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Chris Avellone
Chris Avellone
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American video game designer

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Main milestones

Chris Avellone is a highly respected figure in the video game industry, known for his exceptional writing, complex characters, and intricate narratives. His work has shaped some of the most beloved RPGs of all time, pushing the boundaries of interactive storytelling. This timeline highlights key moments in his life and career, tracing his journey from aspiring game designer to industry icon.
Birth and Early Life
1972
Chris Avellone was born in 1972. Details of his very early life are scarce, but it's understood that he developed a passion for storytelling, often creating his own narratives and worlds. This early fascination would later blossom into his renowned career in game writing.
Academic Pursuits
Early 1990s
Avellone pursued higher education, focusing on English and Fine Arts. This academic background provided him with a strong foundation in literature, writing techniques, and artistic expression, all of which proved invaluable in his later game design work. His ability to craft compelling prose and visualize complex concepts stems from this period.
Early Game Development
1990s - Pre-Black Isle
Prior to his work at Black Isle Studios, Avellone gained some experience in the game development field, although specific details remain somewhat elusive. This period likely involved smaller projects or contributions that helped him hone his skills and build a foundation for his future success in the industry.
Black Isle Studios Era
Late 1990s - Early 2000s
Avellone joined Black Isle Studios, a division of Interplay Entertainment, and this marked a turning point in his career. He became a key figure in the development of iconic RPGs such as "Fallout 2" (where he served as a designer), "Planescape: Torment" (lead designer and writer), and the "Icewind Dale" series. "Planescape: Torment" is a standout, celebrated for its philosophical depth and memorable characters, cementing Avellone's reputation as a master storyteller.
Founding Obsidian Entertainment
2003
Following the closure of Black Isle Studios, Avellone co-founded Obsidian Entertainment. This move allowed him to continue creating the types of story-driven RPGs he was passionate about. Obsidian has since become a renowned studio known for its deep narratives and engaging gameplay.
Key Projects at Obsidian
Mid-2000s to 2010s
At Obsidian, Avellone played significant roles in the development of several critically acclaimed games, including "Star Wars: Knights of the Old Republic II: The Sith Lords" (lead designer and writer), "Neverwinter Nights 2" (designer), "Fallout: New Vegas" (senior designer and writer), and "Pillars of Eternity" (narrative designer). "Fallout: New Vegas" is particularly notable for its complex factions and morally ambiguous choices, often considered a highlight in the "Fallout" series.
Departure from Obsidian Entertainment
2015
Chris Avellone left Obsidian Entertainment. The reasons for his departure were not fully disclosed, but it allowed him to pursue independent projects and explore new creative avenues, including working as a freelance writer and designer.
Freelance Work and Writing Contributions
2015 - 2020
As a freelancer, Avellone contributed to a variety of projects across different mediums. This included working on titles like "Divinity: Original Sin II", "Pathfinder: Kingmaker", "Dying Light 2", and the "Star Wars Jedi: Fallen Order" videogame. This period demonstrated his versatility and adaptability as a writer and designer.
Allegations and Industry Impact
June 2020
Serious allegations of sexual misconduct were made against Avellone in June 2020. These allegations led to significant professional repercussions, including his removal from several projects and a general distancing from the industry. The allegations and their aftermath had a profound impact on his career and reputation.
Post-Allegations and Future
Present Day
Following the allegations, Avellone largely withdrew from the public eye. The legal outcomes of actions that followed are still not completely public. His current professional activities remain unclear, as he's maintained a low profile in the video game industry.