Hubbry Logo
search
logo

Batman Forever: The Arcade Game

logo
Community Hub0 Subscribers

Batman Forever: The Arcade Game

logo
Community Hub0 Subscribers
Write something...
Be the first to start a discussion here.
Be the first to start a discussion here.
See all
Batman Forever: The Arcade Game

Batman Forever: The Arcade Game is a beat 'em up video game based on the movie Batman Forever. The subtitle is used to differentiate it from Batman Forever, another beat 'em up published by Acclaim Entertainment at around the same time. One or two players, playing as Batman and Robin, fight Two-Face, the Riddler, and numerous henchmen.

Taking on the role of either Batman or Robin, players can punch, kick, and use special combination attacks to defeat waves of enemies.

The special combinations applied to enemies can add up to a possible 150+ hits on a single villain.

Special weapons, such as Batarangs, can be found throughout the levels. It is sectioned off into stages, and arranged with waves of enemies before ending with a boss.

The game has a two-player mode, which allows both players to use the same character if so desired.

Acclaim first demonstrated the game at the 1996 American Coin Machine Exposition. Batman Forever: The Arcade Game was Acclaim Entertainment's first arcade game. It was built on Sega's "Titan" technology, the hardware which formed the foundation for the Sega 32X and Sega Saturn.

Prior to the release of the arcade and home versions, an Atari Jaguar CD port was in development by Probe Entertainment after Atari Corporation and Acclaim announced their partnership in 1995 that included plans to release three titles for the system, but Batman Forever: The Arcade Game was later licensed to Atari Corp. a few months later after the announcement of the partnership and was going to be based upon the PlayStation version that was also in development at the time. The port was originally slated to be published around the third quarter of 1995 and was later rescheduled for an April/Q1 1996 release, but work on the port was discontinued sometime in 1995 and was never released.

Reviewing the arcade version, a Next Generation critic praised the large selection of elaborate moves and combos, likening it to the Street Fighter series in this respect, as well as the use of sprite scaling to enable a wider range of movement and deeper gameplay, but still argued that the game lacks sufficient innovation to save the aging 2D beat 'em up genre. He also criticized the predictable level design and the gloomy graphics, saying they make it difficult to follow the action.

See all
User Avatar
No comments yet.