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Feud
A feud /fjuːd/, also known in more extreme cases as a blood feud, vendetta, faida, clan war, gang war, private war, or mob war, is a long-running argument or fight, often between social groups of people, especially families or clans. Feuds begin because one party perceives itself to have been attacked, insulted, injured, or otherwise wronged by another. Intense feelings of resentment trigger an initial retribution, which causes the other party to feel greatly aggrieved and vengeful. The dispute is subsequently fueled by a long-running cycle of retaliatory violence. This continual cycle of provocation and retaliation usually makes it extremely difficult to end the feud peacefully. Feuds can persist for generations and may result in extreme acts of violence. They can be interpreted as an extreme outgrowth of social relations based in family honor. A mob war is a time when two or more rival families begin open warfare with one another, destroying each other's businesses and assassinating family members. Mob wars are generally disastrous for all concerned, and can lead to the rise or fall of a family.
Until the early modern period, feuds were considered legitimate legal instruments and were regulated to some degree. For example, Montenegrin culture calls this krvna osveta, meaning "blood revenge", which had unspoken[dubious – discuss] but highly valued rules. In Albanian culture it is called gjakmarrja, which usually lasts for generations. In tribal societies, the blood feud, coupled with the practice of blood wealth, functioned as an effective form of social control for limiting and ending conflicts between individuals and groups who are related by kinship, as described by anthropologist Max Gluckman in his article "The Peace in the Feud" in 1955.
A blood feud is a feud with a cycle of retaliatory violence, with the relatives or associates of someone who has been killed or otherwise wronged or dishonored seeking vengeance by killing or otherwise physically punishing the culprits or their relatives. In the English-speaking world, the Italian word vendetta is used to mean a blood feud; in Italian, however, it simply means (personal) 'vengeance' or 'revenge', originating from the Latin vindicta (vengeance), while the word faida would be more appropriate for a blood feud. In the English-speaking world, "vendetta" is sometimes extended to mean any other long-standing feud, not necessarily involving bloodshed. Sometimes it is not mutual, but rather refers to a prolonged series of hostile acts waged by one person against another without reciprocation.
The blood feud has certain similarities to the ritualized warfare found in many pre-industrial tribes. For instance, more than a third of Ya̧nomamö males, on average, died from warfare. The accounts of missionaries to the area have recounted constant infighting in the tribes for women or prestige, and evidence of continuous warfare for the enslavement of neighboring tribes, such as the Macu, before the arrival of European settlers and government.
Blood feuds were common in societies with a weak rule of law (or where the state did not consider itself responsible for mediating this kind of dispute), where family and kinship ties were the main source of authority. An entire family was considered responsible for the actions of any of its members. Sometimes two separate branches of the same family even came to blows, or further, over some dispute.
The practice has mostly disappeared with more centralized societies where law enforcement and criminal law take responsibility for punishing lawbreakers.
In Homeric ancient Greece, the practice of personal vengeance against wrongdoers was considered natural and customary: "Embedded in the Greek morality of retaliation is the right of vengeance... Feud is a war, just as war is an indefinite series of revenges; and such acts of vengeance are sanctioned by the gods".
In ancient Hebrew law, it was considered the duty of the individual and family to avenge unlawful bloodshed, on behalf of God and on behalf of the deceased. The executor of the law of blood-revenge who personally put the initial killer to death was given a special designation: go'el haddam, the blood-avenger or blood-redeemer (Book of Numbers 35: 19, etc.). Six Cities of Refuge were established to provide protection and due process for any unintentional manslayers. The avenger was forbidden from harming an unintentional killer if the killer took refuge in one of these cities. As the Oxford Companion to the Bible states: "Since life was viewed as sacred (Genesis 9.6), no amount of blood money could be given as recompense for the loss of the life of an innocent person; it had to be "life for life" (Exodus 21.23; Deuteronomy 19.21)".
Hub AI
Feud AI simulator
(@Feud_simulator)
Feud
A feud /fjuːd/, also known in more extreme cases as a blood feud, vendetta, faida, clan war, gang war, private war, or mob war, is a long-running argument or fight, often between social groups of people, especially families or clans. Feuds begin because one party perceives itself to have been attacked, insulted, injured, or otherwise wronged by another. Intense feelings of resentment trigger an initial retribution, which causes the other party to feel greatly aggrieved and vengeful. The dispute is subsequently fueled by a long-running cycle of retaliatory violence. This continual cycle of provocation and retaliation usually makes it extremely difficult to end the feud peacefully. Feuds can persist for generations and may result in extreme acts of violence. They can be interpreted as an extreme outgrowth of social relations based in family honor. A mob war is a time when two or more rival families begin open warfare with one another, destroying each other's businesses and assassinating family members. Mob wars are generally disastrous for all concerned, and can lead to the rise or fall of a family.
Until the early modern period, feuds were considered legitimate legal instruments and were regulated to some degree. For example, Montenegrin culture calls this krvna osveta, meaning "blood revenge", which had unspoken[dubious – discuss] but highly valued rules. In Albanian culture it is called gjakmarrja, which usually lasts for generations. In tribal societies, the blood feud, coupled with the practice of blood wealth, functioned as an effective form of social control for limiting and ending conflicts between individuals and groups who are related by kinship, as described by anthropologist Max Gluckman in his article "The Peace in the Feud" in 1955.
A blood feud is a feud with a cycle of retaliatory violence, with the relatives or associates of someone who has been killed or otherwise wronged or dishonored seeking vengeance by killing or otherwise physically punishing the culprits or their relatives. In the English-speaking world, the Italian word vendetta is used to mean a blood feud; in Italian, however, it simply means (personal) 'vengeance' or 'revenge', originating from the Latin vindicta (vengeance), while the word faida would be more appropriate for a blood feud. In the English-speaking world, "vendetta" is sometimes extended to mean any other long-standing feud, not necessarily involving bloodshed. Sometimes it is not mutual, but rather refers to a prolonged series of hostile acts waged by one person against another without reciprocation.
The blood feud has certain similarities to the ritualized warfare found in many pre-industrial tribes. For instance, more than a third of Ya̧nomamö males, on average, died from warfare. The accounts of missionaries to the area have recounted constant infighting in the tribes for women or prestige, and evidence of continuous warfare for the enslavement of neighboring tribes, such as the Macu, before the arrival of European settlers and government.
Blood feuds were common in societies with a weak rule of law (or where the state did not consider itself responsible for mediating this kind of dispute), where family and kinship ties were the main source of authority. An entire family was considered responsible for the actions of any of its members. Sometimes two separate branches of the same family even came to blows, or further, over some dispute.
The practice has mostly disappeared with more centralized societies where law enforcement and criminal law take responsibility for punishing lawbreakers.
In Homeric ancient Greece, the practice of personal vengeance against wrongdoers was considered natural and customary: "Embedded in the Greek morality of retaliation is the right of vengeance... Feud is a war, just as war is an indefinite series of revenges; and such acts of vengeance are sanctioned by the gods".
In ancient Hebrew law, it was considered the duty of the individual and family to avenge unlawful bloodshed, on behalf of God and on behalf of the deceased. The executor of the law of blood-revenge who personally put the initial killer to death was given a special designation: go'el haddam, the blood-avenger or blood-redeemer (Book of Numbers 35: 19, etc.). Six Cities of Refuge were established to provide protection and due process for any unintentional manslayers. The avenger was forbidden from harming an unintentional killer if the killer took refuge in one of these cities. As the Oxford Companion to the Bible states: "Since life was viewed as sacred (Genesis 9.6), no amount of blood money could be given as recompense for the loss of the life of an innocent person; it had to be "life for life" (Exodus 21.23; Deuteronomy 19.21)".