This timeline outlines John Carmack's groundbreaking career at id Software, marking the creation of iconic video games and his contributions to graphics technology.
Founding of id Software
1990
John Carmack, John Romero, Tom Hall, and Adrian Carmack found id Software. The company quickly establishes itself as a leader in the development of first-person shooter games.
Wolfenstein 3D Release
1992
id Software releases Wolfenstein 3D, a groundbreaking first-person shooter that popularizes the genre. Carmack's innovative programming techniques, including raycasting, allow for fast and immersive gameplay.
Doom Release
1993
id Software releases Doom, a seminal first-person shooter that further elevates the genre. Carmack's programming innovations, including binary space partitioning (BSP), enable more complex and detailed environments.
Quake Release
1996
id Software releases Quake, which introduces true 3D environments and further pushes the boundaries of graphics technology. Carmack's development of the Quake engine sets a new standard for game development.
Quake II and Quake III Arena
1997-2000
Carmack continues to innovate with Quake II and Quake III Arena, further refining graphics technology and gameplay mechanics. These titles solidify id Software's position as a leader in the first-person shooter genre.
Doom 3 Release
2004
id Software releases Doom 3, a technologically advanced first-person shooter that emphasizes horror elements. Carmack's focus on realistic lighting and shadowing creates a visually stunning and immersive experience.
ZeniMax Media Acquisition
2009
ZeniMax Media, the parent company of Bethesda Softworks, acquires id Software. This acquisition provides id Software with additional resources and support for future projects.
Departure from id Software
November 22, 2013
Carmack officially leaves id Software to focus on his work at Oculus VR. While he remains a technical advisor to id Software for a short time, his departure marks the end of an era for the company.