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Eric Barone (developer)
Eric Barone (developer)
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Brief
Known For
Creating, designing, programming, and composing the music for the video game Stardew Valley.
Key Dates and Places
  • Born Date: December 3, 1987.
  • Born Place: Washington, United States.
Career
  • Current occupation: Video game designer, musician, indie game developer.
  • Past occupations: Usher at a movie theater.
  • Current Place of Work: ConcernedApe (his independent game development studio).
Achievements and Recognition
  • Awards: Stardew Valley won several awards and nominations including: Golden Joystick Awards for Best Indie Game and PC Game of the Year in 2016, nominations at the British Academy Games Awards (BAFTA Games Awards), and Game Developers Choice Awards.
Education
Computer science degree from the University of Washington Tacoma.
Main Milestones
Birth and Early Life
December 3, 1987
Eric Lorenz Barone was born in Seattle, Washington. His early life involved growing up with a love for video games, which laid the foundation for his future career path. This period sparked his initial interest in game design and instilled a deep appreciation for the medium.
Discovering Game Development
Early 2000s
During his youth, Barone began exploring coding and game development tools. He experimented with creating his own games, an experience which further fueled his passion and provided him with a practical understanding of the game development process. These early projects, though perhaps simple, were crucial in honing his skills.
Computer Science Education
2007-2011
Barone attended the University of Washington Tacoma, earning a degree in Computer Science. This formal education provided him with a solid foundation in programming principles and software development, equipping him with the technical skills necessary for his future independent game development endeavors.
The Genesis of Stardew Valley
2011
Frustrated with his job prospects and inspired by the Harvest Moon series, Barone began working on Stardew Valley. Initially intended as a fan-made alternative to Harvest Moon, the project quickly evolved into a much more ambitious and personal undertaking.
The Development Marathon
2011-2016
For nearly five years, Barone single-handedly developed Stardew Valley. He was responsible for every aspect of the game, including programming, art, music, and writing. This period was characterized by immense dedication, long hours, and a constant process of refinement and iteration.
Stardew Valley's Release
February 26, 2016
Stardew Valley was released on PC, quickly becoming a critical and commercial success. The game's charming visuals, engaging gameplay, and heartfelt themes resonated with players worldwide, establishing Barone as a prominent figure in the indie game scene.
Porting and Expansion
2016-2018
Following the initial success, Barone collaborated with other developers to port Stardew Valley to various platforms, including consoles and mobile devices. He also continued to update the game with new content and features, demonstrating his commitment to the player community.
Continued Development and New Projects
Present
Eric Barone continues to support and update Stardew Valley while also working on new, undisclosed projects. He maintains a close relationship with his fanbase and remains an influential figure in the indie game development community, inspiring aspiring developers worldwide.
Eric Barone (developer)

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