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Scrum (rugby union)
In rugby union, a scrum is a means of restarting play after a minor infringement. It involves up to eight players from each team, known as the pack or forward pack, binding together in three rows and interlocking with the three opposing teams front row. At this point the ball is fed into the gap between the two forward packs and they both compete for the ball to win possession. Teams can be penalised for intentionally causing the scrum to collapse, and for not putting the ball into the scrum correctly. A scrum is most commonly awarded when the ball is knocked forward, or passed forward, or when a ball becomes trapped in a ruck or maul. Because of the physical nature of scrums, injuries can occur, especially in the front row.
To prepare for a scrum, each team's eight forwards (referred to as the pack or forward pack) bind together in three rows — the front row, second row and back row. The front row is composed of the two props and the hooker. To the left is the loosehead prop with the hooker in the middle, and the tighthead prop on the right (jersey numbers one, two and three). The "tighthead" prop, number three, earns that name as his head and shoulders sits between the hooker and the loosehead prop of the opposing side, meaning he sits in a "tighter" scrum position. The loosehead prop, by contrast, has one shoulder open to the outside of the scrum, and so is in a "looser" scrum position. The three bind together tightly and there is no gap between the hooker and either prop. According to the laws of the game; "When a player binds on a team-mate that player must use the whole arm from hand to shoulder to grasp the team-mate’s body at or below the level of the armpit." Failing to bind properly results in a penalty, and the opposition team being awarded a free kick.
The two second row forwards (jersey numbers four and five) bind together and directly behind the front row with each putting their heads between the props and the hooker. They are more commonly referred to as locks as they "lock" the scrum. Lastly the back row is made up of the two flankers and the number eight. The flankers bind on each side of the scrum — next to a lock and behind a prop. Generally the number seven flanker is referred to as the openside flanker, and with the number six flanker as the blindside flanker. "Openside" and "blindside" refer to the wide and narrow side of the pitch respectively, as scrums usually occur closer to one of the touchlines than the other. The openside flanker's job is to get to the next ruck or maul as quickly as possible, so they will usually bind on that side. The number 8 binds behind the two locks, with his/her head between them.
To form a scrum the two forward packs approach to within an arms length of each other. The referee gives the command crouch and the opposing front rows then crouch so that their backs are parallel to the ground and their head and shoulders are no lower than their hips; this crouching posture also allows them to isometrically preload their muscles enabling them to perform their subsequent drive more powerfully. The referee then calls bind and "using their outside arm each prop binds onto the point of the opposing prop’s outside shoulder." This command is to ensure that the two front rows are not too far apart. Finally the referee then says set (this is not a command, but rather permission to the front rows to engage) and the two front rows come together. When this happens both front rows thrust forward with the tighthead props' heads going between the opposing hooker and loosehead prop. The props then bind by gripping the back or side of the opposing prop's jersey.
The scrum-half from the team that has possession (referred to as having the feed or put in) then throws the ball in the gap formed between the two front rows, from the side where the hooker of his team is closest. This gap is called the tunnel. With the ball in the tunnel the two hookers (and sometimes the props) compete for possession by trying to hook the ball backwards with their feet, while the entire pack tries to push the opposing pack backwards. The side that wins possession usually transfers the ball to the back of the scrum — which is done with their feet. Once at the back it is picked up either by the number 8, or by the scrum-half. From here the ball is in play and the player with possession will either run, pass or kick the ball. On other occasions the forwards will hold the ball in the scrum by controlling it with their feet and try to gain ground by pushing the opposition backwards.
There are a large number of rules regarding the specifics of what can and cannot be done during a scrum. This is mainly for safety reasons, because if a scrum is not conducted properly there is a greater chance of injury. Many of the rules regard behaviour of the front row. Front rowers must engage square on, rather than bore in on an angle. The tight-head prop doing this limits the movement of the opposing hooker. As well, a loose-head prop pushing into the opposition tight-head prop's chest causing their body to pop out of the scrum. Both infringements are punished with penalties. Front-rowers are also banned from twisting their bodies, pulling opponents, or doing anything that might collapse the scrum. They must not push an opponent in the air. Finally, the back row must remain bound until the ball has left the scrum. For flankers, this means keeping one arm, up to the shoulder, in contact with the scrum. The number 8 must have both hands touching the scrum until the scrum has ended.
Other rules regard the scrum-halves and how they throw in the ball. The scrum must be stable, stationary and parallel to the goal-lines when they feed the ball; otherwise a free kick is awarded to the non-offending team. If the scrum is acceptable then the scrum-half must feed the ball into the scrum without delay. The referee will often warn a team and if the warning is not heeded the opposition is awarded a free kick. The ball must be fed into the middle of the tunnel with its major axis parallel to the ground and touchline. The ball must be thrown in quickly and in a single movement — this means that a feed cannot be faked. Once the ball has left the hands of the scrum-half the scrum has begun.
The front row are usually the stockiest members of the scrum. Hookers are normally smaller than props so they may manoeuvre their lower bodies within the tight confines of the front row and tunnel. Props and locks both need to be strong, but the positions differ in their main criteria for selection. Since props are more directly involved in wrestling for position and channelling the drive forward, strength and weight are of prime importance for them. Strength is also important for locks, since they also push; however, height is more important for them than it is for front-row players. Locks are virtually always the tallest players on the team; they are used as the primary contestants for possession in another phase of the game, the line-out. Flankers and the number 8 do less of the pushing in the scrum, and need more speed, because their task is to quickly tackle or cover the opposing half-backs if the opposition wins the scrum. Approximately 40% of the power of the scrum is produced in the front row itself[citation needed]. In most professional teams the forward pack weighs at least 800 kg (1764 lbs)[citation needed].
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Scrum (rugby union) AI simulator
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Scrum (rugby union)
In rugby union, a scrum is a means of restarting play after a minor infringement. It involves up to eight players from each team, known as the pack or forward pack, binding together in three rows and interlocking with the three opposing teams front row. At this point the ball is fed into the gap between the two forward packs and they both compete for the ball to win possession. Teams can be penalised for intentionally causing the scrum to collapse, and for not putting the ball into the scrum correctly. A scrum is most commonly awarded when the ball is knocked forward, or passed forward, or when a ball becomes trapped in a ruck or maul. Because of the physical nature of scrums, injuries can occur, especially in the front row.
To prepare for a scrum, each team's eight forwards (referred to as the pack or forward pack) bind together in three rows — the front row, second row and back row. The front row is composed of the two props and the hooker. To the left is the loosehead prop with the hooker in the middle, and the tighthead prop on the right (jersey numbers one, two and three). The "tighthead" prop, number three, earns that name as his head and shoulders sits between the hooker and the loosehead prop of the opposing side, meaning he sits in a "tighter" scrum position. The loosehead prop, by contrast, has one shoulder open to the outside of the scrum, and so is in a "looser" scrum position. The three bind together tightly and there is no gap between the hooker and either prop. According to the laws of the game; "When a player binds on a team-mate that player must use the whole arm from hand to shoulder to grasp the team-mate’s body at or below the level of the armpit." Failing to bind properly results in a penalty, and the opposition team being awarded a free kick.
The two second row forwards (jersey numbers four and five) bind together and directly behind the front row with each putting their heads between the props and the hooker. They are more commonly referred to as locks as they "lock" the scrum. Lastly the back row is made up of the two flankers and the number eight. The flankers bind on each side of the scrum — next to a lock and behind a prop. Generally the number seven flanker is referred to as the openside flanker, and with the number six flanker as the blindside flanker. "Openside" and "blindside" refer to the wide and narrow side of the pitch respectively, as scrums usually occur closer to one of the touchlines than the other. The openside flanker's job is to get to the next ruck or maul as quickly as possible, so they will usually bind on that side. The number 8 binds behind the two locks, with his/her head between them.
To form a scrum the two forward packs approach to within an arms length of each other. The referee gives the command crouch and the opposing front rows then crouch so that their backs are parallel to the ground and their head and shoulders are no lower than their hips; this crouching posture also allows them to isometrically preload their muscles enabling them to perform their subsequent drive more powerfully. The referee then calls bind and "using their outside arm each prop binds onto the point of the opposing prop’s outside shoulder." This command is to ensure that the two front rows are not too far apart. Finally the referee then says set (this is not a command, but rather permission to the front rows to engage) and the two front rows come together. When this happens both front rows thrust forward with the tighthead props' heads going between the opposing hooker and loosehead prop. The props then bind by gripping the back or side of the opposing prop's jersey.
The scrum-half from the team that has possession (referred to as having the feed or put in) then throws the ball in the gap formed between the two front rows, from the side where the hooker of his team is closest. This gap is called the tunnel. With the ball in the tunnel the two hookers (and sometimes the props) compete for possession by trying to hook the ball backwards with their feet, while the entire pack tries to push the opposing pack backwards. The side that wins possession usually transfers the ball to the back of the scrum — which is done with their feet. Once at the back it is picked up either by the number 8, or by the scrum-half. From here the ball is in play and the player with possession will either run, pass or kick the ball. On other occasions the forwards will hold the ball in the scrum by controlling it with their feet and try to gain ground by pushing the opposition backwards.
There are a large number of rules regarding the specifics of what can and cannot be done during a scrum. This is mainly for safety reasons, because if a scrum is not conducted properly there is a greater chance of injury. Many of the rules regard behaviour of the front row. Front rowers must engage square on, rather than bore in on an angle. The tight-head prop doing this limits the movement of the opposing hooker. As well, a loose-head prop pushing into the opposition tight-head prop's chest causing their body to pop out of the scrum. Both infringements are punished with penalties. Front-rowers are also banned from twisting their bodies, pulling opponents, or doing anything that might collapse the scrum. They must not push an opponent in the air. Finally, the back row must remain bound until the ball has left the scrum. For flankers, this means keeping one arm, up to the shoulder, in contact with the scrum. The number 8 must have both hands touching the scrum until the scrum has ended.
Other rules regard the scrum-halves and how they throw in the ball. The scrum must be stable, stationary and parallel to the goal-lines when they feed the ball; otherwise a free kick is awarded to the non-offending team. If the scrum is acceptable then the scrum-half must feed the ball into the scrum without delay. The referee will often warn a team and if the warning is not heeded the opposition is awarded a free kick. The ball must be fed into the middle of the tunnel with its major axis parallel to the ground and touchline. The ball must be thrown in quickly and in a single movement — this means that a feed cannot be faked. Once the ball has left the hands of the scrum-half the scrum has begun.
The front row are usually the stockiest members of the scrum. Hookers are normally smaller than props so they may manoeuvre their lower bodies within the tight confines of the front row and tunnel. Props and locks both need to be strong, but the positions differ in their main criteria for selection. Since props are more directly involved in wrestling for position and channelling the drive forward, strength and weight are of prime importance for them. Strength is also important for locks, since they also push; however, height is more important for them than it is for front-row players. Locks are virtually always the tallest players on the team; they are used as the primary contestants for possession in another phase of the game, the line-out. Flankers and the number 8 do less of the pushing in the scrum, and need more speed, because their task is to quickly tackle or cover the opposing half-backs if the opposition wins the scrum. Approximately 40% of the power of the scrum is produced in the front row itself[citation needed]. In most professional teams the forward pack weighs at least 800 kg (1764 lbs)[citation needed].
