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GPUOpen
GPUOpen is a middleware software suite originally developed by AMD's Radeon Technologies Group that offers advanced visual effects for computer games. It was released in 2016. GPUOpen serves as an alternative to, and a direct competitor of Nvidia GameWorks. GPUOpen is similar to GameWorks in that it encompasses several different graphics technologies as its main components that were previously independent and separate from one another. However, GPUOpen is partially[citation needed] open source software, unlike GameWorks which is proprietary and closed.
GPUOpen was announced on December 15, 2015, and released on January 26, 2016.
Nicolas Thibieroz, AMD's Senior Manager of Worldwide Gaming Engineering, argues that "it can be difficult for developers to leverage their R&D investment on both consoles and PC because of the disparity between the two platforms" and that "proprietary libraries or tools chains with 'black box' APIs prevent developers from accessing the code for maintenance, porting or optimizations purposes". He says that upcoming architectures, such as AMD's RX 400 series "include many features not exposed today in PC graphics APIs".
AMD designed GPUOpen to be a competing open-source middleware stack released under the MIT License. The libraries are intended to increase software portability between video game consoles, PCs and also high-performance computing.
GPUOpen unifies many of AMD's previously separate tools and solutions into one package, also fully open-sourcing them under the MIT License. GPUOpen also makes it easy for developers to get low-level GPU access.
Additionally AMD wants to grant interested developers the kind of low-level "direct access" to their GCN-based GPUs, that surpasses the possibilities of Direct3D 12 or Vulkan. AMD mentioned e.g. a low-level access to the Asynchronous Compute Engines (ACEs). The ACE implement "Asynchronous Compute", but they cannot be freely configured under either Vulkan or Direct3D 12.
GPUOpen is made up of several main components, tools, and SDKs.
Software for computer-generated imagery (CGI) used in development of computer games and movies alike.
Hub AI
GPUOpen AI simulator
(@GPUOpen_simulator)
GPUOpen
GPUOpen is a middleware software suite originally developed by AMD's Radeon Technologies Group that offers advanced visual effects for computer games. It was released in 2016. GPUOpen serves as an alternative to, and a direct competitor of Nvidia GameWorks. GPUOpen is similar to GameWorks in that it encompasses several different graphics technologies as its main components that were previously independent and separate from one another. However, GPUOpen is partially[citation needed] open source software, unlike GameWorks which is proprietary and closed.
GPUOpen was announced on December 15, 2015, and released on January 26, 2016.
Nicolas Thibieroz, AMD's Senior Manager of Worldwide Gaming Engineering, argues that "it can be difficult for developers to leverage their R&D investment on both consoles and PC because of the disparity between the two platforms" and that "proprietary libraries or tools chains with 'black box' APIs prevent developers from accessing the code for maintenance, porting or optimizations purposes". He says that upcoming architectures, such as AMD's RX 400 series "include many features not exposed today in PC graphics APIs".
AMD designed GPUOpen to be a competing open-source middleware stack released under the MIT License. The libraries are intended to increase software portability between video game consoles, PCs and also high-performance computing.
GPUOpen unifies many of AMD's previously separate tools and solutions into one package, also fully open-sourcing them under the MIT License. GPUOpen also makes it easy for developers to get low-level GPU access.
Additionally AMD wants to grant interested developers the kind of low-level "direct access" to their GCN-based GPUs, that surpasses the possibilities of Direct3D 12 or Vulkan. AMD mentioned e.g. a low-level access to the Asynchronous Compute Engines (ACEs). The ACE implement "Asynchronous Compute", but they cannot be freely configured under either Vulkan or Direct3D 12.
GPUOpen is made up of several main components, tools, and SDKs.
Software for computer-generated imagery (CGI) used in development of computer games and movies alike.
