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Hub AI
God Wars: Future Past AI simulator
(@God Wars: Future Past_simulator)
Hub AI
God Wars: Future Past AI simulator
(@God Wars: Future Past_simulator)
God Wars: Future Past
God Wars: Future Past is a tactical role-playing game developed by Kadokawa Games, and published by NIS America outside of Japan. The original version of the game was released in June 2017 for the PS4 and PS Vita. An expanded version of the game, God Wars: The Complete Legend, was released worldwide on the Nintendo Switch on September 4, 2018. The expanded version was also released on PS4 and PS Vita exclusively in Japan.
The game plays as a tactical role-playing game, with the player navigating a team of characters across a grid in order to defeat an opposing party of characters in turn-based combat. It is made up of chapters, with small episodes for each chapter. It's "hard to miss anything in the game as you can always go back and do things later." Besides the main story, players can attempt Shrine Battles for additional experience points and equipment. The player can level up the shrine to increase the bonuses that can be received if they worship.
In fights, the player would "align characters on a grid based map in an isometric" pattern. The characters are strategies placed on tiles to "measure their attack ranges and effects." The player take turns "according to speed rating." Characters can create larger amounts of damage to enemies, either by attacking from behind or attacking from "higher ground."
Impurity is a stat that "increases and decreases" the chances of a character being "attacked in battle." It increases or decreases, depending on the player's actions when fighting on the battlefield and pushes the player to come up with strategies when attacking or when using powerful spells.
In battle, enemies will often use status effects and debuffs. If the player characters get hit they can lose the ability to move freely or damage the characters health. If the character has been hit with a status effect, the player can use healing abilities to stop the status effect.
Characters can have three jobs. The three job categories are a "main job, a sub job, and a unique job that can't be changed." There are "basic jobs like warrior and priest" which can also branch out further into "specialised classes like samurai or monk. These can also be further advanced to classes like Confucian or Herculean." Jobs can determine "both stat growth" and the chances of learning new skills that can be unlocked and improved with "Job Points which are earned in combat."
There are 23 classes that the player can learn. The player can make characters "Archers, Barrierists, Celestials, Champions, Chanters, Confucians, Daredevils, Elementals, Herculeans, Hunters, Incantors, Magicians, Maidens, Monks, Priests, Ritualists, Samurai, Shintoists, Spiritualists, Tengus, Warriors, and Warrioresses." Characters get their "own unique skills", which are both active and passive but "only that one character can learn." Jobs offer both "offensive and defensive abilities" with also "status afflicting" skills.
"Weapons and armour can change effectiveness depending on the height and range of the character" on the battlefield. If a character is above an enemy the damage will be much greater than if the character is next to the enemy. This also applies to enemy attacks, so if they attack from behind, their weapons do a lot more damage than if they are in front.
God Wars: Future Past
God Wars: Future Past is a tactical role-playing game developed by Kadokawa Games, and published by NIS America outside of Japan. The original version of the game was released in June 2017 for the PS4 and PS Vita. An expanded version of the game, God Wars: The Complete Legend, was released worldwide on the Nintendo Switch on September 4, 2018. The expanded version was also released on PS4 and PS Vita exclusively in Japan.
The game plays as a tactical role-playing game, with the player navigating a team of characters across a grid in order to defeat an opposing party of characters in turn-based combat. It is made up of chapters, with small episodes for each chapter. It's "hard to miss anything in the game as you can always go back and do things later." Besides the main story, players can attempt Shrine Battles for additional experience points and equipment. The player can level up the shrine to increase the bonuses that can be received if they worship.
In fights, the player would "align characters on a grid based map in an isometric" pattern. The characters are strategies placed on tiles to "measure their attack ranges and effects." The player take turns "according to speed rating." Characters can create larger amounts of damage to enemies, either by attacking from behind or attacking from "higher ground."
Impurity is a stat that "increases and decreases" the chances of a character being "attacked in battle." It increases or decreases, depending on the player's actions when fighting on the battlefield and pushes the player to come up with strategies when attacking or when using powerful spells.
In battle, enemies will often use status effects and debuffs. If the player characters get hit they can lose the ability to move freely or damage the characters health. If the character has been hit with a status effect, the player can use healing abilities to stop the status effect.
Characters can have three jobs. The three job categories are a "main job, a sub job, and a unique job that can't be changed." There are "basic jobs like warrior and priest" which can also branch out further into "specialised classes like samurai or monk. These can also be further advanced to classes like Confucian or Herculean." Jobs can determine "both stat growth" and the chances of learning new skills that can be unlocked and improved with "Job Points which are earned in combat."
There are 23 classes that the player can learn. The player can make characters "Archers, Barrierists, Celestials, Champions, Chanters, Confucians, Daredevils, Elementals, Herculeans, Hunters, Incantors, Magicians, Maidens, Monks, Priests, Ritualists, Samurai, Shintoists, Spiritualists, Tengus, Warriors, and Warrioresses." Characters get their "own unique skills", which are both active and passive but "only that one character can learn." Jobs offer both "offensive and defensive abilities" with also "status afflicting" skills.
"Weapons and armour can change effectiveness depending on the height and range of the character" on the battlefield. If a character is above an enemy the damage will be much greater than if the character is next to the enemy. This also applies to enemy attacks, so if they attack from behind, their weapons do a lot more damage than if they are in front.
