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Drifting (motorsport)

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Drifting (motorsport)

Drifting is a driving technique where the driver purposely oversteers, with loss of traction, while maintaining control and driving the car through the entirety of a corner or a turn. The technique causes the rear slip angle to exceed the front slip angle to such an extent that often the front wheels are pointing in the opposite direction to the turn (e.g. car is turning left, wheels are pointed right or vice versa, also known as opposite lock or counter-steering). Drifting is traditionally performed using three methods: clutch kicking (where the clutch is rapidly disengaged and re-engaged with the intention of upsetting the grip of the rear wheels), weight transfer (using techniques such as the Scandinavian flick), and employing a handbrake turn. This sense of drift is not to be confused with the four wheel drift, a classic cornering technique established in Grand Prix and sports car racing.[citation needed]

As a motoring discipline, drifting competitions were first popularized in Japan in the 1970s and further popularized by the 1995 manga series Initial D. Drifting competitions are held worldwide and are judged according to the speed, angle, showmanship, and line taken through a corner or set of corners.

Famous motorcyclist turned driver Kunimitsu Takahashi was the foremost creator of drifting techniques in the 1970s. This earned him several championships and a legion of fans who enjoyed the spectacle of smoking tires. The bias-ply racing tires of the 1960s–1980s lent themselves to driving styles with a high slip angle. As professional racers in Japan drove this way, so did street racers.

Keiichi Tsuchiya, known as the "Drift King" (ドリフトキング, Dorifuto Kingu), became particularly interested in Takahashi's drift techniques. Tsuchiya began practicing his drifting skills on the mountain roads of Japan, and quickly gained a reputation amongst the racing crowd. In 1987, several popular car magazines and tuning garages agreed to produce a video of Tsuchiya's drifting skills. The video, known as Pluspy, became a hit and inspired many of the professional drifting drivers on the circuits today. In 1988, alongside Option magazine founder and chief editor Daijiro Inada, he helped to organize one of the first events specifically for drifting called the Ikaten (short for Ikasu Hashiriya Team Tengoku). He has also drifted through every turn in Tsukuba Circuit.[citation needed]

One of the earliest recorded drift events outside Japan took place in 1996 at Willow Springs Raceway in Willow Springs, California, hosted by the Japanese drifting magazine and organization Option. Daijiro Inada (founder of the Japanese D1 Grand Prix), the NHRA Funny Car drag racer Kenji Okazaki, and Keiichi Tsuchiya gave demonstrations in a Nissan 180SX that the magazine had brought over from Japan. Entrants included Rhys Millen and Bryan Norris. Drifting has since exploded into a form of motorsport in North America, Australia, Asia and Europe. Grassroots drifting has seen a huge increase in popularity in the 21st century.

Drifting has evolved into a competitive sport where drivers compete (almost exclusively in rear-wheel-drive cars) to earn points from judges based on various factors. At the top levels of competition, the D1 Grand Prix in Japan pioneered the sport in 2001. Other events such as Drift Games Extreme (formally known as the IDC — Irish Drift Championship) in Ireland, Formula D in the United States, Drift Allstars, King of Europe, Drift Masters and the British Drift Championship in Europe, WDS in China, RDS in Russia, Formula Drift Asia in the Malaysia/Singapore/Thailand/Indonesia/Philippines, NZ Drift Series in New Zealand, the Australian Drifting Grand Prix, Spec - D Drift Series in Western Canada and the Greek Drift Championship (Drift Wars) have come along to further expand it into a legitimate motorsport worldwide. Drivers within these series are able to keep their cars sliding for extended periods of time, often linking several turns.

Drifting as an officially sanctioned motorsport competition was initially popularized with the D1 Grand Prix in Japan, which began in 2001 and helped establish judging standards and competition guidelines. Judging takes place on just a small part of the circuit, a few linking corners that provide good viewing, and opportunities for drifting. The rest of the circuit is irrelevant, but it pertains to controlling the temperature of the tires and setting the car up for the first judged corner. In tandem passes, the lead driver (in the lead car, Senko) often feints their entry to the first corner to upset the chase driver (in the chase car, Atooi); however, in some European series, this practice is frowned upon by judges and considered foul play, resulting in deduction of points.

There are typically two sessions – a qualifying or practice session, and a final session. In qualifying sessions, referred to as "solo runs" (単走, tansō), drifters get individual passes in front of judges (who may or may not be the final judges) to try to make the final 16. This is often on the day preceding the final.

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