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Druid: Daemons of the Mind
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Druid: Daemons of the Mind
Druid: Daemons of the Mind
Developer(s)Synthetic Dimensions
Publisher(s)Sir-Tech
Designer(s)Kevin Bulmer
Matt Stott
Programmer(s)John Wildsmith
Writer(s)Brenda Brathwaite
Composer(s)Ben Daglish
Platform(s)MS-DOS, Windows, PlayStation, Saturn
ReleaseDecember 7, 1995 (MS-DOS)
  • JP: 1997 (Windows)
  • JP: February 19, 1998 (PS)
  • JP: July 2, 1998 (Saturn)[1]
Genre(s)Action role-playing
Mode(s)Single-player

Druid: Daemons of the Mind is an action role-playing video game developed by British studio Synthetic Dimensions and published by Sir-Tech for MS-DOS. It was later ported to Microsoft Windows, PlayStation and Sega Saturn by Koei in Japan.

Gameplay

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Druid: Daemons of the Mind is an action role-playing game with graphic adventure elements.[2]

Reception

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Next Generation reviewed the PC version of the game, rating it four stars out of five, and stated that "hard-core fans of either RPGs or graphic adventures won't find much satisfaction. The puzzles can be rather simple, and though the story is well crafted and deep, role-playing fanatics will be annoyed at the lack of statistics and manipulation of your character. Still, if you're just getting into either genre, this one does a great job of taking some of the aspects of both."[2]

Andy Butcher reviewed Druid: Daemons of the Mind for Arcane magazine, rating it a 5 out of 10 overall.[6] Butcher comments that "the various elements don't really seem to fit together very well, and the game has a somewhat disjointed feel to it. Combine this with an awkward combat system that requires split-second timing, and you end up with something of a poor man's Ultima VIII (a game which Druid resembles in many ways)."[6]

References

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