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Debugging pattern
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A debugging pattern describes a generic set of steps to rectify or correct a bug within a software system. It is a solution to a recurring problem that is related to a particular bug or type of bug in a specific context.
A bug pattern is a particular type of pattern. The original concept of a pattern was introduced by the architect Christopher Alexander as a design pattern.
Some examples of debugging patterns include:
- Eliminate noise bug pattern – Isolate and expose a particular bug by eliminating all other noise in the system. This enables you to concentrate on finding the real issue.
- Recurring bug pattern – Expose a bug via a unit test. Run that unit test as part of a standard build from that moment on. This ensure that the bug will not recur.
- Time-specific bug pattern – Expose the bug by writing a continuous test that runs continuously and fails when an expected error occurs. This is useful for transient bugs.
See also
[edit]External links
[edit]- A Pattern Language for Software Debugging Archived 2021-12-02 at the Wayback Machine (PDF)
