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Caller's Bane

Caller's Bane (originally named Scrolls) is a strategy-based digital collectible card game developed by Mojang, which aims to combine elements from trading card games and traditional board games. Scrolls was originally conceived and developed by Jakob Porsér, who along with Mojang founder Markus Persson, intended to create a type of game that was currently missing from the market. The game is developed using the Unity game engine, allowing it to run on multiple gaming platforms. Scrolls was announced on 2 March 2011, as Mojang Studios' second game. While Mojang had claimed that they stopped development of the game in June 2015, the company revealed that they had still been working on the project, and in June 2018, released the game under its new title Caller's Bane for free. The last update was released in 2019.

The game revolves around the use of cards, or "scrolls", to work toward destroying three of the opposing player's five idols, which are static objects on either end of the battlefield. There are four different types of scrolls in Caller's Bane: creatures, structures, spells and enchantments. Creatures are played on the board and can attack to destroy enemy creatures and idols. Structures are also played on the board and, unlike creatures, are immobile. Spells have a wide range of effects, but are often played against creatures or structures. Enchantments are played on creatures and usually provide a lasting effect to that creature.

Each unit (creature or structure) has three basic statistics associated with it: Attack, Countdown, and Health. Attack specifies how much damage the unit will deal (some units do not attack and instead have a "-" for that stat). Countdown specifies how many turns the unit waits before it attacks. Each time it is the player's turn, all units (with some exceptions) count down by 1. If a unit counts down to 0, then the unit will attack at the end of the turn. When the unit is finished attacking, its countdown will reset to its base countdown, which is typically 2 but can range from 1 to 6. Health is the amount of cumulative damage a unit can take before it is destroyed. As a basis for comparison, all idols in a standard match start with 10 health.

Once it becomes a player's turn, the player either have 90 seconds to perform actions (in multiplayer) or unlimited time (in singleplayer). At any time during their turn, a player may move creatures to adjacent, empty spots, up to once per creature per turn. Structures cannot be moved without the help of specific spells or enchantments. A player may also, once per turn, "sacrifice" a scroll in their hand; sacrificing allows the player to either draw two new scrolls or gain a resource point. A player may play as many scrolls as their resources or hand allow. A turn is finished when the hourglass icon at the bottom left is clicked. You draw one new scroll each turn.

Resource points are used towards playing scrolls: each scroll has a "cost" (1–8 resources). There are four different resources in the game: Energy, Order, Growth, and Decay; and one "super-resource", Wild, which can be used in place of any resource but has limitations on when a player can sacrifice for it. Each scroll belongs to a different resource, or faction. For example, the scroll Cannon Automaton costs 6 Energy to play. When one sacrifices a scroll for a resource, their maximum resource goes up. Thus there are two values per resource: current resource and maximum resource. A player's current resource is depleted when they play scrolls, but at the beginning of their turn their current resource is filled back up to their maximum resource.

Markus "Notch" Persson, the creator of Minecraft and Jakob Porsér were inspired to make a new type of game missing from the market, envisioning a game which would include elements from collectible card games and traditional board games. The result "would be a strategic game with a strong foundation in tactical game play".

In July 2012, Scrolls moved into a closed alpha phase, with a small portion of those who signed up given full access to the game. Additional invites were given out as the testing period expanded into an open beta phase. In June 2013, the game entered an open beta stage which allowed public purchase of the title.

On 11 July 2013, it was announced that Scrolls would implement crafting. With the addition of this feature, three of the same scroll could be crafted into one scroll of a higher tier which had additional visual effects. Scrolls tier two and up would save match statistics, and in a later update tier three scrolls were made to give their owner a small gold boost when drawn in a match.

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