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John Wick (game designer)
John Wick is an American role-playing game designer best known for his creative contributions to the tabletop role playing games Legend of the Five Rings and 7th Sea. He self-published Orkworld under the Wicked Press banner, and later co-founded the Wicked Dead Brewing Company with Jared Sorensen. His games under that company include Cat, Schauermärchen, Enemy Gods, and Thirty. He has won the Origins Award for Best Role-Playing Game and Best Collectible Card Game twice (for both the Legend of the Five Rings and 7th Sea role-playing games and collectible card games).
He has also written for White Wolf, Inc., Pinnacle Entertainment Group, and worked for various video game companies, providing storyline and dialogue. He has written two regular online columns: The Game Designer's Journal (for The Gaming Outpost) and Play Dirty (for Pyramid Magazine).
In 1995, Wick was a freelance writer living in Southern California. He had submitted articles to Shadis Magazine, Alderac Entertainment Group's independent game magazine, attracting the attention of the magazine's assistant editor, D.J. Trindle. He was brought on as a staff writer at D.J.'s request.[citation needed] Soon after joining AEG, he got involved with the production and design of the Legend of the Five Rings Collectible Card Game, along with the rest of the company. He worked with Matthew D. Wilson, the game's art director and David Williams, the game's lead designer. He served as "Continuity Editor", which meant that he was responsible for the game's characters and plot details.
Wick served as L5R's continuity editor for the Emerald edition, Obsidian edition, and Jade edition sets, including the Shadowlands, Forbidden Knowledge, Anvil of Despair, Crimson & Jade, and Time of the Void expansions. He was also the primary source for storyline, flavor text and character for The Scorpion Coup set.
Wick also led the design team that created the Legend of the Five Rings Roleplaying Game (1997).
Wick left the L5R design team shortly thereafter to work on AEG's forthcoming 7th Sea project.
7th Sea (1998), the second RPG published by AEG, was designed by John and Jennifer Wick, and Kevin Wilson. 7th Sea is AEG's swashbuckling setting. Initially proposed by Wick and his wife Jennifer, the game was intended to be self-contained, but quickly evolved into a much larger project. Telling the story of the world of Théah, a fantasy amalgam of Restoration Age Europe, 7th Sea included pirates, musketeers, explorers and magic.
Wick wrote and developed much of the project, including the 7th Sea Players Guide, Game Masters Guide, Avalon Sourcebook, GM screen, and Knights of the Rose and Cross sourcebook. He left AEG after his work on the Avalon Sourcebook was finished.
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John Wick (game designer)
John Wick is an American role-playing game designer best known for his creative contributions to the tabletop role playing games Legend of the Five Rings and 7th Sea. He self-published Orkworld under the Wicked Press banner, and later co-founded the Wicked Dead Brewing Company with Jared Sorensen. His games under that company include Cat, Schauermärchen, Enemy Gods, and Thirty. He has won the Origins Award for Best Role-Playing Game and Best Collectible Card Game twice (for both the Legend of the Five Rings and 7th Sea role-playing games and collectible card games).
He has also written for White Wolf, Inc., Pinnacle Entertainment Group, and worked for various video game companies, providing storyline and dialogue. He has written two regular online columns: The Game Designer's Journal (for The Gaming Outpost) and Play Dirty (for Pyramid Magazine).
In 1995, Wick was a freelance writer living in Southern California. He had submitted articles to Shadis Magazine, Alderac Entertainment Group's independent game magazine, attracting the attention of the magazine's assistant editor, D.J. Trindle. He was brought on as a staff writer at D.J.'s request.[citation needed] Soon after joining AEG, he got involved with the production and design of the Legend of the Five Rings Collectible Card Game, along with the rest of the company. He worked with Matthew D. Wilson, the game's art director and David Williams, the game's lead designer. He served as "Continuity Editor", which meant that he was responsible for the game's characters and plot details.
Wick served as L5R's continuity editor for the Emerald edition, Obsidian edition, and Jade edition sets, including the Shadowlands, Forbidden Knowledge, Anvil of Despair, Crimson & Jade, and Time of the Void expansions. He was also the primary source for storyline, flavor text and character for The Scorpion Coup set.
Wick also led the design team that created the Legend of the Five Rings Roleplaying Game (1997).
Wick left the L5R design team shortly thereafter to work on AEG's forthcoming 7th Sea project.
7th Sea (1998), the second RPG published by AEG, was designed by John and Jennifer Wick, and Kevin Wilson. 7th Sea is AEG's swashbuckling setting. Initially proposed by Wick and his wife Jennifer, the game was intended to be self-contained, but quickly evolved into a much larger project. Telling the story of the world of Théah, a fantasy amalgam of Restoration Age Europe, 7th Sea included pirates, musketeers, explorers and magic.
Wick wrote and developed much of the project, including the 7th Sea Players Guide, Game Masters Guide, Avalon Sourcebook, GM screen, and Knights of the Rose and Cross sourcebook. He left AEG after his work on the Avalon Sourcebook was finished.