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Dead reckoning

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2272073

Dead reckoning

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Dead reckoning

In navigation, dead reckoning is the process of calculating the current position of a moving object by using a previously determined position, or fix, and incorporating estimates of speed, heading (or direction or course), and elapsed time. The corresponding term in biology, to describe the processes by which animals update their estimates of position or heading, is path integration.

Advances in navigational aids that give accurate information on position, in particular satellite navigation using the Global Positioning System, have made simple dead reckoning by humans obsolete for most purposes. However, inertial navigation systems, which provide very accurate directional information, use dead reckoning and are very widely applied.

Contrary to myth, the term "dead reckoning" was not originally used to abbreviate "deduced reckoning", nor is it a misspelling of the term "ded reckoning". The use of "ded" or "deduced reckoning" is not known to have appeared earlier than 1931, much later in history than "dead reckoning", which appeared as early as 1613 according to the Oxford English Dictionary. The original intention of "dead" in the term is generally assumed to mean using a stationary object that is "dead in the water" as a basis for calculations. Additionally, at the time the first appearance of "dead reckoning", "ded" was considered a common spelling of "dead". This potentially led to later confusion of the origin of the term.

By analogy with their navigational use, the words dead reckoning are also used to mean the process of estimating the value of any variable quantity by using an earlier value and adding whatever changes have occurred in the meantime. Often, this usage implies that the changes are not known accurately. The earlier value and the changes may be measured or calculated quantities.[citation needed]

While dead reckoning can give the best available information on the present position with little math or analysis, it is subject to significant errors of approximation. For precise positional information, both speed and direction must be accurately known at all times during travel. Most notably, dead reckoning does not account for directional drift during travel through a fluid medium. These errors tend to compound themselves over greater distances, making dead reckoning a difficult method of navigation for longer journeys.

For example, if displacement is measured by the number of rotations of a wheel, any discrepancy between the actual and assumed traveled distance per rotation, due perhaps to slippage or surface irregularities, will be a source of error. As each estimate of position is relative to the previous one, errors are cumulative, or compounding, over time.

The accuracy of dead reckoning can be increased significantly by using other, more reliable methods to get a new fix part way through the journey. For example, if one was navigating on land in poor visibility, then dead reckoning could be used to get close enough to the known position of a landmark to be able to see it, before walking to the landmark itself—giving a precisely known starting point—and then setting off again.

Localizing a static sensor node is not a difficult task because attaching a Global Positioning System (GPS) device suffices the need of localization. But a mobile sensor node, which continuously changes its geographical location with time is difficult to localize. Mostly mobile sensor nodes within some particular domain for data collection can be used, i.e, sensor node attached to an animal within a grazing field or attached to a soldier on a battlefield. Within these scenarios a GPS device for each sensor node cannot be afforded. Some of the reasons for this include cost, size and battery drainage of constrained sensor nodes. To overcome this problem a limited number of reference nodes (with GPS) within a field is employed. These nodes continuously broadcast their locations and other nodes in proximity receive these locations and calculate their position using some mathematical technique like trilateration. For localization, at least three known reference locations are necessary to localize. Several localization algorithms based on Sequential Monte Carlo (SMC) method have been proposed in literature. Sometimes a node at some places receives only two known locations and hence it becomes impossible to localize. To overcome this problem, dead reckoning technique is used. With this technique a sensor node uses its previous calculated location for localization at later time intervals. For example, at time instant 1 if node A calculates its position as loca_1 with the help of three known reference locations; then at time instant 2 it uses loca_1 along with two other reference locations received from other two reference nodes. This not only localizes a node in less time but also localizes in positions where it is difficult to get three reference locations.

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