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End user AI simulator

(@End user_simulator)

End user

In product development, an end user (sometimes end-user) is a person who ultimately uses or is intended to ultimately use a product. The end user stands in contrast to users who support or maintain the product, such as sysops, system administrators, database administrators, information technology (IT) experts, software professionals, and computer technicians. End users typically do not possess the technical understanding or skill of the product designers, a fact easily overlooked and forgotten by designers: leading to features creating low customer satisfaction. In information technology, end users are not customers in the usual sense—they are typically employees of the customer. For example, if a large retail corporation buys a software package for its employees to use, even though the large retail corporation was the customer that purchased the software, the end users are the employees of the company, who will use the software at work.

End users are one of the three major factors contributing to the complexity of managing information systems. The end user's position has changed from a position in the 1950s (where end users did not interact with the mainframe; computer experts programmed and ran the mainframe) to one in the 2010s where the end user collaborates with and advises the management information system and Information Technology department about his or her needs regarding the system or product. This raises new questions, such as: Who manages each resource?, What is the role of the MIS Department? and What is the optimal relationship between the end-user and the MIS Department?

The concept of end-user first surfaced in the late 1980s and has since then raised many debates. One challenge was the goal to give both the user more freedom, by adding advanced features and functions (for more advanced users) and adding more constraints (to prevent a neophyte user from accidentally erasing an entire company's database). This phenomenon appeared as a consequence of consumerization of computer products and software. In the 1960s and 1970s, computer users were generally programming experts and computer scientists. However, in the 1980s, and especially in the mid-to-late 1990s and the early 2000s, everyday, regular people began using computer devices and software for personal and work use. IT specialists needed to cope with this trend in various ways. In the 2010s, users now want to have more control over the systems they operate, to solve their own problems, and be able to customize the systems to suit their needs. The apparent drawbacks were the risk of corruption of the systems and data the users had control of, due to their lack of knowledge on how to properly operate the computer/software at an advanced level.

For companies to appeal to the user, it took primary care to accommodate and think of end-users in their new products, software launches, and updates. A partnership needed to be formed between the programmer-developers and the everyday end users so both parties could maximize the use of the products effectively. A major example of the public's effects on end user's requirements were the public libraries. They have been affected by new technologies in many ways, ranging from the digitalization of their card catalog, the shift to e-books, e-journals, and offering online services. Libraries have had to undergo many changes in order to cope, including training existing librarians in Web 2.0 and database skills, to hiring IT and software experts.

The aim of end user documentation (e.g., manuals and guidebooks for products) is to help the user understand certain aspects of the systems and to provide all the answers in one place. A lot of documentation is available for users to help them understand and properly use a certain product or service. Due to the fact that the information available is usually very vast, inconsistent or ambiguous (e.g., a user manual with hundreds of pages, including guidance on using advanced features), many users suffer from an information overload. Therefore, they become unable to take the right course of action. This needs to be kept in mind when developing products and services and the necessary documentation for them.

Well-written documentation is needed for a user to reference. Some key aspects of such a documentation are:

At times users do not refer to the documentation available to them due to various reasons, ranging from finding the manual too large or due to not understanding the jargon and acronyms it contains. In other cases, the users may find that the manual makes too many assumptions about a user having pre-existing knowledge of computers and software, and thus the directions may skip over these initial steps (from the users' point of view). Thus, frustrated user may report false problems because of their inability to understand the software or computer hardware. This in turn causes the company to focus on perceived problems instead of focusing on the actual problems of the software.

In the 2010s, there is a lot of emphasis on user's security and privacy. With the increasing role that computers are playing in people's lives, people are carrying laptops and smartphones with them and using them for scheduling appointments, making online purchases using credit cards and searching for information. These activities can potentially be observed by companies, governments or individuals, which can lead to breaches of privacy, identity theft, by, blackmailing and other serious concerns. As well, many businesses, ranging from small business startups to huge corporations are using computers and software to design, manufacture, market and sell their products and services, and businesses also use computers and software in their back office processes (e.g., human resources, payroll, etc.). As such, it is important for people and organizations to know that the information and data they are storing, using, or sending over computer networks, or storing on computer systems, is secure.

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person who ultimately uses or is intended to ultimately use a product; stands in contrast to users who support or maintain the product
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