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Bionic Commando (1988 video game)
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Bionic Commando (1988 video game)
Bionic Commando, originally released as Hitler's Resurrection: Top Secret in Japan, is a 1988 platform game developed and published by Capcom for the Nintendo Entertainment System. It is based on the 1987 video game Bionic Commando.
As Ladd, a member of the FF Battalion, the player explores each stage and obtains the necessary equipment to progress. Ladd is equipped with a mechanical arm featuring a grappling gun, allowing him to pull himself forward or swing from the ceiling. As such, the series is one of few instances of a platform game in which the player cannot jump. To cross gaps or climb ledges, Ladd must use his bionic arm.
In the game's instruction manual, the character is only known as "Player". In the game's ending, his name is revealed as "Ladd". The Game Boy version, a retelling of this game, calls the character "Rad". In the Game Boy Color remake, the main character is unnamed. His full name of Nathan "Rad" Spencer was revealed in 2009's Bionic Commando for the Xbox 360 and PlayStation 3.
Bionic Commando is a platform game in which the player controls Ladd, whose mission is to rescue Super Joe and to stop the Albatros project. The game begins on an overworld map, where, Starting at Area 0, players can move Ladd's helicopter to any connected Area on the map in a nonlinear fashion. Each time Ladd's helicopter moves, the enemy ground vehicles will also move. Once the helicopter reaches its destination without crossing over the path of an enemy vehicle, the player can choose to "descend" and play that area or to "transfer" to a different Area. If the helicopter is intercepted by an enemy vehicle, then Ladd must engage the enemy in an overhead shooter level similar to Capcom's Commando. Ladd, armed with a weapon and his grappling hook that he can swing around in a circle to deflect bullets and enemies, must defeat the enemy soldiers and reach the end of the stage. These are the only stages where the player can earn a continue.
When Ladd descends into an Area, the player must choose which equipment to take along, and is then dropped into a sidescrolling platforming level. There, the player must first find one or multiple Communications Rooms - where the player can communicate with allies or wiretap enemy conversations - and then proceed to each Area's Computer Room, where a boss will be guarding the computer core the player must destroy to clear the Area. Ladd cannot jump, so the player must use Ladd's weapons and his bionic arm to defeat enemies and navigate platforms and obstacles. Players can extend his bionic arm overhead, directly in front, and above at a 45-degree angle, and can grapple to higher platforms, swing across chasms, and pick up items. Additional equipment such as weapons, protective gear, and communications devices can be found by clearing Areas or finding them in levels, some of which are vital to progressing further in the game. In addition to the regular "combat areas", there are also safe "neutral areas"; non-hostile zones where Ladd can gain additional information from allied and enemy soldiers and find items. If Ladd fires his weapon in any neutral area, an alarm sounds, and all soldiers will become hostile to Ladd.
Bionic Commando takes place sometime in the late 1980s and centers on two warring states: the Federation and the Empire. Federation Forces discover top secret documents about "Albatros", an unfinished project developed by the Empire's predecessor, the "Badds" (also known as the "Nazz" or Nazis in the Japanese version). Imperial leader Generalissimo Killt decides to complete the project himself. Upon learning the Empire's plot, the Federation sends in its national hero, Super Joe (the main character from the 1985 Capcom game Commando) to infiltrate the Empire, but he is captured. The Federation then sends in a second operative named Ladd to rescue him and to uncover the secret behind the Albatros project. Ladd is a member of the FF (Double Force) Battalion, a team of commandos specially trained to use wired guns to infiltrate enemy bases.
Gameplay begins as Ladd starts in Area 1, in which he is told that the first several areas, already infiltrated by Federation troops, have communication devices and rooms that can be used to stay in contact with the Federation and for wiretapping to gain intelligence from the Empire. Upon reaching Area 3, Ladd finds through enemy intelligence that Super Joe has been transported to the Imperial "disposal area", which a Federation spy later confirms. However, upon reaching the disposal area, an Imperial commander tells Ladd that Super Joe has been transported elsewhere. Eventually, Ladd locates and rescues Super Joe from a POW camp, who informs Ladd that the Albatros project is a powerful laser cannon the Badds were unable to complete. However, the one person vital to the project's completion, Master-D (Hitler), is dead, and Generalissimo Killt has been unsuccessfully trying to resurrect him. Super Joe tells Ladd that they must stop Killt before he succeeds, and he asks Ladd to accompany him to the Imperial base located in Area 12.
When Ladd reaches the Imperial base, Super Joe tells him to break the power system in order to release two power barriers that are guarding the incomplete project. After doing so, Super Joe tells Ladd to defeat Killt and escape while he goes to destroy the base's power source. When Ladd reaches Killt's chamber, Killt boasts that the Albatros project has been completed without Master-D's help, turning off the device that would have resurrected him. As Killt is about to kill Ladd, electric shocks begin to occur around the holding tank containing Master-D's body, reviving Master-D and instantly killing Killt. Master-D then exits the tank and approaches Ladd, saying that he will use the Federation's forces to take over the world. Ladd vows to fight against Master-D, who calls Ladd a "damn fool" and unveils the Albatros. After destroying the Albatros, Ladd encounters a dying comrade named Hal, who gives Ladd a bazooka and tells him that Master-D is escaping and that he needs to shoot the bazooka into the cockpit of Master-D's escape chopper. Ladd uses his bionic arm to swing himself towards Master-D's escape chopper and fires the bazooka into the cockpit; upon doing so, Ladd screams: "Your number's up! Monster!" Then, in a series of slow-motion frames, the game shows Master-D's head explode.
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Bionic Commando (1988 video game) AI simulator
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Bionic Commando (1988 video game)
Bionic Commando, originally released as Hitler's Resurrection: Top Secret in Japan, is a 1988 platform game developed and published by Capcom for the Nintendo Entertainment System. It is based on the 1987 video game Bionic Commando.
As Ladd, a member of the FF Battalion, the player explores each stage and obtains the necessary equipment to progress. Ladd is equipped with a mechanical arm featuring a grappling gun, allowing him to pull himself forward or swing from the ceiling. As such, the series is one of few instances of a platform game in which the player cannot jump. To cross gaps or climb ledges, Ladd must use his bionic arm.
In the game's instruction manual, the character is only known as "Player". In the game's ending, his name is revealed as "Ladd". The Game Boy version, a retelling of this game, calls the character "Rad". In the Game Boy Color remake, the main character is unnamed. His full name of Nathan "Rad" Spencer was revealed in 2009's Bionic Commando for the Xbox 360 and PlayStation 3.
Bionic Commando is a platform game in which the player controls Ladd, whose mission is to rescue Super Joe and to stop the Albatros project. The game begins on an overworld map, where, Starting at Area 0, players can move Ladd's helicopter to any connected Area on the map in a nonlinear fashion. Each time Ladd's helicopter moves, the enemy ground vehicles will also move. Once the helicopter reaches its destination without crossing over the path of an enemy vehicle, the player can choose to "descend" and play that area or to "transfer" to a different Area. If the helicopter is intercepted by an enemy vehicle, then Ladd must engage the enemy in an overhead shooter level similar to Capcom's Commando. Ladd, armed with a weapon and his grappling hook that he can swing around in a circle to deflect bullets and enemies, must defeat the enemy soldiers and reach the end of the stage. These are the only stages where the player can earn a continue.
When Ladd descends into an Area, the player must choose which equipment to take along, and is then dropped into a sidescrolling platforming level. There, the player must first find one or multiple Communications Rooms - where the player can communicate with allies or wiretap enemy conversations - and then proceed to each Area's Computer Room, where a boss will be guarding the computer core the player must destroy to clear the Area. Ladd cannot jump, so the player must use Ladd's weapons and his bionic arm to defeat enemies and navigate platforms and obstacles. Players can extend his bionic arm overhead, directly in front, and above at a 45-degree angle, and can grapple to higher platforms, swing across chasms, and pick up items. Additional equipment such as weapons, protective gear, and communications devices can be found by clearing Areas or finding them in levels, some of which are vital to progressing further in the game. In addition to the regular "combat areas", there are also safe "neutral areas"; non-hostile zones where Ladd can gain additional information from allied and enemy soldiers and find items. If Ladd fires his weapon in any neutral area, an alarm sounds, and all soldiers will become hostile to Ladd.
Bionic Commando takes place sometime in the late 1980s and centers on two warring states: the Federation and the Empire. Federation Forces discover top secret documents about "Albatros", an unfinished project developed by the Empire's predecessor, the "Badds" (also known as the "Nazz" or Nazis in the Japanese version). Imperial leader Generalissimo Killt decides to complete the project himself. Upon learning the Empire's plot, the Federation sends in its national hero, Super Joe (the main character from the 1985 Capcom game Commando) to infiltrate the Empire, but he is captured. The Federation then sends in a second operative named Ladd to rescue him and to uncover the secret behind the Albatros project. Ladd is a member of the FF (Double Force) Battalion, a team of commandos specially trained to use wired guns to infiltrate enemy bases.
Gameplay begins as Ladd starts in Area 1, in which he is told that the first several areas, already infiltrated by Federation troops, have communication devices and rooms that can be used to stay in contact with the Federation and for wiretapping to gain intelligence from the Empire. Upon reaching Area 3, Ladd finds through enemy intelligence that Super Joe has been transported to the Imperial "disposal area", which a Federation spy later confirms. However, upon reaching the disposal area, an Imperial commander tells Ladd that Super Joe has been transported elsewhere. Eventually, Ladd locates and rescues Super Joe from a POW camp, who informs Ladd that the Albatros project is a powerful laser cannon the Badds were unable to complete. However, the one person vital to the project's completion, Master-D (Hitler), is dead, and Generalissimo Killt has been unsuccessfully trying to resurrect him. Super Joe tells Ladd that they must stop Killt before he succeeds, and he asks Ladd to accompany him to the Imperial base located in Area 12.
When Ladd reaches the Imperial base, Super Joe tells him to break the power system in order to release two power barriers that are guarding the incomplete project. After doing so, Super Joe tells Ladd to defeat Killt and escape while he goes to destroy the base's power source. When Ladd reaches Killt's chamber, Killt boasts that the Albatros project has been completed without Master-D's help, turning off the device that would have resurrected him. As Killt is about to kill Ladd, electric shocks begin to occur around the holding tank containing Master-D's body, reviving Master-D and instantly killing Killt. Master-D then exits the tank and approaches Ladd, saying that he will use the Federation's forces to take over the world. Ladd vows to fight against Master-D, who calls Ladd a "damn fool" and unveils the Albatros. After destroying the Albatros, Ladd encounters a dying comrade named Hal, who gives Ladd a bazooka and tells him that Master-D is escaping and that he needs to shoot the bazooka into the cockpit of Master-D's escape chopper. Ladd uses his bionic arm to swing himself towards Master-D's escape chopper and fires the bazooka into the cockpit; upon doing so, Ladd screams: "Your number's up! Monster!" Then, in a series of slow-motion frames, the game shows Master-D's head explode.