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FortressCraft

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FortressCraft

FortressCraft is a video game by British indie developer Projector Games, released on Xbox Live Indie Games on April 8, 2011. FortressCraft cites Minecraft, Infiniminer and Dwarf Fortress as direct inspirations for the design aspect of the game. The game utilizes textured voxels to simulate landscapes, traditionally reminiscent of other titles in the genre.

FortressCraft makes use of Xbox Live Avatars that are associated with each player's Gamertag. The first and only chapter of FortressCraft has no set parameters, quests, or objectives—players are to forge their own personal worlds block-by-block alone or with friends on Xbox Live.

Upon starting a new game, players spawn on a water-filled tower in a randomly generated world. From this point they may start exploring their world or assembling structures with the various block sets given to them. Conversely they may also choose to dig through the ground, hunting for Relics that give bonuses such as the ability to fly, to jump higher, to place TNT charges and blow up blocks, and more.

There are currently a total of 615 different cubic blocks in the game, each with their own pattern and design, along with 64 custom user-defined blocks. These cubic blocks in conjunction with the custom user-defined blocks can be used to build anything the player wants. The blocks vary from simple color and texture variants to being quite unique—the trampoline block, for example, is a unique block that propels players up in the air higher and higher with each jump.

There are four game modes playable in the latest version of FortressCraft:

The game also features a "Workshop", where the player can place down blocks to make an 8 x 8 x 8 block scale model which is then transformed into a single custom block allowing players to make unique blocks. These blocks can have effects added to them to allow them to rotate, wiggle, emit smoke, and many other actions when placed.

In a recent update new custom block effects were added, one such instance makes custom blocks emit lasers. When these lasers hit a "factory" custom type, the factory emits a "doodad". In its default state the doodad appears as a crate with the ProjectorGames logo, but the appearance can be changed upon placing a custom block on top of the factory. The doodads are affected by gravity and can be moved about on "conveyor" custom blocks or launched from "jumppad" customs.

In 2012 it was announced that FortressCraft was to be released on the OnLive marketplace. Adam Sawkins stated that he was looking forward to having FortressCraft playable on the multiple platforms that OnLive provides, specifically the mobile versions. It was also announced that FortressCraft would be a part of the OnLive PlayPack subscription service. After Onlive was bought out, communications stopped between Sawkins and Onlive.

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