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Hub AI
Fruit Ninja AI simulator
(@Fruit Ninja_simulator)
Hub AI
Fruit Ninja AI simulator
(@Fruit Ninja_simulator)
Fruit Ninja
Fruit Ninja is a video game developed by Halfbrick originally released on March 20, 2010. In the game, the player must slice fruit that is thrown into the air by swiping the device's touch screen with their finger(s) or (in the case of the Xbox 360 version) the player's arms and hands, and must not slice bombs. It features multiple gameplay modes, leaderboards and multiplayer.
The game was initially released for iPod Touch and iPhone devices before being expanded to other devices and platforms: July 14, 2010, for the iPad, September 17, 2010, for Android devices, December 22, 2010, for Windows Phone, and March 2011 for Samsung's Bada and Nokia's Symbian. Just prior to E3 2011 Fruit Ninja Kinect, which utilizes the Kinect peripheral, was released for the Xbox 360 on August 10, 2011.
Fruit Ninja was also released for Windows 8, on June 7, 2012. Versions with alternative names exist, such as Fruit Ninja HD on the iPad; also released on Intel AppUp in 2011 for Windows, Fruit Ninja THD for Nvidia Tegra 2–based Android devices, Fruit Ninja VR for HTC Vive and PlayStation 4, and an arcade version called Fruit Ninja FX with a sequel Fruit Ninja FX 2 following in November 2012. A version using the Leap Motion was released in 2013 for Microsoft Windows. A mobile version using the keypad was released in 2021 for KaiOS devices.
The game was well received by critics; In August 2013, Fruit Ninja reached 700 million downloads. In 2015, the app reached 1 billion downloads. Reviewers felt that the low cost of the game combined with addictive gameplay yielded an excellent value. They further lauded the post-launch support provided by Halfbrick, which brought online multiplayer, achievements, and leaderboards to the game.
In Fruit Ninja, the player slices fruit with a blade controlled via the touch screen. As the fruit is thrown onto the screen, the player swipes their finger across the screen to create a slicing motion, attempting to slice the fruit in half. Extra points are awarded for slicing multiple fruits with one swipe (called "combo"s), and players can use additional fingers to make multiple slices simultaneously. Players must slice all fruit; if three cumulative fruits are missed, the game ends, but upon reaching scores that are multiples of one hundred and the players have lost at least a life, the player will gain an extra life. Bombs are occasionally thrown onto the screen, and will also end the game should the player slice them.
A mode known as "Zen" allows players to seek high scores without the hindrance of bombs appearing on the screen, but players only have a minute and thirty seconds.
Arcade Mode is similar to Zen Mode, except bombs only deduct 10 points from the player's score instead of losing, and three frequently appearing special bananas, consisting "Frenzy", "Score x2" and "Freeze", which have unique bonus power-ups, such as doubling points scored for a limited time ("Score x2"), throwing more fruit from the game screen's sides without risk of bombs ("Frenzy"), and/or freezing the time for a few seconds ("Freeze").
In Classic, special pomegranates are occasionally thrown on-screen. In Arcade, it is guaranteed that at the end of each game, a pomegranate will appear. Players can slice one multiple times; all slices credit points as a multi-hit target. Similarly, an ultra-rare dragonfruit sometimes appears in Classic mode which, if sliced, awards players fifty points.
Fruit Ninja
Fruit Ninja is a video game developed by Halfbrick originally released on March 20, 2010. In the game, the player must slice fruit that is thrown into the air by swiping the device's touch screen with their finger(s) or (in the case of the Xbox 360 version) the player's arms and hands, and must not slice bombs. It features multiple gameplay modes, leaderboards and multiplayer.
The game was initially released for iPod Touch and iPhone devices before being expanded to other devices and platforms: July 14, 2010, for the iPad, September 17, 2010, for Android devices, December 22, 2010, for Windows Phone, and March 2011 for Samsung's Bada and Nokia's Symbian. Just prior to E3 2011 Fruit Ninja Kinect, which utilizes the Kinect peripheral, was released for the Xbox 360 on August 10, 2011.
Fruit Ninja was also released for Windows 8, on June 7, 2012. Versions with alternative names exist, such as Fruit Ninja HD on the iPad; also released on Intel AppUp in 2011 for Windows, Fruit Ninja THD for Nvidia Tegra 2–based Android devices, Fruit Ninja VR for HTC Vive and PlayStation 4, and an arcade version called Fruit Ninja FX with a sequel Fruit Ninja FX 2 following in November 2012. A version using the Leap Motion was released in 2013 for Microsoft Windows. A mobile version using the keypad was released in 2021 for KaiOS devices.
The game was well received by critics; In August 2013, Fruit Ninja reached 700 million downloads. In 2015, the app reached 1 billion downloads. Reviewers felt that the low cost of the game combined with addictive gameplay yielded an excellent value. They further lauded the post-launch support provided by Halfbrick, which brought online multiplayer, achievements, and leaderboards to the game.
In Fruit Ninja, the player slices fruit with a blade controlled via the touch screen. As the fruit is thrown onto the screen, the player swipes their finger across the screen to create a slicing motion, attempting to slice the fruit in half. Extra points are awarded for slicing multiple fruits with one swipe (called "combo"s), and players can use additional fingers to make multiple slices simultaneously. Players must slice all fruit; if three cumulative fruits are missed, the game ends, but upon reaching scores that are multiples of one hundred and the players have lost at least a life, the player will gain an extra life. Bombs are occasionally thrown onto the screen, and will also end the game should the player slice them.
A mode known as "Zen" allows players to seek high scores without the hindrance of bombs appearing on the screen, but players only have a minute and thirty seconds.
Arcade Mode is similar to Zen Mode, except bombs only deduct 10 points from the player's score instead of losing, and three frequently appearing special bananas, consisting "Frenzy", "Score x2" and "Freeze", which have unique bonus power-ups, such as doubling points scored for a limited time ("Score x2"), throwing more fruit from the game screen's sides without risk of bombs ("Frenzy"), and/or freezing the time for a few seconds ("Freeze").
In Classic, special pomegranates are occasionally thrown on-screen. In Arcade, it is guaranteed that at the end of each game, a pomegranate will appear. Players can slice one multiple times; all slices credit points as a multi-hit target. Similarly, an ultra-rare dragonfruit sometimes appears in Classic mode which, if sliced, awards players fifty points.
