Brenda Laurel
Brenda Laurel
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Chronicle

The chronicle serves to compile a day-by-day history of Brenda Laurel.

Brenda Laurel's work as founder and chair of the graduate design program at California College of the Arts ended. It started in 2006 and lasted to 2012.
Brenda Laurel's work on the media design graduate program at Art Center College of Design ended. It started in 2000 and lasted to 2006.
Brenda Laurel started as founder and chair of the graduate design program at California College of the Arts, which lasted from 2006 to 2012.
Brenda Laurel started the media design graduate program at Art Center College of Design, which lasted from 2000 to 2006.
Purple Moon was acquired by Mattel in 1999, but was later closed.
Brenda Laurel founded Purple Moon, a software company focused on creating games aimed at young girls between the ages of 8 and 14.
Brenda Laurel's Placeholder installation at Banff Center for the Arts—a collaboration with Rachel Strickland—explored multisensory possibilities. Placeholder was the first VR project to separate gaze from direction of movement, allow for two hands to participate, support two player games, and use imagery from natural landscape.
Brenda Laurel and Scott Fisher founded Telepresence Research, a company focusing in first-person media, virtual reality, and remote presence research and development.
Brenda Laurel's work for Activision ended.
Brenda Laurel started working for Activision, after finishing her Ph.D.
Brenda Laurel's work at Atari as a software specialist, and then as manager of the Home Computer Division for Software Strategy and Marketing ended. She worked at Atari from 1980 to 1983.
Brenda Laurel started working at Atari as a software specialist, later becoming manager of the Home Computer Division for Software Strategy and Marketing. She worked at Atari from 1980 to 1983.
Brenda Laurel's work on games for the CyberVision 2001 platform, ended on December 31st 1979. During this period she worked as a designer, programmer, and manager of educational product design from 1976–1979.
Brenda Laurel's began to work on games for the CyberVision 2001 platform. During this period she worked as a designer, programmer, and manager of educational product design from 1976–1979.
Brenda Laurel was born on November 20, 1950, in Columbus, Ohio, United States. This marks the beginning of her life and career as an interaction designer, video game designer, and researcher.
All other days in the chronicle are blank.
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