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David Baszucki
David Baszucki
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Brief
Known For
Co-founding and serving as CEO of Roblox Corporation; creating the Roblox platform.
Key Dates and Places
  • Born Date: January 20, 1963.
  • Born Place: Canada.
Career
  • Current occupation: Entrepreneur, engineer, software developer, CEO of Roblox Corporation.
  • Past occupations: Founder and CEO of Knowledge Revolution (creator of Interactive Physics), Software Engineer.
  • Current Place of Work: Roblox Corporation, San Mateo, California.
  • Previous Place of Work: Knowledge Revolution, MSC Software (after acquisition of Knowledge Revolution).
Achievements and Recognition
  • Awards: Received an honorary engineering degree from the University of Waterloo in June 2023. Named one of Goldman Sachs's 100 Most Intriguing Entrepreneurs in 2017. Recognized by Comparably as one of the Best CEOs in 2020 and 2021.
Education
Bachelor's degree in Electrical Engineering from Stanford University.
Main Milestones
Birth in Canada
January 20, 1963
David Baszucki was born in Canada. While specific details about his early childhood are less widely publicized, his Canadian roots instilled in him a unique perspective that would later influence his approach to global community building within the Roblox platform.
Graduation from Stanford University
1980s
Baszucki attended Stanford University where he studied computer science and engineering. This academic foundation provided him with the technical skills and knowledge necessary to pursue his entrepreneurial ambitions in the burgeoning field of software development. His time at Stanford proved crucial in shaping his future endeavors.
Co-founding Knowledge Revolution and Interactive Physics
1989
David Baszucki co-founded Knowledge Revolution with his brother Greg. Their first product, Interactive Physics, was a revolutionary educational software that allowed students to explore physics concepts in a dynamic and interactive environment. This marked his initial foray into creating educational tools fueled by simulation.
MSC Software Acquisition of Knowledge Revolution
1998
MSC Software acquired Knowledge Revolution for $20 million. This acquisition provided Baszucki with valuable experience in a larger corporate environment and further solidified his belief in the power of simulation and interactive learning. Following the acquisition, David briefly held a position at MSC Software.
Co-founding Roblox (Initially DynaBlocks)
2004
David Baszucki, alongside Erik Cassel, began working on DynaBlocks, the precursor to Roblox. DynaBlocks was envisioned as an online platform where users could create and share their own virtual worlds and experiences, laying the groundwork for the highly successful platform it would become. This was a pivotal moment, marking the start of his most impactful venture.
Official Launch of Roblox
2006
DynaBlocks was officially renamed Roblox and launched publicly. This marked the beginning of the platform's exponential growth, attracting a diverse community of players and creators. The initial launch was relatively low-key, but the potential for user-generated content and immersive experiences was immediately apparent.
Erik Cassel's Passing
2013
Erik Cassel, co-founder of Roblox, passed away after a battle with cancer. This was a profound loss for Baszucki and the entire Roblox community. Cassel's contributions to the platform were immense, and his memory continues to inspire the company's mission.
Roblox Goes Public
2021
Roblox Corporation went public via a direct listing on the New York Stock Exchange (NYSE). This marked a significant milestone for the company, reflecting its massive growth and global popularity. The IPO valued Roblox at billions of dollars, solidifying its position as a leading player in the metaverse and gaming industries.
Continued Leadership of Roblox
Present
David Baszucki continues to serve as the CEO of Roblox Corporation, guiding the company's strategic direction and driving innovation in the metaverse space. He remains deeply committed to fostering a safe, inclusive, and creative environment for Roblox users worldwide, expanding the platform's reach and influence.
David Baszucki

David Brent Baszucki[1] (/bəˈzki/ bah-ZOO-ki; born January 20, 1963), also known by his Roblox username builderman, is a Canadian-born American entrepreneur, engineer, and software developer. He is best known as the co-founder and CEO of Roblox Corporation. He co-founded and was the CEO of Knowledge Revolution, which was acquired by MSC Software in December 1998.[2]

Key Information

Early life and education

[edit]

Baszucki was born on January 20, 1963, in Winnipeg, Manitoba, Canada to Helen and Paul Baszucki, who met at the University of Saskatchewan before moving to Eastern Canada and the United States.[3] Both of Baszucki's parents were descended from Ukrainian immigrants who had settled in Saskatchewan. He grew up in Eden Prairie, Minnesota. As a child, he was interested in dirt bikes, go-karts, and science fiction.[4] He attended Eden Prairie High School in Eden Prairie, Minnesota, where he was the captain of his high school TV quiz team.[3] Baszucki then studied engineering and computer science at Stanford University.[2] While there, he did a summer internship at General Motors where he worked in a lab focused on controlling car engines with software.[4] He graduated in 1985 as a General Motors Scholar in electrical engineering.[5] Before founding Roblox, he hosted a libertarian talk radio show for KSCO Radio Santa Cruz.[6][7]

Career

[edit]

Knowledge Revolution

[edit]

In the late 1980s, Baszucki, together with his brother Greg Baszucki, founded the company Knowledge Revolution and developed and distributed a simulation called "Interactive Physics", which was designed as an educational supplement that would allow the creation of 2D physics experiments.[8][9]

As a follow-up to Interactive Physics, Knowledge Revolution launched the mechanical design software Working Model in the early 1990s.[10]

In December 1998, Knowledge Revolution was acquired by MSC Software, a simulation software company based in Newport Beach, California, for $20 million.[2] Baszucki was named vice president and general manager of MSC Software from 2000 to 2002, but he left to establish Baszucki & Associates, an angel investment firm. Baszucki led Baszucki & Associates from 2003 to 2004.[11] While an investor, he provided seed funding to Friendster, a social networking service.[12]

Roblox

[edit]

In December 2003, Baszucki, along with Erik Cassel – who worked as Baszucki's VP of Engineering for Interactive Physics – began working on an early prototype of Roblox under the working title eBlocks,[13] then later DynaBlocks. It was later renamed Roblox, a portmanteau of "robots" and "blocks", in January 2004. The website was launched in 2004, whilst Roblox was officially released on September 1, 2006.[14] In a June 2016 interview with Forbes, Baszucki stated that the idea for Roblox was inspired by the success of his Interactive Physics and Working Model software applications, especially among young students.[2]

Baszucki owns a roughly 13% stake in the Roblox Corporation, the company that owns Roblox, a stake estimated to be worth around $470 million as of 2020.[15] He said he would donate any future compensation he earns from Roblox's listing on the New York Stock Exchange for philanthropic purposes.[16] In December 2021, a New York Times investigation alleged that he and his relatives used a tax break intended for small business investors in order to legally avoid tens of millions of dollars in capital gains taxes.[17] According to Business Insider, Baszucki was the seventh-highest-paid CEO in 2021, making $232.8 million.[18]

Other activities

[edit]

In March 2021, after Roblox's listing on the New York Stock Exchange, Baszucki and his wife launched the Baszucki Group, a philanthropic organisation,[19] and started the Baszucki Brain Research Fund to provide grants to bipolar research programs.[20] In December 2021, the University of California, San Francisco launched the Baszucki Lymphoma Therapeutics Initiative, with $6 million in donations from Baszucki over five years, to increase the effectiveness and availability of chimeric antigen receptor T-cell therapy for lymphoma patients.[19] In September 2022, Baszucki, Google cofounder Sergey Brin, and Keystone Capital chairman Kent Dauten donated a combined $150 million toward bipolar disorder research and treatment.[21]

Personal life

[edit]

Baszucki lives in the San Francisco Bay Area with his wife, novelist Jan Ellison, and their four children.[22]

References

[edit]
  1. ^ "Area's 1981 candidates for graduation". The Minneapolis Star. June 11, 1981. p. 142. Retrieved September 23, 2024 – via Newspapers.com.
  2. ^ a b c d Adams, Susan (June 10, 2016). "Why The Creator Of Roblox Thinks His Gaming Platform Will Top Minecraft". Forbes. Archived from the original on May 10, 2018. Retrieved September 10, 2020.
  3. ^ a b Vashishtha, Yashica (July 24, 2019). "David Baszucki : Founder of Roblox, the Biggest Video Game Building Platform". Your Tech Story. Retrieved September 2, 2019.
  4. ^ a b Kharif, Olga; Gilette, Felix (December 1, 2021). "David Baszucki, Roblox's 'Builderman'". Bloomberg. Retrieved August 22, 2022.
  5. ^ "David Baszucki: The Entrepreneurial Thought Leaders Series". Stanford School of Engineering. March 20, 2018. Archived from the original on June 2, 2018. Retrieved May 10, 2018.
  6. ^ Orin, Andy (October 13, 2016). "I'm David Baszucki, CEO of Roblox, and This Is How I Work". Lifehacker. Archived from the original on May 10, 2018. Retrieved May 10, 2018.
  7. ^ Blitzer, Carol (March 2, 2001). "Seeing the possibilities". Palaol Toonline. Archived from the original on September 5, 2004. Retrieved May 10, 2018.
  8. ^ LeGrand, Roland (October 17, 2020). "Gaming as a learning revolution". De Tijd (in Dutch). Retrieved October 27, 2020.
  9. ^ Risley, John S.; Gjertsen, Margaret (1992). "Orlando Exhibit Brings News of Educational Software Advances". Computers in Physics. 6 (2): 111–112. Bibcode:1992ComPh...6..111.. doi:10.1063/1.4823052.
  10. ^ "Working Model 2D - 2D Kinematics & Dynamics Software - Engineering Simulation". Design Simulation Technologies. Archived from the original on February 3, 2018. Retrieved May 10, 2018.
  11. ^ Gatollari, Mustafa (March 6, 2020). "'Roblox' Has Been Captivating Players for Over 13 Years, and It All Started With Two Men". Distractify. Retrieved September 10, 2020.
  12. ^ Cashmore, Pete (February 23, 2007). "Digg Trademark, Singing News, $5.8 Billion Video Market, Roblox, More". Mashable. Archived from the original on May 10, 2018. Retrieved May 10, 2018.
  13. ^ "Wayback Machine". December 3, 2003. Archived from the original on December 3, 2003. Retrieved January 21, 2025.
  14. ^ Fennimore, Jack (July 12, 2017). "Roblox: 5 Fast Facts You Need to Know". Heavy.com. Archived from the original on February 7, 2018. Retrieved May 10, 2018.
  15. ^ Brown, Abram (November 20, 2020). "Roblox Cofounder Dave Baszucki Needs To See This Magic Number To Become A Billionaire". Forbes. Retrieved December 14, 2020.
  16. ^ Maloney, Tom; Stupples, Benjamin (March 10, 2021). "Roblox Creator's Wealth Soars to $4.6 Billion as Shares Jump". Bloomberg. Retrieved December 8, 2021.
  17. ^ Drucker, Jesse; Farrell, Maureen (December 28, 2021). "A Lavish Tax Dodge for the Ultrawealthy Is Easily Multiplied". The New York Times. ISSN 0362-4331. Retrieved December 28, 2021.
  18. ^ Nguyen, Britney (June 28, 2022). "The 12 highest-paid CEOs, including Amazon's Andy Jassy and Roblox's David Baszucki, each earned over $100 million last year". Business Insider. Retrieved June 28, 2022.
  19. ^ a b Bleicher, Ariel (December 8, 2021). "$6M Gift from Family of Roblox Creator Launches New Initiative to Advance CAR T Therapy". University of California, San Francisco. Retrieved December 8, 2021.
  20. ^ Karon, Paul (April 30, 2021). "New Donors Cast Fresh Eyes on the Underfunded Challenges of Bipolar Disorder". Inside Philanthropy. Retrieved August 22, 2022.
  21. ^ Dolan, Kerry (September 12, 2022). "Sergei Brin, Roblox's David Baszucki And Kent Dauten Of Keystone Capital Commit $150 Million To Fight Bipolar Disorder". Forbes. Retrieved September 12, 2022.
  22. ^ Baer, Sheri (January 26, 2015). "Local author Jan Ellison's debut novel, A Small Indiscretion, is spotlighted at Kepler's". InMenlo. Retrieved May 10, 2018.

Further reading

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American software developer

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This is a community hub built on top of the David Baszucki Wikipedia article. Here, you can discuss, collect, and organize anything related to David Baszucki. The purpose of the hub is to connect people, foster deeper knowledge, and help improve the root Wikipedia article.
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American software developer

From Wikipedia