Hubbry Logo
search button
Sign in
Ikumi Nakamura
Ikumi Nakamura
Comunity Hub
arrow-down
arrow-down
arrow-down
arrow-down
starMore
arrow-down

Welcome to the community hub built on top of the Ikumi Nakamura Wikipedia article. Here, you can discuss, collect, and organize anything related to Ikumi Nakamura.

No posts have been nominated yet. Go to talks and select post to be placed here.
No news about Ikumi Nakamura has been added yet.Add news
No featured content has been selected yet.Add featured content
Brief
Known For
Video game artist and director, best known for her work on "Ōkami", "Bayonetta", "The Evil Within", "Tokyo Ghostwire", and her viral E3 2019 presentation for "Tokyo: Ghostwire".
Key Dates and Places
  • Born Place: Japan.
Career
  • Current occupation: CEO and Creative Director of UNSEEN.
  • Past occupations: Concept Artist, Environment Artist, Character Artist, Art Director.
  • Current Place of Work: UNSEEN.
  • Previous Place of Work: PlatinumGames, Tango Gameworks (Bethesda Softworks).
Main Milestones
Entry into the Game Industry
Early Career
Ikumi Nakamura began her career in the video game industry, steadily building her skills and experience across different roles. This initial phase was crucial for honing her artistic abilities and understanding the multifaceted nature of game development.
Clover Studio & Capcom: Okami
Late 2000s
Nakamura joined Clover Studio (later absorbed into Capcom), where she contributed to the critically acclaimed game Okami. This experience exposed her to unique art styles and innovative gameplay mechanics, shaping her appreciation for unconventional game design.
PlatinumGames: Bayonetta
2010
Nakamura moved to PlatinumGames and worked on the visually striking action game Bayonetta. This project allowed her to further develop her skills in character design and environment art, contributing to the game's distinct aesthetic.
Tango Gameworks: The Evil Within
Early 2010s
Joining Tango Gameworks, founded by Shinji Mikami, Nakamura took on a significant role in the development of the survival horror game The Evil Within. Her involvement in the game's art direction and character design showcased her ability to create unsettling and memorable visual experiences.
E3 Reveal of Ghostwire: Tokyo
2019
At E3 2019, Nakamura's presentation for Ghostwire: Tokyo went viral, earning her widespread recognition for her passionate and engaging personality. Her genuine enthusiasm for the project resonated with viewers, instantly making her a beloved figure in the gaming community.
Departure from Tango Gameworks
Late 2019
Shortly after the E3 reveal, Nakamura announced her departure from Tango Gameworks. Citing health concerns and the desire for greater creative freedom, she stepped down from her role as creative director for Ghostwire: Tokyo.
Unseen Inc. Founded
2021
Ikumi Nakamura founded her own independent studio, Unseen Inc. This venture signifies her commitment to pursuing her artistic vision without limitations and creating games that reflect her unique sensibilities.
Unseen Inc. - Developing New Projects
Present
Ikumi Nakamura is currently leading Unseen Inc. in the development of original game projects. She has expressed a desire to explore new genres and storytelling techniques, promising exciting and innovative experiences for players in the future. The details of these projects are currently under wraps, but they are highly anticipated by the gaming community.
Ikumi Nakamura

Ikumi Nakamura (Japanese: 中村 育美, Hepburn: Nakamura Ikumi) is a Japanese video game artist and director. She is best known for her work at Tango Gameworks as an artist on The Evil Within (2014) and The Evil Within 2 (2017), and as creative director for Ghostwire: Tokyo, before leaving the company mid-development. She also did artwork for Ōkami (2006) at Clover Studio, and Bayonetta (2009) at PlatinumGames. She now heads her own independent game studio, Unseen.

Key Information

Early life

[edit]

Ikumi Nakamura enjoyed horror media with her father growing up. They watched horror films together, and enjoyed playing the Resident Evil and Devil May Cry series, both produced by Capcom. She developed an appreciation for the studio and dreamed to work there when she was older. While studying at university, her father died in a motorcycle accident. His death reinforced her desire to work at Capcom.[1] She attended an art school in Tokyo, and later studied game design at the Amusement Media Academy.[1]

Career

[edit]

Capcom

[edit]

After applying twice, Nakamura was hired by Capcom in 2004.[1] She joined the internal development team Clover Studio and created background art for Ōkami (2006).[1][3]

PlatinumGames

[edit]

Nakamura followed her Capcom colleagues when they left to form PlatinumGames.[1] Early on at the studio, she pitched an idea for an original Nintendo DS game. After Nintendo did not take interest to the project, it was canceled.[1] She served as a concept artist for Bayonetta (2009), and briefly worked on Scalebound as art director before leaving the company.[1]

Tango Gameworks

[edit]

In 2010, Nakamura left PlatinumGames to join Shinji Mikami's new studio Tango Gameworks.[1] She served as artist for The Evil Within (2014) and The Evil Within 2 (2017),[1][4] and as creative director for Ghostwire: Tokyo.[4] Her presentation introducing the game at E3 2019 was widely heralded as a highlight of the press conference for Bethesda Softworks, Tango Gameworks' parent company.[5] However, Nakamura left the project and the company mid-development in 2019 due to her declining health.[4] The stress of developer-publisher politics and the publisher's ultimate control over Ghostwire: Tokyo left her unable to sleep and struggling with daily nightmares.[1]

Unseen

[edit]

After leaving Tango Gameworks, Nakamura did consulting and freelance jobs.[1] In March 2021, she announced that she had started a new small independent game studio.[6][1] The studio, Unseen, was formally revealed the following year.[7] Nakamura expressed her intent for Unseen to create new intellectual properties (IPs) that can function across entertainment media.[7] She also expressed her desire to continue working on games based in mystery, horror, sci-fi, and the supernatural.[7] The studio's first game, Kemuri, was revealed at The Game Awards 2023.[8]

Personal life

[edit]

Nakamura lives in Tokyo.[1] She had a child in 2020.[1][9]

Works

[edit]
Year Game Role
2006 Ōkami Background production
2009 Bayonetta Concept art
2011 Marvel vs. Capcom 3: Fate of Two Worlds Cinematics
2012 Street Fighter X Tekken Painter
2014 Ultra Street Fighter IV
The Evil Within Lead concept artist
2016 Street Fighter V Character concept art
2017 The Evil Within 2 Additional art
2022 Ghostwire: Tokyo[10] Initial creative director
2022 Gungrave G.O.R.E Art advisor
TBA Kemuri Director

References

[edit]
  1. ^ a b c d e f g h i j k l m n o Hester, Blake (29 September 2021). "The Life And Career Of Ikumi Nakamura". Game Informer. Archived from the original on 30 September 2021. Retrieved 30 September 2021.
  2. ^ "Ikumi Nakamura". LinkedIn. Retrieved 1 October 2021.
  3. ^ Grayson, Nathan (10 June 2019). "Ikumi Nakamura Deserved Her E3 Moment". Kotaku. Archived from the original on 31 March 2021. Retrieved 27 March 2021.
  4. ^ a b c "Ikumi Nakamura". VGC. 23 March 2021. Archived from the original on 15 April 2022. Retrieved 27 March 2021.
  5. ^ Hernandez, Patricia. "The internet is ready to die for Ikumi Nakamura, the most genuine person at E3". Polygon. Archived from the original on 7 June 2023. Retrieved 27 March 2021.
  6. ^ Oloman, Jordan (24 March 2021). "Fan Favorite Ex-Bethesda Director Ikumi Nakamura Opens Indie Studio". IGN. Archived from the original on 26 March 2021. Retrieved 27 March 2021.
  7. ^ a b c Skrebels, Joe (9 March 2022). "Fan Favorite Ex-Bethesda Director Ikumi Nakamura Introduces New Studio, Unseen". IGN. Archived from the original on 30 March 2022. Retrieved 10 March 2022.
  8. ^ Stewart, Marcus (7 December 2023). "Ikumi Nakamura Reveals Her Studio's First Title, Kemuri". Game Informer. Archived from the original on 8 December 2023. Retrieved 8 December 2023.
  9. ^ Ikumi Nakamura [@nakamura193] (8 July 2020). ""Are you alive?" Yes, I am! I released my new project which went live on June 1st. This will be the longest ongoing project I've ever taken on and I know it will bring the deepest joy and happiness to the world. I'm grateful to be able to help humanity live long and prosper" (Tweet) – via Twitter.
  10. ^ Scullion, Chris (21 March 2022). "Ghostwire Tokyo's former creative director only has a small mention in its credits". Video Games Chronicle. Archived from the original on 14 February 2023. Retrieved 15 February 2023.
[edit]
Talks
Go to talks
#general is a chat channel to discuss anything related to Ikumi Nakamura.
Be first to write something in #general.
Inside hub

From Wikipedia

This is a community hub built on top of the Ikumi Nakamura Wikipedia article. Here, you can discuss, collect, and organize anything related to Ikumi Nakamura. The purpose of the hub is to connect people, foster deeper knowledge, and help improve the root Wikipedia article.
Add your contribution
Add Media Add Media Collection Add Save Add Saves Collection Add Timeline Add Day Description Add Article Add Hub Tags
Inside hub

From Wikipedia

This is a community hub built on top of the Ikumi Nakamura Wikipedia article. Here, you can discuss, collect, and organize anything related to Ikumi Nakamura. The purpose of the hub is to connect people, foster deeper knowledge, and help improve the root Wikipedia article.
Add your contribution
Add Media Add Media Collection Add Save Add Saves Collection Add Timeline Add Day Description Add Article Add Hub Tags
Talks
Go to talks
#general is a chat channel to discuss anything related to Ikumi Nakamura.
Be first to write something in #general.
Inside hub

From Wikipedia