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Monitor (synchronization)

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Monitor (synchronization)

In concurrent programming, a monitor is a synchronization construct that prevents threads from concurrently accessing a shared object's state and allows them to wait for the state to change. They provide a mechanism for threads to temporarily give up exclusive access in order to wait for some condition to be met, before regaining exclusive access and resuming their task. A monitor consists of a mutex (lock) and at least one condition variable. A condition variable is explicitly 'signalled' when the object's state is modified, temporarily passing the mutex to another thread 'waiting' on the condition variable.

Another definition of monitor is a thread-safe class, object, or module that wraps around a mutex in order to safely allow access to a method or variable by more than one thread. The defining characteristic of a monitor is that its methods are executed with mutual exclusion: At each point in time, at most one thread may be executing any of its methods. By using one or more condition variables it can also provide the ability for threads to wait on a certain condition (thus using the above definition of a "monitor"). For the rest of this article, this sense of "monitor" will be referred to as a "thread-safe object/class/module".

Monitors were invented by Per Brinch Hansen and C. A. R. Hoare, and were first implemented in Brinch Hansen's Concurrent Pascal language.

While a thread is executing a method of a thread-safe object, it is said to occupy the object, by holding its mutex (lock). Thread-safe objects are implemented to enforce that at each point in time, at most one thread may occupy the object. The lock, which is initially unlocked, is locked at the start of each public method, and is unlocked at each return from each public method.

Upon calling one of the methods, a thread must wait until no other thread is executing any of the thread-safe object's methods before starting execution of its method. Note that without this mutual exclusion, two threads could cause money to be lost or gained for no reason. For example, two threads withdrawing 1000 from the account could both return true, while causing the balance to drop by only 1000, as follows: first, both threads fetch the current balance, find it greater than 1000, and subtract 1000 from it; then, both threads store the balance and return.

For many applications, mutual exclusion is not enough. Threads attempting an operation may need to wait until some condition P holds true. A busy waiting loop

will not work, as mutual exclusion will prevent any other thread from entering the monitor to make the condition true. Other "solutions" exist such as having a loop that unlocks the monitor, waits a certain amount of time, locks the monitor and checks for the condition P. Theoretically, it works and will not deadlock, but issues arise. It is hard to decide an appropriate amount of waiting time: too small and the thread will hog the CPU, too big and it will be apparently unresponsive. What is needed is a way to signal the thread when the condition P is true (or could be true).

A classic concurrency problem is that of the bounded producer/consumer, in which there is a queue or ring buffer of tasks with a maximum size, with one or more threads being "producer" threads that add tasks to the queue, and one or more other threads being "consumer" threads that take tasks out of the queue. The queue is assumed to be non–thread-safe itself, and it can be empty, full, or between empty and full. Whenever the queue is full of tasks, then we need the producer threads to block until there is room from consumer threads dequeueing tasks. On the other hand, whenever the queue is empty, then we need the consumer threads to block until more tasks are available due to producer threads adding them.

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