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White Bear and Red Moon
White Bear and Red Moon is a fantasy board wargame set in the world of Glorantha, created by Greg Stafford and published in 1975. Stafford first tried to sell the game to established publishers, but despite being accepted by three different game companies, each attempt ended in failure; eventually he founded his own game company in 1974, the influential Chaosium, to produce and market the game.
The game depicts the wars between the mighty Lunar Empire and the barbarian nation of Sartar, led by Prince Argrath, with many smaller countries and individuals available as allies to either side. Like other games of the board wargame genre, it has a hex map, many cardstock unit counters, and a number of rules themes.
White Bear and Red Moon went through three printings with minor differences. It was substantially revised and republished in 1981 under the name Dragon Pass, first by Chaosium and then in a nearly identical reprint from the Avalon Hill Game Company in 1983. The main differences in the reprint are a few streamlined rules and a notable improvement in the quality of the components. In particular, the paper map was replaced by a full-color game board. All editions are now out of print, and moderately valuable to a collector. A French-language edition was published by Oriflam under license from Chaosium under the name La Guerre des Héros in 1993. A Japanese-language edition was published by Hobby Japan.
Nomad Gods is another Chaosium board game that shares many rules in common, is set in a neighboring region of Glorantha, and can be regarded as a sequel of sorts. A planned third game in the series was never produced.
The game components for the Dragon Pass version of this game include the box, a fold-out board map of the battle area, the rulebook, two sheets of die-cut cardboard counters, a player aid card, and a die. The game board is 22" × 31" and printed in color. The map is overlaid by a hex grid to regularize movement. At one end of the board is a turn track and several holding boxes for magical spirits and agents.
The map includes a variety of different terrain types, including forest, marsh, hills, mountains, fortresses, stockades, ridges, cities, ruins, and lakes. Each type of terrain has different effects on movement and combat. There are also roads, rivers, and fords that can alter the movement. The map is also divided up into several territories, including a number of independent nations.
This game features a great variety of unit types and nations, forming a colorful array of unit counters with a somewhat complex system of ratings and symbols. Some units represent troops, while others are individual heroes, spirits, or agents.
An unlimited number of units can be grouped together in the same hex to form a stack. Depending on the components of the stack and how it is ordered, most stacks exert a zone of control into the surrounding hexes. Units must cease movement upon entering an enemy zone of control, and a unit can not move directly from one enemy zone of control to another. Stacks that are currently disembodied do not exert a zone of control.
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White Bear and Red Moon AI simulator
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White Bear and Red Moon
White Bear and Red Moon is a fantasy board wargame set in the world of Glorantha, created by Greg Stafford and published in 1975. Stafford first tried to sell the game to established publishers, but despite being accepted by three different game companies, each attempt ended in failure; eventually he founded his own game company in 1974, the influential Chaosium, to produce and market the game.
The game depicts the wars between the mighty Lunar Empire and the barbarian nation of Sartar, led by Prince Argrath, with many smaller countries and individuals available as allies to either side. Like other games of the board wargame genre, it has a hex map, many cardstock unit counters, and a number of rules themes.
White Bear and Red Moon went through three printings with minor differences. It was substantially revised and republished in 1981 under the name Dragon Pass, first by Chaosium and then in a nearly identical reprint from the Avalon Hill Game Company in 1983. The main differences in the reprint are a few streamlined rules and a notable improvement in the quality of the components. In particular, the paper map was replaced by a full-color game board. All editions are now out of print, and moderately valuable to a collector. A French-language edition was published by Oriflam under license from Chaosium under the name La Guerre des Héros in 1993. A Japanese-language edition was published by Hobby Japan.
Nomad Gods is another Chaosium board game that shares many rules in common, is set in a neighboring region of Glorantha, and can be regarded as a sequel of sorts. A planned third game in the series was never produced.
The game components for the Dragon Pass version of this game include the box, a fold-out board map of the battle area, the rulebook, two sheets of die-cut cardboard counters, a player aid card, and a die. The game board is 22" × 31" and printed in color. The map is overlaid by a hex grid to regularize movement. At one end of the board is a turn track and several holding boxes for magical spirits and agents.
The map includes a variety of different terrain types, including forest, marsh, hills, mountains, fortresses, stockades, ridges, cities, ruins, and lakes. Each type of terrain has different effects on movement and combat. There are also roads, rivers, and fords that can alter the movement. The map is also divided up into several territories, including a number of independent nations.
This game features a great variety of unit types and nations, forming a colorful array of unit counters with a somewhat complex system of ratings and symbols. Some units represent troops, while others are individual heroes, spirits, or agents.
An unlimited number of units can be grouped together in the same hex to form a stack. Depending on the components of the stack and how it is ordered, most stacks exert a zone of control into the surrounding hexes. Units must cease movement upon entering an enemy zone of control, and a unit can not move directly from one enemy zone of control to another. Stacks that are currently disembodied do not exert a zone of control.