Godzilla (Monsterverse)
Godzilla (Monsterverse)
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Godzilla (Monsterverse)

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Godzilla (Monsterverse)

Godzilla (/ɡɒdˈzɪlə/ ɡod-ZIL) is a giant monster, or kaiju, based on Toho Co., Ltd.'s character of the same name, and one of the main protagonists in Legendary Pictures' Monsterverse franchise.

The character first appeared in Godzilla (2014), directed by Gareth Edwards. This incarnation of Godzilla is depicted as the sole survivor of a prehistoric superspecies, acting as a force of nature. The character was initially designed by Matt Allsopp, modeled after the Toho iteration.

He is the third incarnation of Godzilla to be reimagined by an American studio, after Hanna-Barbera's 1978 animated series Godzilla and TriStar Pictures' 1998 film Godzilla, and overall the tenth onscreen incarnation of the iconic character.

Godzilla is referred to by Ishirō Serizawa, played by Ken Watanabe, as "Gojira" (ゴジラ) though later on he would be referred to by other characters as "Godzilla". Watanabe argued with the producer to have his character refer to Godzilla by his Japanese name, stating, "the important thing is where the icon comes from. The first movie it was very important for me to call him Gojira, and I explained that his name was the really correct version I needed to say." In the 2014 video game Godzilla, he is labeled as "Hollywood Godzilla" to distinguish him from other iterations present in the game.

In Godzilla: King of the Monsters, Godzilla is given the scientific name "Titanus Gojira", after the designation for the monsters was changed from "MUTO" (Massive Unidentified Terrestrial Organisms) to "Titans."

In the graphic novel Godzilla: Aftershock, a different member of Godzilla's species is named "Dagon."

For Godzilla (2014), producer Thomas Tull was adamant about keeping Godzilla's design consistent with the Toho version, stating, "We had to make triply sure we got it right. Godzilla had to look like Godzilla. Period." In February 2014, Legendary debuted the final design of their Godzilla on the cover of Empire. Director Gareth Edwards and the design group reviewed all previous incarnations of Godzilla's design for inspiration. Gareth Edwards stated, "The way I tried to view it was to imagine Godzilla was a real creature and someone from Toho saw him in the 1950s and ran back to the studio to make a movie about the creature and was trying their best to remember it and draw it. And in our film you get to see him for real." He went on to say that his Godzilla remains true to the original in all aspects. Gareth Edwards also stressed that, "It was important to me that this felt like a Toho Godzilla" and concluded by wishing, "I'd love ours (Godzilla) to be considered as part of the Toho group."

Gareth Edwards feared that a rounded appearance would make Godzilla look "cutesy" like a Muppet, and had the design team sharpen and straighten Godzilla's face and body to avert rounded proportions. Various sources inspired Godzilla's design: the eyes were modeled after the Skeksis from The Dark Crystal, komodo dragons and birds of prey influenced the hands and regal bearings, and gills were added to explain Godzilla's underwater capabilities. Filmmaker and Motion capture expert Andy Serkis provided consultation on the film's motion capture sequences in order to "control the souls" of the creatures. Serkis stated that the film's performance capture had already been filmed before he was approached.

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