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Brief
Known For
Co-founding and leading Valve Corporation, a video game developer and digital distribution company. He is known for overseeing the development of successful game franchises such as Half-Life, Portal, Counter-Strike, and Team Fortress, as well as for creating the Steam digital distribution platform.
Key Dates and Places
  • Born Date: November 3, 1962.
  • Born Place: United States of America.
Career
  • Current occupation: President of Valve Corporation.
  • Past occupations: Worked for Microsoft as a producer for Windows 1.01, 1.03, and 2.0.
  • Current Place of Work: Valve Corporation, Bellevue, Washington, USA.
  • Previous Place of Work: Microsoft, Redmond, Washington, USA.
Achievements and Recognition
  • Awards: Recipient of the BAFTA Fellowship Award in 2013 for his outstanding and creative contribution to the video games industry. He also received an honorary doctorate from Aalto University in Finland in 2023.
Education
Attended Harvard University in the early 1980s but dropped out in 1983 before completing his degree.
Main Milestones
Birth in Colorado
November 3, 1962
Gabe Logan Newell is born in Colorado. Details of his early childhood are relatively scarce, but it's known he would eventually find himself drawn to the world of computers and programming, laying the foundation for his future career.
Harvard University Years (Dropout)
Early 1980s
Newell attended Harvard University in the early 1980s, a testament to his intellectual capabilities. However, like other tech luminaries such as Bill Gates and Mark Zuckerberg, he famously dropped out before graduating. He found the lure of the burgeoning software industry too strong to resist, and felt that experience in the real world would outweigh the benefits of a degree.
Microsoft Immersion: The Windows Era
1983-1996
Newell spent 13 years at Microsoft, contributing significantly to the development of the Windows operating system. He's often credited with being a 'Windows producer,' playing a vital role in shaping the future of personal computing. This experience provided him with invaluable insights into software development, marketing, and the dynamics of the technology industry, knowledge that would prove crucial in his later endeavors.
Valve Corporation Founding
1996
Inspired by the success of id Software (Doom, Quake) and recognizing the potential of the gaming market, Newell, along with former Microsoft colleague Mike Harrington, co-founded Valve Corporation in Kirkland, Washington. They self-financed the company, taking a significant risk but demonstrating their confidence in their vision.
Half-Life: A Revolutionary Debut
1998
Valve released its debut title, Half-Life, a science fiction first-person shooter that redefined the genre with its immersive storytelling, seamless narrative, and innovative gameplay. The game was a critical and commercial triumph, establishing Valve as a major player in the industry and cementing Newell's reputation as a visionary leader.
Steam Launch: Digital Distribution Revolution
2003
Valve launched Steam, a digital distribution platform initially designed to streamline updates for their games. However, it quickly evolved into the dominant platform for PC game distribution, transforming the industry and ushering in a new era of accessibility and convenience for gamers. Steam's success is arguably Newell's most significant achievement, revolutionizing how games are bought, sold, and played.
Half-Life 2 and Source Engine Release
2004
Valve released Half-Life 2, a highly anticipated sequel that pushed the boundaries of graphics, physics, and artificial intelligence. The game was built on the Source engine, a powerful and versatile game engine that became the foundation for many of Valve's subsequent titles and was licensed to other developers, further solidifying Valve's influence. This cemented Gabe Newell and Valve's reputation for pushing the boundaries of innovation in gaming.
The Orange Box: A Value-Packed Offering
2007
Valve released The Orange Box, a compilation that included Half-Life 2: Episode Two, Team Fortress 2, and Portal. Portal, in particular, became a surprise hit, showcasing Valve's ability to innovate beyond the established first-person shooter genre and demonstrating Newell's commitment to creative experimentation.
Dota 2 Launch: Entering the MOBA Arena
2011
Valve launched Dota 2, a sequel to the popular Warcraft III mod Defense of the Ancients. Dota 2 became one of the most successful and influential multiplayer online battle arena (MOBA) games, and Valve continued to support it with regular updates and tournaments, establishing the game as a major force in esports and further diversifying Valve's portfolio.
Half-Life: Alyx - VR Innovation
2020
Valve released Half-Life: Alyx, a virtual reality (VR) title set between the events of Half-Life and Half-Life 2. The game was lauded as a benchmark for VR gaming, demonstrating the potential of the medium and highlighting Valve's continued commitment to innovation and pushing technological boundaries. Newell himself championed the project, showcasing his belief in the future of VR.
Continued Leadership at Valve
Present
Gabe Newell continues to serve as the president of Valve Corporation, overseeing the development of new games, the expansion of Steam, and the exploration of new technologies like VR and AI. He remains a prominent and influential figure in the gaming industry, known for his passionate advocacy for open platforms, user-generated content, and the power of gaming to connect people.
Gabe Newell

Gabe Logan Newell (born November 3, 1962), also known by his nickname Gaben, is an American video game developer and businessman. He is the president and co-founder of the video game company Valve Corporation.

Key Information

Newell was born in Colorado and grew up in Davis, California. He attended Harvard University in the early 1980s but dropped out to join Microsoft, where he helped create the first versions of the Windows operating system. In 1996, he and Mike Harrington left Microsoft to found Valve and fund the development of their first game, Half-Life (1998). Harrington sold his stake in Valve to Newell and left in 2000. Newell led the development of Valve's digital distribution service, Steam, which launched in 2003 and controlled most of the market for downloaded PC games by 2011.

As of 2021, Newell owned at least one quarter of Valve. He has been estimated as one of the wealthiest people in the United States and the wealthiest person in the video games industry, with a net worth of $9.5 billion as of 2024. He is also the owner of the marine research organization Inkfish and the neuroscience company Starfish Neuroscience.

Early life and education

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Newell was born on November 3, 1962, in Colorado, and attended Davis Senior High School in Davis, California.[4][5] He worked as a paperboy, and later a telegram messenger for Western Union.[6] He enrolled at Harvard University in 1980, but was convinced to drop out to work at Microsoft by the head of sales in 1983.[4]

Career

[edit]

Microsoft

[edit]

Newell spent 13 years at Microsoft as a programmer and technical executive, and produced the first three releases of the operating system Windows.[7][8] Newell later said he learned more during his first three months at Microsoft than he ever did at Harvard, which was one of the primary reasons why he dropped out.[9]

In late 1995, Doom, a 1993 first-person shooter game developed by id Software, was estimated to be installed on more computers worldwide than Microsoft's new operating system, Windows 95. Newell said: "[id] ... didn't even distribute through retail, it distributed through bulletin boards and other pre-internet mechanisms. To me, that was a lightning bolt. Microsoft was hiring 500-people sales teams and this entire company was 12 people, yet it had created the most widely distributed software in the world. There was a sea change coming."[10] At Microsoft, Newell led development on a port of Doom for Windows 95, which is credited for helping make Windows a viable game platform.[11]

Valve

[edit]

Inspired by Michael Abrash, who left Microsoft to work on the game Quake at id, Newell and another employee, Mike Harrington, left Microsoft to found the video game company Valve on August 24, 1996.[8][4] Newell opted to found Valve instead of retiring as he felt working with "other really smart, motivated, socially orientated people to create product that would affect millions of other people" was "the most fun I could have".[12]

Newell and Harrington funded development of the first Valve game, the first-person shooter Half-Life (1998),[13] which was a critical and commercial success.[14] Harrington sold his stake in Valve to Newell in 2000.[7] Newell gave Valve no deadline and a "virtually unlimited" budget to develop Half-Life 2 (2004), promising to fund it himself if necessary.[15] He and Valve came close to bankruptcy during a legal battle with Vivendi Games, which ended when an intern discovered an email revealing that Vivendi was destroying evidence.[16]

During the development of Half-Life 2, Newell spent several months developing Steam, a digital distribution service for games.[17] By 2011, Steam controlled between 50% and 70% of the market for downloaded PC games and generated most of Valve's revenue.[18] At a technology conference in Seattle that year, Newell argued that software piracy was best addressed by offering a superior option rather than pursuing anti-piracy technology. He cited Steam's success in Russia, where piracy is rife, as an example.[19]

Newell accepting the Pioneer Award at the 2010 Game Developers Conference

In 2007, Newell expressed his displeasure over developing for game consoles, saying that developing processes for Sony's PlayStation 3 was a "waste of everybody's time".[20][21] On stage at Sony's keynote at E3 2010, he acknowledged his criticism but discussed the open nature of the PlayStation 3 and announced a port of Portal 2, remarking that with Steamworks support it would be the best version for any console.[22] Newell also criticized the Xbox Live service, referring to it as a "train wreck",[23] and Windows 8, calling it a threat to the open nature of PC gaming.[24] At the 2013 LinuxCon, Newell said the Linux operating system and open source development were "the future of gaming". He accused the proprietary systems of companies such as Microsoft and Apple of stifling innovation through slow certification processes.[25]

In 2009, IGN named Newell one of the top 100 game creators, writing that it was "almost impossible to gauge" Valve's influence on game design, technology and the video games industry.[26] In December 2010, Forbes listed Newell as "A Name You Need to Know", primarily for his work on Steam and partnerships with multiple major developers.[27] In 2013, Newell was added to the Academy of Interactive Arts & Sciences Hall of Fame[28] and received the BAFTA Fellowship for his contributions to the video game industry.[29] As of 2024, Newell had become less involved in Valve and was spending more time on personal projects.[30]

Other ventures

[edit]

In 2022, with Philip Sabes, Newell co-founded the neuroscience company Starfish Neuroscience to develop neural interfaces.[30] In May 2025, Starfish announced that their first chip would release in "late 2025."[31] Newell is the owner of the marine research organization Inkfish, which owns several ships and submarines.[32][30] In November 2022, Inkfish purchased the Hadal Exploration System, a private deep-sea exploration platform, from the undersea explorer Victor Vescovo.[33]

Charity work

[edit]

In 2020, Newell and the Valve employee Yahn Bernier created a car racing team, the Heart of Racing, to raise funds for children's charities in Seattle and New Zealand.[34] In the same year, Newell worked with Weta Workshop and Rocket Lab to send a gnome figure from Half-Life 2: Episode Two into space. Newell donated $1 for every person who watched the launch video in 24 hours. The money went the pediatric intensive care unit at the Starship's children hospital in Auckland, New Zealand.[35]

Net worth

[edit]

In October 2017, Forbes listed Newell among the 100 wealthiest people in the United States, with an estimated net worth of $5.5 billion.[36][37] In December 2021, Forbes estimated that Newell had a net worth of $3.9 billion[37] and owned at least one quarter of Valve.[37] According to Charlie Fish, the author of The History of Video Games, as of 2021 Newell was the richest person in the video game industry.[4] In 2024, Forbes estimated that Newell owned 50.1% of Valve and had a net worth of $9.5 billion.[7]

Personal life

[edit]
Newell in 2002

Newell formerly suffered from Fuchs' dystrophy, a congenital disease which affects the cornea. He was cured via two cornea transplants in 2006 and 2007.[18] On the same day he founded Valve with Harrington, Newell married Lisa Mennet.[4] They have two sons.[38] The birth of their first son in the late 1990s inspired the final boss of Half-Life, as the couple considered childbirth the most frightening thing they could think of at the time.[39] As of 2019, Newell and Mennet had divorced.[40]

In 2011, Newell said his favorite video games included Super Mario 64, Doom, and a Burroughs mainframe version of the 1971 Star Trek game, which was the first game he ever played.[41] Doom convinced him that games were the future of entertainment, and Super Mario 64 convinced him that games were art.[41] Newell was a fan of the animated series My Little Pony: Friendship Is Magic.[42][4] He also recorded a voice pack for the Valve game Dota 2, which referenced many previous statements and phrases from himself in a humorous manner.[43]

Within the gaming community, Newell has the nickname Gaben, derived from his work email address.[44] Newell said that he tried to grow into his public image: "[Fans] hug me when they run into me. I'm not a hugging person, but that's what they want. I was with my kids the first time that happened in public, and my kids were pretty cool with it. But I wasn't. 'Dad, roll with it.' Even now, I'm learning from our customers."[45]

Newell was visiting New Zealand with friends when the COVID-19 pandemic emerged, and elected to stay in Auckland once travel restrictions were eased.[46] As an expression of gratitude for New Zealand's hospitality, he and others arranged a free event, We Love Aotearoa, with live performances from musical artists across New Zealand. It was accompanied by VR stands for Valve games such as Half-Life: Alyx and The Lab.[47] The event was postponed from August to December due to a lockdown induced by a second wave of COVID-19.[46][48] Newell applied for permanent residency in New Zealand in October 2020, but had returned to Seattle by 2021.[49][50] Newell owns several ships, and has lived mostly at sea since the pandemic.[7]

References

[edit]
  1. ^ Nichols, Georgia (November 2, 2019). "Horoscope for Sunday, Nov. 3, 2019". Chicago Sun-Times. Archived from the original on September 25, 2021. Retrieved February 5, 2021. If Your Birthday Is Today [November 3]: Video game entrepreneur Gabe Newell (1962) shares your birthday.
  2. ^ Sarkar, Samit (November 7, 2012). "Valve's Gabe Newell gets a 50th birthday present from 4chan". Polygon. Archived from the original on April 9, 2023. Retrieved February 5, 2021.
  3. ^ "D.I.C.E Special Awards". Archived from the original on April 26, 2013. Retrieved January 22, 2017.
  4. ^ a b c d e f Fish, Charlie (May 30, 2021). The History of Video Games. White Owl. ISBN 978-1-5267-7900-7. Archived from the original on May 11, 2024. Retrieved April 7, 2024.
  5. ^ Good, Owen (July 21, 2012). "This is Gabe Newell in his first year of high school". Kotaku. Archived from the original on December 23, 2019. Retrieved December 23, 2019.
  6. ^ Nightingale, Ed (March 1, 2022). "Valve boss Gabe Newell hand delivers Steam Decks". Eurogamer. Gamer Network. Archived from the original on March 18, 2023. Retrieved March 18, 2023.
  7. ^ a b c d Pastis, Stephe (December 6, 2024). "How Valve founder Gabe Newell turned Half-Life into a nearly $10 billion fortune". Forbes Australia. Retrieved December 11, 2024.
  8. ^ a b CVG Staff (September 28, 2007). "Creative Minds: Gabe Newell". Computer and Video Games. Future plc. Archived from the original on December 11, 2014. Retrieved February 9, 2016.
  9. ^ Tosie, Anthony. "Gabe Newell: I learned more in three months at Microsoft than entire time at Harvard". neowin.net. Archived from the original on August 4, 2017. Retrieved January 5, 2017.
  10. ^ Narcisse, Evan (May 1, 2012). "Seems like Doom might have inspired Valve to build Steam". Kotaku Australia. Archived from the original on May 10, 2022. Retrieved May 10, 2022.
  11. ^ "Gabe Newell made Windows a viable gaming platform, and Linux is next". Extreme Tech. September 24, 2013. Archived from the original on December 17, 2020. Retrieved March 8, 2021.
  12. ^ Crossley, Rob (May 9, 2011). "The Valve manifesto". MCV/Develop. Archived from the original on July 9, 2013. Retrieved July 19, 2020.
  13. ^ Dunn, Jeff (October 2013). "Full steam ahead: the history of Valve". GamesRadar. Archived from the original on October 16, 2016. Retrieved April 5, 2021.
  14. ^ Rorie, Matthew (May 18, 2007). "Greatest Games of All Time: Half-Life". GameSpot. Archived from the original on January 19, 2015. Retrieved March 31, 2016.
  15. ^ Geoff, Keighley. "The Final Hours of Half-Life 2". GameSpot. Archived from the original on December 26, 2019. Retrieved November 30, 2019.
  16. ^ McKenzie, Theodore (November 17, 2024). "Valve, Steam and the entire PC gaming industry were saved by a single intern". 80LV. Retrieved November 17, 2024.
  17. ^ Keighley, Geoff (November 12, 2004). "The Final Hours of Half-Life 2". GameSpot. CBS Interactive. Archived from the original on December 11, 2023. Retrieved February 9, 2016.
  18. ^ a b Chiang, Oliver (February 9, 2011). "The Master of Online Mayhem". Forbes. Archived from the original on March 7, 2017. Retrieved February 9, 2016.
  19. ^ Bradford, Matt (October 25, 2011). "Gabe Newell: Piracy is an issue of service, not price". GamesRadar. Archived from the original on October 24, 2023. Retrieved November 29, 2023.
  20. ^ Androvich, Mark (October 11, 2007). "PS3 a "waste of time," says Valve's Newell". GamesIndustry.biz. Gamer Network. Archived from the original on January 26, 2016. Retrieved February 9, 2016.
  21. ^ Bishop, Stuart (January 15, 2007). "Gabe Newell: PS3 "a waste of everybody's time"". Computer and Video Games. Future plc. Archived from the original on December 23, 2014. Retrieved February 9, 2016.
  22. ^ Bramwell, Tom (June 15, 2010). "Portal 2 coming to PlayStation 3". Eurogamer. Gamer Network. Archived from the original on November 5, 2015. Retrieved February 9, 2016.
  23. ^ Fahey, Mike (September 9, 2010). "Valve Figured Microsoft Would Fix The Xbox Live "Train Wreck"". Kotaku. Gawker Media. Archived from the original on June 21, 2015. Retrieved February 9, 2016.
  24. ^ "Valve boss Gabe Newell calls Windows 8 a 'catastrophe'". BBC News. July 26, 2012. Archived from the original on January 31, 2016. Retrieved February 9, 2016.
  25. ^ V, Perry; Published, Ell (September 16, 2013). "Gabe Newell: "Linux and open source are the future of gaming"". PC Gamer. Archived from the original on June 20, 2022. Retrieved June 20, 2022.
  26. ^ "IGN - 16. Gabe Newell". IGN. Archived from the original on April 20, 2014. Retrieved November 27, 2023.
  27. ^ Chiang, Oliver (November 13, 2010). "Names You Need to Know in 2011: Gabe Newell". Forbes. Archived from the original on March 6, 2016. Retrieved February 2, 2016.
  28. ^ Purchese, Robert (November 15, 2012). "Gabe Newell named as next AIAS Hall of Famer". Eurogamer. Gamer Network. Archived from the original on March 3, 2016. Retrieved February 9, 2016.
  29. ^ "Valve's Gabe Newell to be Honoured with BAFTA Fellowship". British Academy of Film and Television Arts. February 25, 2013. Archived from the original on March 8, 2016. Retrieved February 9, 2016.
  30. ^ a b c Pastis, Stephe (December 6, 2024). "How Valve founder Gabe Newell turned Half-Life into a nearly $10 billion fortune". Forbes Australia. Retrieved December 11, 2024.
  31. ^ Hollister, Sean (May 23, 2025). "Valve CEO Gabe Newell's Neuralink competitor is expecting its first brain chip this year". The Verge. Retrieved May 24, 2025.
  32. ^ James, David (June 20, 2023). "The only manned submersible that could reach the missing Titan is owned by Steam's Gabe Newell". We Got This Covered. Archived from the original on June 21, 2023. Retrieved June 21, 2023.
  33. ^ "DSSV Pressure Drop sold to Inkfish". Superyacht News. November 3, 2022. Archived from the original on June 21, 2023. Retrieved June 21, 2023.
  34. ^ Talbot, Carrie (September 14, 2020). "Valve boss Gabe Newell is raising money for NZ children's charity through car racing". PCGamesN. Archived from the original on August 22, 2023. Retrieved August 22, 2023.
  35. ^ Beckhelling, Imogen (November 20, 2020). "Gabe Newell has blasted Gnome Chompski into space". Rock Paper Shotgun. Retrieved July 7, 2025.
  36. ^ Chalk, Andy (October 19, 2017). "Gabe Newell is worth $5.5 billion, according to Forbes". PC Gamer. Archived from the original on November 23, 2017. Retrieved October 19, 2017.
  37. ^ a b c "Forbes Lists – Gabe Newell". Forbes. Archived from the original on August 4, 2017. Retrieved October 19, 2017.
  38. ^ "Tuned To The Dunes: A beach house honors the magic of surprise, the gift of time". The Seattle Times. May 16, 2003. Archived from the original on October 22, 2023. Retrieved July 17, 2020.
  39. ^ Walker, Alex (February 21, 2018). "Half-Life's Final Boss Was Based On Gabe Newell's Son (Being Born)". Kotaku. Archived from the original on August 11, 2018. Retrieved August 11, 2018.
  40. ^ Keall, Chris (November 2, 2020). "US billionaire Gabe Newell, locked down in NZ, launching a gnome into space via Rocket Lab". The New Zealand Herald. Archived from the original on December 8, 2021. Retrieved December 8, 2021.
  41. ^ a b Ingham, Tim (April 4, 2011). "Gabe Newell: My 3 favourite games". Computer and Video Games. Future plc. Archived from the original on February 11, 2015. Retrieved February 9, 2016.
  42. ^ Fahey, Mike (April 12, 2012). "Gabe Newell Just Made My Little Pony Fans Extremely Happy". Kotaku. Gawker Media. Archived from the original on June 11, 2012. Retrieved February 9, 2016.
  43. ^ Horti, Samuel (August 22, 2018). "Gabe Newell comes to Dota 2 in wonderfully deadpan voice pack". PC Gamer. Archived from the original on April 9, 2023. Retrieved August 26, 2018.
  44. ^ Goldman, Tom (March 5, 2011). "Gabe Newell Gives Away Personal Steam Password". The Escapist. Defy Media. Archived from the original on March 12, 2016. Retrieved February 9, 2016.
  45. ^ Peterson, Andrea (January 6, 2014). "Gabe Newell on Valve's intimate relationship with its customers". The Washington Post. Archived from the original on March 12, 2016. Retrieved February 9, 2016.
  46. ^ a b "Billionaire US gaming tycoon Gabe Newell sets up event to thank NZ for having him during Covid-19". TVNZ. Archived from the original on July 20, 2021. Retrieved July 23, 2020.
  47. ^ "We Love Aotearoa". We Love Aotearoa. Archived from the original on July 20, 2021. Retrieved December 22, 2020.
  48. ^ Prescott, Shaun (July 23, 2020). "Gabe Newell has been a 'COVID refugee' in New Zealand since March". PC Gamer. Archived from the original on July 20, 2021. Retrieved July 23, 2020.
  49. ^ "Gabe applies for NZ residency but isn't taking Valve with him". PCGamesN. October 20, 2020. Archived from the original on July 22, 2021. Retrieved December 22, 2020.
  50. ^ "Gabe Newell Talks Steam Deck's Origin, Goals, and Future". IGN. July 28, 2021. Archived from the original on January 14, 2022. Retrieved November 11, 2021.

Further reading

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