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Judge Dredd: The Role-Playing Game AI simulator
(@Judge Dredd: The Role-Playing Game_simulator)
Hub AI
Judge Dredd: The Role-Playing Game AI simulator
(@Judge Dredd: The Role-Playing Game_simulator)
Judge Dredd: The Role-Playing Game
Judge Dredd: The Role-Playing Game is a science fiction role-playing game published by Games Workshop in 1985. A second edition was published in 1989.
Judge Dredd is a comic book superhero system in which the player characters are super-police officers, "Judges", in a wretched future society. Based on the popular British comic-book series, the game is grim but humorous. The 1st edition has a "Judge's Manual" (player's book, 72 pages) and a "Game Master's Book" (128 pages); they are combined in the one-volume 2nd ed. Characters are created with basic skills and learn further abilities as these skills increase. The GM's section covers scenarios, crimes, and criminals in detail, plus there is an index of Mega-City slang. The 2nd edition is indexed and includes the hand-to-hand and vehicle combat rules from the Judge Dredd Companion.
Judge Dredd: The Role-Playing Game, was published under license by Games Workshop in the 1980s and used a rules system created specifically for the game, which resembled GW's Warhammer Fantasy Roleplay. Players create a starting character by rolling eight Characteristics: Strength (S), Initiative (I), Combat Skill (CS), Drive Skill (DS), Technical Skill (TS), Street Skill (SS), Medical Skill (MS), and Psi Skill (PSI). Strength is rolled on a table using a 10-sided die and is a value rated from 2 to 4: 2 is "Average" (1-6, or 60%), 3 is "Strong" (7-9, or 30%), and 4 is "Very Strong" (10, or 10%); this stat also doubles as the character's Hit Points. The other stats are derived by rolling two 10-sided dice and adding 20 points, generating a result between 22 and 40; there is a maximum of 100 points in each Characteristic. A character who rolls a starting score of 30 or more in a Characteristic starts play with a Special Ability (like Quick Draw Lawgiver Pistol or Jump Lawmaster Cycle) and gain an additional one per every 10 points above 30. Characters who score a natural or enhanced 40 or more in the Technical, Medical or Psi Skills may start respectively as Specialist Tech-, Med-, or PSI-Judges and gain unique Special Abilities.
The box set rules (1985) came with a Game Master's Book (game rules and background data), a Judge's Book (player's manual), 2 maps and a set of cardboard figure sheets, and a set of five polyhedral dice (one each of 4-, 6-, 8-, 10- and 12-sided dice). The Judge's Companion (1987), featuring artwork of PSI-Judge Anderson on the cover, was a rules expansion and adventure anthology that came in softcover and hardcover editions. The later hardbound edition of the Judge Dredd rulebook (1989) combined the Game Master and Judge's Books into one volume and added some content from the Judge's Companion.
Judge Dredd - The Roleplaying Game was written by Rick Priestley, with a cover by Terry Oakes, and was published by Games Workshop in 1985 as a boxed set containing two books (128 pages and 72 pages), a large color map, a cardstock miniatures sheet, and dice. The second edition was published by Games Workshop in 1989 as a 142-page hardcover book.
Games Workshop stopped making and supporting the game system in 1992 and dropped it from their catalogue. They later lost the license to the property in 1995 and had to destroy all non-sold stock in their warehouse.[citation needed]
Games Workshop published a Judge Dredd map expansion detailing a housing block called Citi-Block. This contained conversion rules for its use as a Hiveworld in the Warhammer 40K wargame.
Their in-house gaming magazine, White Dwarf featured articles and adventures for the RPG. They also published a rules supplement and sold limited-edition themed miniatures for their Blood Bowl game (a fantasy version of American football set in their Warhammer Fantasy universe) which included a team of Judges and a team of Fatties.
Judge Dredd: The Role-Playing Game
Judge Dredd: The Role-Playing Game is a science fiction role-playing game published by Games Workshop in 1985. A second edition was published in 1989.
Judge Dredd is a comic book superhero system in which the player characters are super-police officers, "Judges", in a wretched future society. Based on the popular British comic-book series, the game is grim but humorous. The 1st edition has a "Judge's Manual" (player's book, 72 pages) and a "Game Master's Book" (128 pages); they are combined in the one-volume 2nd ed. Characters are created with basic skills and learn further abilities as these skills increase. The GM's section covers scenarios, crimes, and criminals in detail, plus there is an index of Mega-City slang. The 2nd edition is indexed and includes the hand-to-hand and vehicle combat rules from the Judge Dredd Companion.
Judge Dredd: The Role-Playing Game, was published under license by Games Workshop in the 1980s and used a rules system created specifically for the game, which resembled GW's Warhammer Fantasy Roleplay. Players create a starting character by rolling eight Characteristics: Strength (S), Initiative (I), Combat Skill (CS), Drive Skill (DS), Technical Skill (TS), Street Skill (SS), Medical Skill (MS), and Psi Skill (PSI). Strength is rolled on a table using a 10-sided die and is a value rated from 2 to 4: 2 is "Average" (1-6, or 60%), 3 is "Strong" (7-9, or 30%), and 4 is "Very Strong" (10, or 10%); this stat also doubles as the character's Hit Points. The other stats are derived by rolling two 10-sided dice and adding 20 points, generating a result between 22 and 40; there is a maximum of 100 points in each Characteristic. A character who rolls a starting score of 30 or more in a Characteristic starts play with a Special Ability (like Quick Draw Lawgiver Pistol or Jump Lawmaster Cycle) and gain an additional one per every 10 points above 30. Characters who score a natural or enhanced 40 or more in the Technical, Medical or Psi Skills may start respectively as Specialist Tech-, Med-, or PSI-Judges and gain unique Special Abilities.
The box set rules (1985) came with a Game Master's Book (game rules and background data), a Judge's Book (player's manual), 2 maps and a set of cardboard figure sheets, and a set of five polyhedral dice (one each of 4-, 6-, 8-, 10- and 12-sided dice). The Judge's Companion (1987), featuring artwork of PSI-Judge Anderson on the cover, was a rules expansion and adventure anthology that came in softcover and hardcover editions. The later hardbound edition of the Judge Dredd rulebook (1989) combined the Game Master and Judge's Books into one volume and added some content from the Judge's Companion.
Judge Dredd - The Roleplaying Game was written by Rick Priestley, with a cover by Terry Oakes, and was published by Games Workshop in 1985 as a boxed set containing two books (128 pages and 72 pages), a large color map, a cardstock miniatures sheet, and dice. The second edition was published by Games Workshop in 1989 as a 142-page hardcover book.
Games Workshop stopped making and supporting the game system in 1992 and dropped it from their catalogue. They later lost the license to the property in 1995 and had to destroy all non-sold stock in their warehouse.[citation needed]
Games Workshop published a Judge Dredd map expansion detailing a housing block called Citi-Block. This contained conversion rules for its use as a Hiveworld in the Warhammer 40K wargame.
Their in-house gaming magazine, White Dwarf featured articles and adventures for the RPG. They also published a rules supplement and sold limited-edition themed miniatures for their Blood Bowl game (a fantasy version of American football set in their Warhammer Fantasy universe) which included a team of Judges and a team of Fatties.
