Hubbry Logo
search button
Sign in
Byte-oriented protocol
Byte-oriented protocol
Comunity Hub
History
arrow-down
starMore
arrow-down
bob

Bob

Have a question related to this hub?

bob

Alice

Got something to say related to this hub?
Share it here.

#general is a chat channel to discuss anything related to the hub.
Hubbry Logo
search button
Sign in
Byte-oriented protocol
Community hub for the Wikipedia article
logoWikipedian hub
Welcome to the community hub built on top of the Byte-oriented protocol Wikipedia article. Here, you can discuss, collect, and organize anything related to Byte-oriented protocol. The purpose of the hub i...
Add your contribution
Byte-oriented protocol

Byte-oriented framing protocol is "a communications protocol in which full bytes are used as control codes. Also known as character-oriented protocol."[1] For example UART communication is byte-oriented.

The term "character-oriented" is deprecated, [by whom?] since the notion of character has changed. An ASCII character fits to one byte (octet) in terms of the amount of information. With the internationalization of computer software, wide characters became necessary, to handle texts in different languages. In particular, Unicode characters (or strictly speaking code points) can be 1, 2, 3 or 4 bytes in UTF-8, and other encodings of Unicode use two or four bytes per code point.

See also

[edit]

References

[edit]
  1. ^ The Free Dictionary. "byte-oriented protocol". McGraw-Hill Dictionary of Scientific & Technical Term. Retrieved September 4, 2012.