Welcome to the Ikumi Nakamura Hub! This community hub — built on top of and serving as a companion to the Wikipedia article — lets you discuss, collect, and organize everything related to Ikumi Nakamura.
Ikumi Nakamura announced that she had started a new small independent game
studio. This marks the beginning of her journey as an independent game
developer.
Ikumi Nakamura began her career in the video game industry, steadily building her skills and experience across different roles. This initial phase was crucial for honing her artistic abilities and understanding the multifaceted nature of game development.
Clover Studio & Capcom: Okami
Late 2000s
Nakamura joined Clover Studio (later absorbed into Capcom), where she contributed to the critically acclaimed game Okami. This experience exposed her to unique art styles and innovative gameplay mechanics, shaping her appreciation for unconventional game design.
PlatinumGames: Bayonetta
2010
Nakamura moved to PlatinumGames and worked on the visually striking action game Bayonetta. This project allowed her to further develop her skills in character design and environment art, contributing to the game's distinct aesthetic.
Tango Gameworks: The Evil Within
Early 2010s
Joining Tango Gameworks, founded by Shinji Mikami, Nakamura took on a significant role in the development of the survival horror game The Evil Within. Her involvement in the game's art direction and character design showcased her ability to create unsettling and memorable visual experiences.
E3 Reveal of Ghostwire: Tokyo
2019
At E3 2019, Nakamura's presentation for Ghostwire: Tokyo went viral, earning her widespread recognition for her passionate and engaging personality. Her genuine enthusiasm for the project resonated with viewers, instantly making her a beloved figure in the gaming community.
Departure from Tango Gameworks
Late 2019
Shortly after the E3 reveal, Nakamura announced her departure from Tango Gameworks. Citing health concerns and the desire for greater creative freedom, she stepped down from her role as creative director for Ghostwire: Tokyo.
Unseen Inc. Founded
2021
Ikumi Nakamura founded her own independent studio, Unseen Inc. This venture signifies her commitment to pursuing her artistic vision without limitations and creating games that reflect her unique sensibilities.
Unseen Inc. - Developing New Projects
Present
Ikumi Nakamura is currently leading Unseen Inc. in the development of original game projects. She has expressed a desire to explore new genres and storytelling techniques, promising exciting and innovative experiences for players in the future. The details of these projects are currently under wraps, but they are highly anticipated by the gaming community.
Brief
Known For
Video game artist and director, best known for her work on "Ōkami", "Bayonetta", "The Evil Within", "Tokyo Ghostwire", and her viral E3 2019 presentation for "Tokyo: Ghostwire".
Key Dates and Places
Born Place: Japan.
Career
Current occupation: CEO and Creative Director of UNSEEN.
Past occupations: Concept Artist, Environment Artist, Character Artist, Art Director.
Current Place of Work: UNSEEN.
Previous Place of Work: PlatinumGames, Tango Gameworks (Bethesda Softworks).
Wikipedia Article
Welcome to the Ikumi Nakamura Hub! This community hub — built on top of and serving as a companion to the Wikipedia article — lets you discuss, collect, and organize everything related to Ikumi Nakamura.
Ikumi Nakamura announced that she had started a new small independent game
studio. This marks the beginning of her journey as an independent game
developer.
Ikumi Nakamura began her career in the video game industry, steadily building her skills and experience across different roles. This initial phase was crucial for honing her artistic abilities and understanding the multifaceted nature of game development.
Clover Studio & Capcom: Okami
Late 2000s
Nakamura joined Clover Studio (later absorbed into Capcom), where she contributed to the critically acclaimed game Okami. This experience exposed her to unique art styles and innovative gameplay mechanics, shaping her appreciation for unconventional game design.
PlatinumGames: Bayonetta
2010
Nakamura moved to PlatinumGames and worked on the visually striking action game Bayonetta. This project allowed her to further develop her skills in character design and environment art, contributing to the game's distinct aesthetic.
Tango Gameworks: The Evil Within
Early 2010s
Joining Tango Gameworks, founded by Shinji Mikami, Nakamura took on a significant role in the development of the survival horror game The Evil Within. Her involvement in the game's art direction and character design showcased her ability to create unsettling and memorable visual experiences.
E3 Reveal of Ghostwire: Tokyo
2019
At E3 2019, Nakamura's presentation for Ghostwire: Tokyo went viral, earning her widespread recognition for her passionate and engaging personality. Her genuine enthusiasm for the project resonated with viewers, instantly making her a beloved figure in the gaming community.
Departure from Tango Gameworks
Late 2019
Shortly after the E3 reveal, Nakamura announced her departure from Tango Gameworks. Citing health concerns and the desire for greater creative freedom, she stepped down from her role as creative director for Ghostwire: Tokyo.
Unseen Inc. Founded
2021
Ikumi Nakamura founded her own independent studio, Unseen Inc. This venture signifies her commitment to pursuing her artistic vision without limitations and creating games that reflect her unique sensibilities.
Unseen Inc. - Developing New Projects
Present
Ikumi Nakamura is currently leading Unseen Inc. in the development of original game projects. She has expressed a desire to explore new genres and storytelling techniques, promising exciting and innovative experiences for players in the future. The details of these projects are currently under wraps, but they are highly anticipated by the gaming community.
Brief
Known For
Video game artist and director, best known for her work on "Ōkami", "Bayonetta", "The Evil Within", "Tokyo Ghostwire", and her viral E3 2019 presentation for "Tokyo: Ghostwire".
Key Dates and Places
Born Place: Japan.
Career
Current occupation: CEO and Creative Director of UNSEEN.
Past occupations: Concept Artist, Environment Artist, Character Artist, Art Director.
Current Place of Work: UNSEEN.
Previous Place of Work: PlatinumGames, Tango Gameworks (Bethesda Softworks).