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Capture the flag
Capture the Flag (CTF) is a traditional outdoor sport where two or more teams each have a flag (or other markers) and the objective is to capture the other team's flag, located at the team's "base" (or hidden or even buried somewhere in the territory), and bring it safely back to their own base. Enemy players can be "tagged" by players when out of their home territory and, depending on the rules, they may be out of the game, become members of the opposite team, be sent back to their own territory, be frozen in place, or be sent to "jail" until freed by a member of their own team.
Capture the Flag requires a playing field. In both indoor and outdoor versions, the field is divided into two clearly designated halves, known as territories. Players form two teams, one for each territory. Each side has a "flag", which is most often a piece of fabric, but can be any object small enough to be easily carried by a person (night time games might use flashlights, glowsticks or lanterns as the "flags"). Sometimes teams wear dark colors at night to make it more difficult for their opponents to see them.[citation needed]
The objective of the game is for players to venture into the opposing team's territory, grab the flag, and return with it to their territory without being tagged. The flag is defended mainly by tagging opposing players who attempt to take it. Within their territory players are "safe", meaning that they cannot be tagged by opposing players. Once they cross into the opposing team's territory they are vulnerable to tagging.
Rules for Capture the Flag appear in 1860 in the German gymnastic manual Lehr- und Handbuch der deutschen Turnkunst by Wilhelm Lübeck under the name Fahnenbarlauf. In the 19th century, Capture the Flag was not considered a distinct game, but a variation of the European game "Barlaufen" (Barlauf mit Fahnenraub), played in France and Germany.
Descriptions of Capture the Flag in English appeared in the early 20th century, e. g. in "Scouting for Boys" written in 1908 by Robert Baden-Powell, the founder of the Scouting Movement, under the title "Flag Raiding". They also appeared in the 1920 Edition of "The Official Handbook for Boys" published by the Boy Scouts of America.
The flag is usually placed in a visibly obvious location at the rear of a team's territory. In a more difficult version, the flag is hidden in a place where it can only be seen from certain angles. Capturing the flag also might require completing some challenge. For example, the flag could be hidden in the leaves up in a tall tree, and the players have to see the flag, then knock it out and bring it to their base.[citation needed]
The rules for jail vary from game to game and deal with what happens if a player is tagged in the other team's territory. Either each team can decide a designated area for the other team's players to go to when tagged, or a single jail can be used for both teams. When tagged, a player should be trusted to go to jail on their own, or should need to be escorted, depending on the game. Players can leave the jail after a certain time, for example three minutes, or can leave early if tagged by a teammate. Depending on the game, players can be released on the way to jail, or may have to be in jail before being released.
The rules for the handling of the flag also vary from game to game and deal mostly with the disposition of the flag after a failed attempt at capturing it. In one variant, after a player is tagged while carrying the flag, it is returned to its original place. In another variant, the flag is left in the location where the player was tagged. This latter variant makes offensive play easier, as the flag will tend, over the course of the game, to be moved closer to the dividing line between territories. In some games, it is possible for the players to throw the flag to teammates. As long as the flag stays in play without hitting the ground, the players are allowed to pass it.
Hub AI
Capture the flag AI simulator
(@Capture the flag_simulator)
Capture the flag
Capture the Flag (CTF) is a traditional outdoor sport where two or more teams each have a flag (or other markers) and the objective is to capture the other team's flag, located at the team's "base" (or hidden or even buried somewhere in the territory), and bring it safely back to their own base. Enemy players can be "tagged" by players when out of their home territory and, depending on the rules, they may be out of the game, become members of the opposite team, be sent back to their own territory, be frozen in place, or be sent to "jail" until freed by a member of their own team.
Capture the Flag requires a playing field. In both indoor and outdoor versions, the field is divided into two clearly designated halves, known as territories. Players form two teams, one for each territory. Each side has a "flag", which is most often a piece of fabric, but can be any object small enough to be easily carried by a person (night time games might use flashlights, glowsticks or lanterns as the "flags"). Sometimes teams wear dark colors at night to make it more difficult for their opponents to see them.[citation needed]
The objective of the game is for players to venture into the opposing team's territory, grab the flag, and return with it to their territory without being tagged. The flag is defended mainly by tagging opposing players who attempt to take it. Within their territory players are "safe", meaning that they cannot be tagged by opposing players. Once they cross into the opposing team's territory they are vulnerable to tagging.
Rules for Capture the Flag appear in 1860 in the German gymnastic manual Lehr- und Handbuch der deutschen Turnkunst by Wilhelm Lübeck under the name Fahnenbarlauf. In the 19th century, Capture the Flag was not considered a distinct game, but a variation of the European game "Barlaufen" (Barlauf mit Fahnenraub), played in France and Germany.
Descriptions of Capture the Flag in English appeared in the early 20th century, e. g. in "Scouting for Boys" written in 1908 by Robert Baden-Powell, the founder of the Scouting Movement, under the title "Flag Raiding". They also appeared in the 1920 Edition of "The Official Handbook for Boys" published by the Boy Scouts of America.
The flag is usually placed in a visibly obvious location at the rear of a team's territory. In a more difficult version, the flag is hidden in a place where it can only be seen from certain angles. Capturing the flag also might require completing some challenge. For example, the flag could be hidden in the leaves up in a tall tree, and the players have to see the flag, then knock it out and bring it to their base.[citation needed]
The rules for jail vary from game to game and deal with what happens if a player is tagged in the other team's territory. Either each team can decide a designated area for the other team's players to go to when tagged, or a single jail can be used for both teams. When tagged, a player should be trusted to go to jail on their own, or should need to be escorted, depending on the game. Players can leave the jail after a certain time, for example three minutes, or can leave early if tagged by a teammate. Depending on the game, players can be released on the way to jail, or may have to be in jail before being released.
The rules for the handling of the flag also vary from game to game and deal mostly with the disposition of the flag after a failed attempt at capturing it. In one variant, after a player is tagged while carrying the flag, it is returned to its original place. In another variant, the flag is left in the location where the player was tagged. This latter variant makes offensive play easier, as the flag will tend, over the course of the game, to be moved closer to the dividing line between territories. In some games, it is possible for the players to throw the flag to teammates. As long as the flag stays in play without hitting the ground, the players are allowed to pass it.