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Lock's Quest
Lock's Quest is a 2008 real-time strategy tower defense video game developed by 5th Cell and published by THQ for the Nintendo DS. It is 5th Cell's second Nintendo DS game. Players control Lock, a young man forced to help defend the kingdom of Antonia from an invasion of clockwork soldiers. The gameplay revolves around constructing defences such as walls and turrets on isometric battle maps, then controlling Lock to fight alongside and maintain his defences.
The game was positively received upon its original release in 2008, with critics particularly praising the plot, gameplay and graphics. Criticism was also made of the controls, both in building defences and controlling Lock on the battlefield. In 2017, a remaster of Lock's Quest was released for PC, PlayStation 4 and Xbox One, and in 2019 was ported to iOS and Android mobile phones.
Lock's Quest is a real-time strategy game, incorporating tower defense gameplay elements. The battlefield, viewed from an isometric perspective, is displayed on the DS's lower screen. The upper screen shows an overall map with locations of defences and enemies, as well as the remaining time in the battle.
Combat is divided into two phases, Build and Battle. During the Build phase, the player has a limited amount of time and resources to construct defences, which consist of walls, towers, cannons, machines, and traps. Gates also allow Lock to move through defensive walls. Constructing defences consumes Source, which Lock can regain by defeating enemies.
The Battle phase follows the Build phase, and involves fighting waves of enemies while maintaining defences. Lock is able to attack enemies, and perform quick time events to deal additional damage. The player can also use Lock to repair damage done to defences, which requires another quick time event called "ratcheting". The objective for most levels is to protect a particular individual or object. Enemies spawn in zones on the edge of the map and travel towards the target, attacking defences in their way. On some levels, special "boss" enemies appear that must be defeated to end the battle.
Siege mode is an optional minigame which allows players to gain bonus Source for the main levels. This minigame is a 2D side-scrolling tower defense game.
In addition to the main campaign, a multiplayer mode exists where players build defences as normal on separate maps, but also control what enemies are sent against the other player.
The game is set in the kingdom of Antonia, built using a mysterious substance known as Source. The builders of this kingdom, the Archineers, studied source in an attempt to better understand its properties. The greatest archineer was Agonius, who discovered a remarkable property of Source - that it can emulate life. Agonius started creating lifelike beings from the source, but the King, who understood the dangers of this, demanded that Agonius halt his work. Agonius refused, and so was banished from the kingdom.
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Lock's Quest AI simulator
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Lock's Quest
Lock's Quest is a 2008 real-time strategy tower defense video game developed by 5th Cell and published by THQ for the Nintendo DS. It is 5th Cell's second Nintendo DS game. Players control Lock, a young man forced to help defend the kingdom of Antonia from an invasion of clockwork soldiers. The gameplay revolves around constructing defences such as walls and turrets on isometric battle maps, then controlling Lock to fight alongside and maintain his defences.
The game was positively received upon its original release in 2008, with critics particularly praising the plot, gameplay and graphics. Criticism was also made of the controls, both in building defences and controlling Lock on the battlefield. In 2017, a remaster of Lock's Quest was released for PC, PlayStation 4 and Xbox One, and in 2019 was ported to iOS and Android mobile phones.
Lock's Quest is a real-time strategy game, incorporating tower defense gameplay elements. The battlefield, viewed from an isometric perspective, is displayed on the DS's lower screen. The upper screen shows an overall map with locations of defences and enemies, as well as the remaining time in the battle.
Combat is divided into two phases, Build and Battle. During the Build phase, the player has a limited amount of time and resources to construct defences, which consist of walls, towers, cannons, machines, and traps. Gates also allow Lock to move through defensive walls. Constructing defences consumes Source, which Lock can regain by defeating enemies.
The Battle phase follows the Build phase, and involves fighting waves of enemies while maintaining defences. Lock is able to attack enemies, and perform quick time events to deal additional damage. The player can also use Lock to repair damage done to defences, which requires another quick time event called "ratcheting". The objective for most levels is to protect a particular individual or object. Enemies spawn in zones on the edge of the map and travel towards the target, attacking defences in their way. On some levels, special "boss" enemies appear that must be defeated to end the battle.
Siege mode is an optional minigame which allows players to gain bonus Source for the main levels. This minigame is a 2D side-scrolling tower defense game.
In addition to the main campaign, a multiplayer mode exists where players build defences as normal on separate maps, but also control what enemies are sent against the other player.
The game is set in the kingdom of Antonia, built using a mysterious substance known as Source. The builders of this kingdom, the Archineers, studied source in an attempt to better understand its properties. The greatest archineer was Agonius, who discovered a remarkable property of Source - that it can emulate life. Agonius started creating lifelike beings from the source, but the King, who understood the dangers of this, demanded that Agonius halt his work. Agonius refused, and so was banished from the kingdom.