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Mob (video games)

A mob, short for mobile or mobile object,[1][2][3][4] is a computer-controlled non-player character (NPC) in a video game such as an MMORPG[5] or MUD.[1][3] Depending on the context, every and any such character in a game may be considered to be a "mob",[2][1] or usage of the term may be limited to hostile NPCs and/or NPCs vulnerable to attack.[5]

In most modern graphical games, "mob" may be used to specifically refer to generic monstrous NPCs that a player is expected to hunt and kill, excluding NPCs that engage in dialog, sell items, or NPCs which cannot be attacked.[5] "Named mobs" are distinguished by having a proper name rather than being referred to by a general type ("a goblin", "a citizen", etc.).[6] Most mobs are those capable of no complex behaviors beyond generic programming of attacking or moving around.

Purpose of mobs

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Defeating mobs may be required to gather experience points,[7] money,[8] items,[9] or to complete quests.[10] Combat between player characters (PCs) and mobs is called player versus environment (PvE).[11] PCs may also attack mobs because they aggressively attack PCs.[2] Monster versus monster (MvM) battles also take place in some games.[12]

A game world might contain hundreds of different kinds of mobs, but if players spend a certain amount of time playing, they might become well aware of the characteristics presented by each kind and its related hazards. This knowledge might dull the game to some extent.[13]

Etymology

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The term "mobile object" [1][2][3][4] was used by Richard Bartle for objects that were self-mobile in MUD1.[1] Later source code in DikuMUD used the term "mobile" to refer to a generic NPC, shortened further to "mob" in identifiers. DikuMUD was a heavy influence on EverQuest,[14][15] and the term as it exists in MMORPGs is derived from the MUD usage.[5][1] The term is properly an abbreviation rather than an acronym.

References

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