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Castlevania: The Adventure
Castlevania: The Adventure is a 1989 platform game developed and published by Konami for the Game Boy. The game is the first in the Castlevania series to be released on a handheld game console.
The game was re-released as part of the Konami GB Collection Vol.1 compilation in Japan and Europe, the latter version of which added color support. A remake titled Castlevania: The Adventure ReBirth was released as a WiiWare game for the Wii. The original game is included in the Castlevania Anniversary Collection, which was released in 2019.
Set a century after the events of Castlevania: Curse of Darkness and a century before the events of the original Castlevania, the player controls Christopher Belmont, a descendant of Trevor Belmont and ancestor of Simon Belmont, who goes on a quest to defeat Dracula.
The game consists of four stages, and unlike other Castlevania games, there are no sub-weapons, but hearts are used to restore health. The player has three lives, after losing them the player must restart the level. Weapons can be upgraded, such as the whip into the chain whip and flame whip, but any enemy damage will downgrade an upgraded weapon. At the end of each level, there is a "primary evil" (boss) to confront. Players can utilize crystals, hearts, and crosses of gold. There is a point counter, and at 10,000 points, a player receives an extra life, and receives one for every 20,000 points after that. Each stage has a time limit in which to complete the level.
Programmer Masato Maegawa joined Konami after graduating university and worked on Castlevania: The Adventure. He later left Konami, stating that at Konami you had to make sequels to big titles like the Teenage Mutant Ninja Turtles or Castlevania games. Without the freedom to develop games like Gunstar Heroes, Maegawa left Konami to form Treasure. In a 1997 interview, Maegawa said that Castlevania: The Adventure was not good.
Castlevania: The Adventure was released in Japan on October 27, 1989, for the Game Boy. It was released in North America in December 1989.
The game grossed nearly $9 million in retail sales revenue.
On the games initial release reviews in Electronic Gaming Monthly (EGM), Aktueller Software Markt and the Pennywhistle Press praised the graphics noting crisp details, fine graphics, and that they were surprisingly well done for the small Game Boy screen respectively. An EGM said it was one of the few Game Boy titles they had reviewed that had overcome the Game Boy's lack of color. Two reviewers in Famitsu found that the traditionally beautiful graphics were not achieved in the Game Boy Version and that the screen was a bit too hard to see when in motion.
Castlevania: The Adventure
Castlevania: The Adventure is a 1989 platform game developed and published by Konami for the Game Boy. The game is the first in the Castlevania series to be released on a handheld game console.
The game was re-released as part of the Konami GB Collection Vol.1 compilation in Japan and Europe, the latter version of which added color support. A remake titled Castlevania: The Adventure ReBirth was released as a WiiWare game for the Wii. The original game is included in the Castlevania Anniversary Collection, which was released in 2019.
Set a century after the events of Castlevania: Curse of Darkness and a century before the events of the original Castlevania, the player controls Christopher Belmont, a descendant of Trevor Belmont and ancestor of Simon Belmont, who goes on a quest to defeat Dracula.
The game consists of four stages, and unlike other Castlevania games, there are no sub-weapons, but hearts are used to restore health. The player has three lives, after losing them the player must restart the level. Weapons can be upgraded, such as the whip into the chain whip and flame whip, but any enemy damage will downgrade an upgraded weapon. At the end of each level, there is a "primary evil" (boss) to confront. Players can utilize crystals, hearts, and crosses of gold. There is a point counter, and at 10,000 points, a player receives an extra life, and receives one for every 20,000 points after that. Each stage has a time limit in which to complete the level.
Programmer Masato Maegawa joined Konami after graduating university and worked on Castlevania: The Adventure. He later left Konami, stating that at Konami you had to make sequels to big titles like the Teenage Mutant Ninja Turtles or Castlevania games. Without the freedom to develop games like Gunstar Heroes, Maegawa left Konami to form Treasure. In a 1997 interview, Maegawa said that Castlevania: The Adventure was not good.
Castlevania: The Adventure was released in Japan on October 27, 1989, for the Game Boy. It was released in North America in December 1989.
The game grossed nearly $9 million in retail sales revenue.
On the games initial release reviews in Electronic Gaming Monthly (EGM), Aktueller Software Markt and the Pennywhistle Press praised the graphics noting crisp details, fine graphics, and that they were surprisingly well done for the small Game Boy screen respectively. An EGM said it was one of the few Game Boy titles they had reviewed that had overcome the Game Boy's lack of color. Two reviewers in Famitsu found that the traditionally beautiful graphics were not achieved in the Game Boy Version and that the screen was a bit too hard to see when in motion.
