Hubbry Logo
search button
Sign in
Elizabeth Hargrave
Elizabeth Hargrave
Comunity Hub
arrow-down
arrow-down
arrow-down
arrow-down
starMore
arrow-down

Welcome to the community hub built on top of the Elizabeth Hargrave Wikipedia article. Here, you can discuss, collect, and organize anything related to Elizabeth Hargrave.

No posts have been nominated yet. Go to talks and select post to be placed here.
No news about Elizabeth Hargrave has been added yet.Add news
No featured content has been selected yet.Add featured content
Brief
Known For
Designing board games with nature themes, particularly 'Wingspan'.
Key Dates and Places
  • Death Date: Still Living.
Career
  • Current occupation: Board Game Designer.
  • Past occupations: Health Policy Analyst.
  • Current Place of Work: Self-Employed.
Achievements and Recognition
  • Awards: 'Wingspan' won the 2019 Kennerspiel des Jahres (Connoisseur-gamer Game of the Year). 'Wingspan' won the 2019 Swiss Gamers Award. 'Wingspan' won the 2019 Diana Jones Award. 'Wingspan' won the 2019 As d'Or - Jeu de l'Année Expert. 'Tussie Mussie' won the 2020 Origins Award for Best Card Game. 'The Fox in the Forest Duet' was nominated for the 2021 Spiel des Jahres.
Main Milestones
Early Exposure to Games and Nature
Early Childhood
While specific details about Elizabeth Hargrave's early childhood are limited, it's known that her upbringing fostered an appreciation for both games and the natural world. These early experiences were crucial in shaping her future career, providing the foundation for her unique approach to game design that blends thematic immersion with engaging gameplay.
Exploration of the Board Game Hobby
Late 2000s - Early 2010s
During this period, Elizabeth Hargrave began to actively explore the modern board game hobby, immersing herself in a wide variety of games and engaging with online communities. This exploration proved invaluable in shaping her understanding of game mechanics, design principles, and the dynamics of the board game market.
Design of 'Wingspan' Begins
2016
Elizabeth Hargrave began working on the initial concepts and mechanics for what would become her breakthrough game, 'Wingspan'. Inspired by her love of birds and birdwatching, she aimed to create a game that would not only be engaging but also educational and aesthetically pleasing. The game's core engine-building mechanics and thematic integration of bird characteristics were innovative from the start.
Publishing Agreement for 'Wingspan' with Stonemaier Games
2018
After refining the design and gameplay of 'Wingspan', Elizabeth Hargrave secured a publishing agreement with Stonemaier Games, a reputable company known for producing high-quality, aesthetically pleasing board games. This partnership proved to be a turning point in Hargrave's career, setting the stage for the game's widespread success.
Release of 'Wingspan' and Widespread Acclaim
2019
'Wingspan' was officially released in 2019 and immediately garnered critical acclaim and commercial success. Its beautiful artwork, accessible gameplay, and thematic depth resonated with a wide audience, making it a hit among both seasoned gamers and newcomers to the hobby. The game quickly sold out in many locations and received numerous awards, including the prestigious Kennerspiel des Jahres (Connoisseur's Game of the Year).
'Wingspan' Expansions and Continued Success
2019-Present
Following the immense success of 'Wingspan', Elizabeth Hargrave continued to work on expansions for the game, introducing new bird species, mechanics, and regions to further enrich the gameplay experience. These expansions, such as 'Wingspan: European Expansion' and 'Wingspan: Oceania Expansion,' were also well-received, solidifying the game's legacy and expanding its player base.
Publication of 'Tussie Mussie'
2020
Elizabeth Hargrave designed 'Tussie Mussie' a quick and clever card game. It's a small, portable game centered around the Victorian language of flowers, where players draft cards to create a bouquet with specific scoring conditions. This showcases her versatility in designing games of different scopes and complexity.
Ongoing Work and Influence
Present
Elizabeth Hargrave continues to be a prominent figure in the board game industry, working on new game designs and inspiring other designers with her innovative approach. Her success has paved the way for greater recognition of thematic game design and has encouraged more women to enter the field of game development. She is known for her active engagement with the gaming community and her dedication to creating accessible and engaging experiences for players of all levels.
Elizabeth Hargrave

Key Information

Elizabeth Hargrave is an American game designer. She has designed several games, including Wingspan, which won the 2019 Kennerspiel des Jahres for best connoisseur game of the year, Tussie-Mussie and Mariposas.[1]

Early life, education and early career

[edit]

Hargrave grew up in Florida. Her father, Paul Hargrave, was a biochemist. Growing up, she played games with her family, particularly Scrabble and hearts, and played gin rummy in high school.[2] In 1994, she graduated from Brown University,[3] and she went on to earn her Master's in Public Affairs from the Lyndon B. Johnson School of Public Affairs.[4] Following this, Hargrave worked for many years in Washington, DC, first at the Department of Health and Human Services,[5] then for US Senator Tom Daschle, and later as a public policy analyst at the University of Chicago's National Opinion Research Center. Her policy research included prescription drug policy, and work for the Medicare Payment Advisory Commission.[6] Hargrave was featured in a US News Money article discussing the U.S. 2012 Medicare Part D Plan.[7] She was described by the New York Times as "a spreadsheet geek".[6]

Board game design

[edit]

Meeting regularly with others from the Washington, DC area to play board games,[6] Hargrave got the idea to start designing games based on themes from nature in 2014 at one such event, according to Audubon:[8] To another interviewer, Hargrave explained she felt "there were too many games about castles and space, and not enough games about things I’m interested in. So I decided to make a game about something I cared about."[9] Hargrave designed Wingspan using online data from the Cornell Lab of Ornithology and from the National Audubon Society.[6] She describes the game as "a card-based engine-building game about bringing birds into a nature preserve."[10] Hargrave pitched the game (then called "Bring in the Birds")[11] to three different publishers at Gen Con in 2016; it was bought by Stonemaier Games.[10] Published in 2019, the game sold 44,000 copies worldwide over three printings in its first two months of release,[6] with the publisher issuing a public apology for not having more copies available.[12] Wingspan received critical acclaim for its theme, component quality, accessibility, and gameplay.[13][14][15][16] It also won the 2019 Kennerspiel des Jahres for best connoisseur game of the year.[17]

Hargrave created the game Tussie Mussie in 2018 during the month leading up to the 2018 Game Design contest of Gen Can't.[10] Each game card shows a different flower, together with text describing its secret meaning in the Victorian "language of flowers." After winning the Gen Can't contest, the game was published in 2019 by Button Shy Games, funded by a Kickstarter campaign with a $1000 goal that instead brought in more than $80,000.[18]

Hargrave had begun work on Mariposas (Spanish for "butterflies"), a game about migrating monarch butterflies in 2018, and she sold it to game publisher Alderac Entertainment Group (AEG), who had put out a call for women game designers, in 2019.[19] Hargrave told an interviewer the project was inspired partly by visiting a Mexican butterfly sanctuary in 2003 and partly by reading Barbara Kingsolver's 2012 novel Flight Behavior.[19] It was published in 2020 and was described as family-friendly game aimed at a broader audience than Wingspan.[20][21][22][23] The game's components and its environmental message also earned praise.[24][25]

Hargrave published a game about fox domestication, The Fox Experiment, in 2023. In November 2023 she published Undergrove, a game about mycorrhizal networks.[26] She has stated that a commonality in her games is “something cool in the world that I want people to know about, that I think maybe a lot of people don’t pay attention to.”[27]

Personal life

[edit]

Hargrave lives in Silver Spring, Maryland with her husband, landscape designer and forager Matt Cohen. A New York Times article about their garden described it as "brimming with food for insect pollinators, birds and people."[27]

She travelled to Belize in 2019 to volunteer her time supporting research scientists who track shark and stingray populations. She assisted with the catching, tagging and measurement of stingrays and sharks.[10]

References

[edit]
  1. ^ Zimmerman, Aaron (July 23, 2019). "2019's "Board Game of the Year" goes to Just One". Ars Technica. Retrieved December 23, 2019.
  2. ^ Thompson, Corey (December 12, 2020). "Elizabeth Hargrave Part 2 - Condors and Contests". Dice Tower Dish. Retrieved August 21, 2021.
  3. ^ "Taking Flight". www.brownalumnimagazine.com. Retrieved November 18, 2022.
  4. ^ "Elizabeth Hargrave LinkedIn Page".
  5. ^ Thompson, Corey (January 3, 2021). "Elizabeth Hargrave Part 3 - Persimmons and Prototypes". Dice Tower Dish. Retrieved August 21, 2021.
  6. ^ a b c d e Roberts, Siobhan (March 11, 2019). "She Invented a Board Game With Scientific Integrity. It's Taking Off". NY Times. Retrieved November 27, 2019.
  7. ^ Brandon, Emily. "7 Tips for Picking a 2012 Medicare Part D Plan". US News. Retrieved September 30, 2020.
  8. ^ McLoughlin, Shaymus (December 7, 2018). "Birds Star In One of This Year's Hottest Board Games". Audubon. Retrieved November 27, 2019.
  9. ^ "Wingspan: how birds colonized board games". Journal of Geek Studies. February 24, 2019. Retrieved November 27, 2019.
  10. ^ a b c d Buscemi, Eric (December 7, 2018). "Punchboard Media: In Focus - Interview with Elizabeth Hargrave". Punchboard Media. Archived from the original on March 25, 2019. Retrieved March 24, 2019.
  11. ^ Kois, Dan (August 15, 2021). "How a Board Game About Birds Became a Surprise Blockbuster". Slate. Retrieved August 15, 2021.
  12. ^ Whipple, Tom (March 11, 2019). "Birdwatching game Wingspan flies off the shelves". The Times. Retrieved October 17, 2019.
  13. ^ West, Stuart (May 14, 2019). "A bird-based game takes wing". Nature. 569 (7756): 334–335. Bibcode:2019Natur.569..334W. doi:10.1038/d41586-019-01503-0. S2CID 153314882.
  14. ^ Kois, Dan (August 16, 2021). "The Surprise Hit Board Game That's Transforming an $11 Billion Industry". Slate Magazine. Retrieved February 19, 2022.
  15. ^ Zimmerman, Aaron (March 16, 2019). "Wingspan review: A gorgeous birding board game takes flight". Ars Technica. Retrieved February 19, 2022.
  16. ^ Anderson, Brian (February 2, 2022). "One Good Thing: A soothing tabletop game about birds". Vox. Retrieved February 19, 2022.
  17. ^ Pyttlik, Olaf (August 17, 2019). "Looking for a new game? Trust the judges". Winnipeg Free Press. Retrieved October 17, 2019.
  18. ^ "Tussie Mussie - by Elizabeth Hargrave (Wingspan)". Kickstarter. Retrieved December 23, 2019.
  19. ^ a b Hostetler, Brian (August 19, 2020). "Interview with Elizabeth Hargrave". UnfilteredGamer.com. Retrieved August 21, 2021.
  20. ^ Hoffer, Christian (January 7, 2020). "Wingspan Creator Announces Next Board Game Project". ComicBook.com. Retrieved August 21, 2021.
  21. ^ Hall, Charlie (June 8, 2020). "The biggest board games of the summer and where to buy them". Polygon. Retrieved August 21, 2021.
  22. ^ Harkleroad, Stephen (August 29, 2020). "Mariposas: A review". BoardGameGeek.com. Retrieved August 21, 2021.
  23. ^ Yu, Dale (September 8, 2020). "Review of Mariposas". OpinionatedGamers.com. Retrieved August 21, 2021.
  24. ^ Hudson, Gavin (September 7, 2020). "Mariposas Review". Board-Game.co.uk. Retrieved August 21, 2021.
  25. ^ Yaragadda, Tara. "12 board games for Earth Day". Inverse.com. Retrieved August 21, 2021.
  26. ^ AnnaMaria (January 15, 2019). "Designing Women: Elizabeth Hargrave". Girls Game Shelf. Archived from the original on December 27, 2021. Retrieved December 23, 2019.
  27. ^ a b Roach, Margaret (October 30, 2024)."A Couple Are Captivated by Nature. They Think You Should Be, Too." New York Times.Retrieved November 4, 2024.
Talks
Go to talks
#general is a chat channel to discuss anything related to Elizabeth Hargrave.
Be first to write something in #general.
Inside hub
American game designer

From Wikipedia

This is a community hub built on top of the Elizabeth Hargrave Wikipedia article. Here, you can discuss, collect, and organize anything related to Elizabeth Hargrave. The purpose of the hub is to connect people, foster deeper knowledge, and help improve the root Wikipedia article.
Add your contribution
Add Media Add Media Collection Add Save Add Saves Collection Add Timeline Add Day Description Add Article Add Hub Tags
Inside hub
American game designer

From Wikipedia

This is a community hub built on top of the Elizabeth Hargrave Wikipedia article. Here, you can discuss, collect, and organize anything related to Elizabeth Hargrave. The purpose of the hub is to connect people, foster deeper knowledge, and help improve the root Wikipedia article.
Add your contribution
Add Media Add Media Collection Add Save Add Saves Collection Add Timeline Add Day Description Add Article Add Hub Tags
Talks
Go to talks
#general is a chat channel to discuss anything related to Elizabeth Hargrave.
Be first to write something in #general.
Inside hub
American game designer

From Wikipedia