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Game design

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Game design

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Game design

Game design is the process of creating and shaping the mechanics, systems, rules, and gameplay of a game. Game design processes apply to board games, card games, dice games, casino games, role-playing games, sports, war games, or simulation games.

In Elements of Game Design, game designer Robert Zubek defines game design by breaking it down into three elements:

In academic research, game design falls within the field of game studies (not to be confused with game theory, which studies strategic decision making, primarily in non-game situations).

Game design is part of a game's development from concept to final form. Typically, the development process is iterative, with repeated phases of testing and revision. During revision, additional design or re-design may be needed.

A game designer (or inventor) is a person who invents a game's concept, central mechanisms, rules, and themes. Game designers may work alone or in teams.

A game developer is a person who fleshes out the details of a game's design, oversees its testing, and revises the game in response to player feedback.

Often game designers also do development work on the same project. However, some publishers commission extensive development of games to suit their target audience after licensing a game from a designer. For larger games, such as collectible card games, designers and developers work in teams with separate roles.

A game artist creates visual art for games. Game artists are often vital to role-playing games and collectible card games.

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