering Fuel Canisters to activate mechanisms such as the . Progression involves environmental puzzles integrated into quests, such as aligning runic symbols on totems in Clotted Avenues or disarming traps via manipulation, often requiring creative use of acquired spells to burn obstacles or ignite hazards. A quest log serves as a basic journal, tracking objectives with minimal directional hints to promote independent exploration. Player progression relies on item acquisition and rather than traditional leveling, with gained indirectly through quest completion and yielding for purchasing weapons, spells, and armor at NPC vendors. management is essential, as players must balance limited slots for like health and mana restoratives alongside equippable armaments such as the Staff or Shortsword, while Orthogonal Shrines provide permanent mana boosts upon interaction. Upgrades enhance and magic capabilities, such as adding fire effects to projectiles, but no formal skill trees exist, keeping advancement tied to environmental discovery. Immersive sim elements manifest through interactive environments that reward creative problem-solving, where players can use spells like Inflame to set oil slicks ablaze or Discharge to power mechanisms, creating shortcuts or bypassing locked paths in otherwise labyrinthine layouts. Landmarks like lighthouses and totems guide navigation amid dense foliage and ruined structures, with destructible elements and hidden secrets adding layers of replayability to traversal. Multiplayer supports online co-op for up to eight players, allowing shared exploration of regions and collaborative quest completion, though only the host retains progression such as item unlocks and shrine activations. focusing on joint puzzle-solving and environmental navigation without altering core single-player mechanics.

Plot

Setting and lore

Graven is set in a medieval-inspired realm known as the Graven, a cursed land plagued by rampant heresies, apocalyptic plagues, and anomalous seasons that warp the natural order and undermine the stability of society. This world operates under a purely presided over by a benevolent but distant creator, devoid of ethereal planes or divine interventions, where is perceived as an inherently corrupting influence that civilized communities actively shun in favor of a rigorous manual labor ethic. Beyond the borders of ordered society lie wild, untamed regions where unchecked arcane practices have led to , birthing eldritch perversions and timeless horrors that encroach upon reality itself. At the heart of the setting are deeply antagonistic factions, including the pious order of clergy dedicated to and moral purity, contrasted against foul heretical cults whose motives drive the land's decay through forbidden rituals and deceptions. The lore delves into themes of redemption through , the perils of religious zealotry, and the grotesque underbelly of , as corrupted institutions and monstrous wilds reveal the fragility of amid existential chaos. The player assumes the role of a convicted man of , thrust into this fractured world to confront these forces. Lore is intricately woven into the fabric of the game through collectible in-game books, environmental via decayed ruins and artifacts, and dialogues with non-player characters, gradually unveiling the historical cataclysms that forged the Graven as a domain of graves, chasms, and unending fog where ancient creatures dwell in lightless voids. This approach emphasizes a literate society haunted by lost diaries, ledgers, and fragmented research on aberrant beings, fostering a sense of discovery about the land's tormented past without overt exposition. The visual and atmospheric design evokes a stark late-90s aesthetic, blending gothic horror with eldritch unease through fog-shrouded swamps, crumbling abbeys, and biomechanical adversaries that patrol ruined landscapes, drawing inspiration from classic fantasy titles while immersing players in a tangible, oppressive depth.

Story synopsis

In Graven, players assume the role of a from the Orthogonal order, exiled and sentenced to death for a committed in defense of another, only to awaken adrift in a swamp on a small . A mysterious stranger ferries the to shore, providing a staff and a while issuing vague directives to address the encroaching chaos. Wrongly convicted of murder after intervening in a sacrificial , the now seeks redemption amid a world unraveling from and decay. The main narrative arc follows the protagonist's journey across plague-stricken regions, confronting heretical sects responsible for through interconnected anomalies and eldritch corruptions. This involves forming alliances with scattered survivors, unraveling conspiracies tied to the Orthogonal order's failings, and combating escalating threats that blur the line between and . As the story progresses through distinct areas—from desolate villages to twisted wilds—the uncovers how localized plagues and rifts in reality stem from a broader heretical uprising, forcing confrontations with moral dilemmas centered on redemption, , and the cost of . The narrative culminates in branching outcomes determined by player choices, which influence alliances, revelations, and the nature of final confrontations, allowing for varied resolutions to the protagonist's quest without altering the core path dramatically. Delivered through text-heavy dialogues, environmental journals, and lore fragments reminiscent of RPGs, the story emphasizes atmospheric immersion over cinematic flair, with reserved for pivotal moments to heighten tension.

Release

Full release

Graven exited and launched its full version for Microsoft Windows on January 23, 2024, distributed via , GOG, and . The release finalized content across all three main regions—starting with the initial hub, followed by the new "Granite Watch" and "Subnatural " areas—while incorporating polished quests, expanded exploration depth, and full implementation of online co-op supporting up to eight players (with progress tied to the host). The full release added new weapons and spells to the , alongside polished quests and expanded exploration. A separate DLC, featuring 23 tracks composed by Nikola Jeremić plus two bonus tracks, became available for $4.99. Priced at $24.99 for the standard edition, the game follows a full ownership model with no microtransactions, emphasizing complete access to all content upon purchase. Marketed by publisher as a polished "boomer shooter" experience drawing from late-1990s aesthetics like Hexen, initial sales were bolstered by the publisher's established fanbase from titles such as . Post-launch support included major patches in February and April 2024, which addressed bugs, balanced combat mechanics, and applied minor content tweaks for stability and performance. As of 2025, no additional updates are planned.

Console ports

The console ports of Graven were first announced in September 2020, with planned releases for , , , Xbox Series X/S, , and PC. The version remains unreleased as of November 2025, despite initial scheduling for 2024 and no updated release date announced following delays. The , , , and Xbox Series X/S versions launched digitally on June 25, 2024, available exclusively through the and at a price of $29.99. Developer handled the console adaptations, focusing on performance optimizations to ensure stability across hardware generations. The ports include native controller support tailored for console play, with co-op limited to online multiplayer for up to eight players and no local split-screen option. At launch, the PlayStation versions suffered from save data corruption issues, where progress could be lost after checkpoints or autosaves. No patches addressing these or other bugs were issued for consoles after June 2024. The console editions do not support cross-play multiplayer with the PC version.

Reception

Critical reception

Graven received mixed reviews from critics upon its full release in January 2024, with praise centered on its atmospheric world-building and retro aesthetic reminiscent of 1990s fantasy shooters like Hexen, while criticisms focused on technical shortcomings and uneven gameplay pacing. On , the PC version holds a score of 65/100 based on 17 critic reviews, indicating "mixed or average" reception. aggregates a similar 64/100 from 19 reviews, placing it in the bottom 25% of games evaluated. Console versions fared slightly better in limited reviews, with earning 74/100 from four critics and Series X/S around 70/100. Several outlets highlighted Graven's strengths in immersion and design. God is a awarded it 3.5/5, commending its "superb atmosphere," inventive weaponry, and visual appeal that evokes a world. GameGrin described the title as an "interesting game" that successfully recreates action with fluid animations, a creepy and grim world design, and a retro aesthetic akin to Morrowind but more focused. XboxEra praised its old-school shooter elements, noting a unique blend of Hexen-inspired mechanics with RPG exploration that feels fresh despite familiar tropes. The orchestral , composed by Nikola Nikita Jeremić, was frequently lauded for enhancing immersion through moody tracks that complement the decrepit villages and bogs. Critics commonly pointed to clunky combat and technical issues as detracting factors. Shacknews gave it 5/10, faulting the game's failure to deliver compelling challenges or invigorating moments, with pacing that feels like "constantly walking uphill." Cubed3 also scored it 5/10, calling it "buggy as hell" with flawed hit detection and performance problems, though it acknowledged potential enjoyment for patient players. Reviews noted loose movement, unbalanced encounters, and repetitive elements that hinder spell variety and exploration freedom, particularly on mid-range hardware. Graven received no major awards and was not nominated in prominent 2024 events like The Game Awards for indie or FPS categories.

Community response

Upon its full release in January 2024, Graven received mixed feedback from the player community, with Steam user reviews standing at 57% positive out of approximately 990 reviews as of 2025. Players frequently praised the game's nostalgic evocation of classic fantasy shooters like Hexen, highlighting its atmospheric world, exploration elements, and blend of with . However, many expressed frustration over persistent launch issues, including frequent crashes, save file corruption, and unbalanced encounters that hindered progression. Console players reported additional issues, such as a fatal save bug on PS5. The modding community for Graven remains modest but active, primarily hosted on , where a small number of modifications address player complaints such as removing stamina mechanics or improving accessibility for colorblind users through visual tweaks like enhanced explosive barrel indicators. Enthusiasts have also created unofficial enhancements for and quest expansions, though the total mod count is only three as of November 2025. Fan discussions thrive on platforms like Reddit's r/boomershooters subreddit and Steam forums, where players draw frequent comparisons to Hexen for its hub-based level design and puzzle-solving, often debating whether Graven successfully captures that retro essence despite its technical shortcomings. Post-release support has been limited, with the last major patch arriving on April 10, 2024, addressing some bugs but leaving many unresolved issues intact. In September 2024, developers from the small team of two at confirmed they were continuing work in their free time, citing resource constraints with no estimated timeline for further updates. This has fueled community sentiment of developer abandonment, particularly in 2025 forum threads where players lament the absence of patches, DLC, or console optimizations beyond the initial ports. Interest has persisted through limited physical editions, such as the release by in late 2024, and digital merchandise like the official artbook and soundtrack bundled in the Deluxe Edition. As of 2025, Graven is regarded as a favorite among retro FPS fans for its ambitious lore and aesthetic, yet its legacy is marred by perceptions of incomplete support, with ongoing calls in community spaces for revival efforts that remain unanswered.

References

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