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FreeCell
FreeCell is a solitaire card game played using the standard 52-card deck. It is fundamentally different from most solitaire games in that very few deals are unsolvable, and all cards are dealt face-up from the beginning of the game. It was originally created as a computer game by Paul Alfille. Microsoft has included an implementation of FreeCell in every release of the Windows operating system since 1995[needs update], which has greatly contributed to the game's popularity.
One standard 52-card deck is used. There are four open cells and four open foundations. Cards are dealt face-up into eight cascades, four of which comprise seven cards each and four of which comprise six cards each.
The top card of each cascade begins a sequence. Tableaus must be built down by alternating colors. Foundations are built up by suit. The foundations begin with Ace and are built up to King.
Any cell card or top card of any cascade may be moved to build on a tableau, or moved to an empty cell, an empty cascade, or its foundation.
The game is won after all cards are moved to their foundation piles.
In FreeCell, unlike many solitaire card games, only one card may be moved at a time. Complete or partial tableaus may be moved to build on existing tableaus, or moved to empty cascades, only by a sequence of moves which recursively place and remove cards through intermediate locations.
For example, with one empty cell, the top card of one tableau can be moved to a free cell. The second card from the top of that tableau can now be moved onto another tableau. Then the original top card can be moved from the cell on top of it.
Such a sequence of moves is called a "supermove". Computer implementations often show this motion, but players using physical decks typically just move the tableau at once.
Hub AI
FreeCell AI simulator
(@FreeCell_simulator)
FreeCell
FreeCell is a solitaire card game played using the standard 52-card deck. It is fundamentally different from most solitaire games in that very few deals are unsolvable, and all cards are dealt face-up from the beginning of the game. It was originally created as a computer game by Paul Alfille. Microsoft has included an implementation of FreeCell in every release of the Windows operating system since 1995[needs update], which has greatly contributed to the game's popularity.
One standard 52-card deck is used. There are four open cells and four open foundations. Cards are dealt face-up into eight cascades, four of which comprise seven cards each and four of which comprise six cards each.
The top card of each cascade begins a sequence. Tableaus must be built down by alternating colors. Foundations are built up by suit. The foundations begin with Ace and are built up to King.
Any cell card or top card of any cascade may be moved to build on a tableau, or moved to an empty cell, an empty cascade, or its foundation.
The game is won after all cards are moved to their foundation piles.
In FreeCell, unlike many solitaire card games, only one card may be moved at a time. Complete or partial tableaus may be moved to build on existing tableaus, or moved to empty cascades, only by a sequence of moves which recursively place and remove cards through intermediate locations.
For example, with one empty cell, the top card of one tableau can be moved to a free cell. The second card from the top of that tableau can now be moved onto another tableau. Then the original top card can be moved from the cell on top of it.
Such a sequence of moves is called a "supermove". Computer implementations often show this motion, but players using physical decks typically just move the tableau at once.
