Hubbry Logo
search
logo

Growlanser II: The Sense of Justice

logo
Community Hub0 Subscribers

Growlanser II: The Sense of Justice

logo
Community Hub0 Subscribers
Write something...
Be the first to start a discussion here.
Be the first to start a discussion here.
See all
Growlanser II: The Sense of Justice

Growlanser II: The Sense of Justice is the second game of the Growlanser series of video games developed by Career Soft. It is the first game of the series to be a tactical role-playing game, but maintains several features from the first game, such as branching storylines and multiple endings. The series is often likened to the dating sim genre, as the player character will often be paired with a single NPC. As a direct sequel to the first Growlanser, nearly all of the characters seen in the first game make a returning appearance as both playable and non-playable characters.

Growlanser II, along with Growlanser III: The Dual Darkness, were released under a single title in North America, titled Growlanser Generations in December 2004. Growlanser II and III were originally planned for separate American releases by publisher Working Designs, but due to opposition from Sony, Working Designs was forced to release both games together. Working Designs opted to add an Auto-Battle feature to both games, as well as enhanced voice acting options, such as the ability to switch voice acting on or off for specific characters. Each game also had a newly added gallery of artwork, vocal outtakes (a staple of Working Designs titles), and music available upon completion.

Taking place at the same time as the first Growlanser game, Growlanser II focuses on the war between the kingdoms of Rolandia and Burnstein. While the story in the first game concentrated on the kingdom of Rolandia, Growlanser II focuses on Wein Cruz, an aspiring knight of Burnstein. After Wein and his new comrade-in-arms, Maximillian Schneider, pass their knight entrance exams, the game skips forward one year to the end of the war. Wein and Max, now good friends, discuss their plans for the future. Wein intends to become an Imperial Knight - the highest-ranking knight directly under King Elliote's command. However, Max has developed a distaste for battles and intends to try to attain a position of influence so that he can prevent wars from ever occurring. Both friends recognize the merit behind the other's choice and part amicably.

Wein, about to begin his career as a commander, reports to his superior to receive the first recruits under his command. The two turn out to be Hans Bearnt, an enthusiastic boy Wein rescued during his practical exams; and Charlone Claudius, a serious girl whose aristocratic father disapproves of her choice to join the military. Wein silently bemoans this turn of events, but decides to make the most of it. The first mission for the trio comes from a corrupt commander who dislikes them, sending the three on a mission that was intended for at least ten soldiers.

Along the way, they are framed for breaking a dam that led to the destruction of a village, and are hunted as criminals. They escape to Rolandia where they meet up with Xenos Langley and his sister Karene. Since Wein and company helped Xenos rescue Karene from bandits, Xenos agrees to use his influence to clear their name. Xenos was a companion of Carmaine Fallsmyer (the main character from the previous game), and helped to save the world from the malevolent being Gevas during the last war.

Before they can return to Burnstein, however, they meet up with a figure from Wein's past. When Wein was a young boy, he made friends with an older girl named Arieta, who taught him to play music. Wein, who had developed something of a crush on her, had to say good-bye to her under unusual circumstances. When he meets her again, she stills appears the same age she did as before, and is attacking a village mercilessly with her formidable magic powers. The companions save the village with the help of a local mage named Riviera Marius, but Arieta escapes. Confused, Wein and the party continue on to clear their name. After the King pardons them, he assigns them a new mission and appoints Carmaine, the Savior of Light, to aid them.

It is at this point that the most significant branching storyline point occurs. The party meets up with the mercenary Wolfgang, whose goal is to create a small neutral country so that mercenaries will have a place to be accepted. Wein can choose to either fight against him, or aid his cause. In the more likely case of Wein standing against Wolfgang, the events leading up to war between the nations are found out to be the fault of Wolfgang's plotting.

Meanwhile, darker forces are at work, when the party finds out that Wein's old friend Arieta has actually been possessed by Gevas, the dark being who was one of the original inhabitants of the world. Depending on the party's actions, they can either save her or kill her to defeat Gevas. With the party distracted by this, Wolfgang's plans have nearly come to fruition, and war is at hand. Wein's party, along with aid from Max and the soldiers of Burnstein, take down the mercenaries and reclaim the powerful artifact Wolfgang was using to hold his new country in captivity.

See all
User Avatar
No comments yet.