Muriel Tramis
Muriel Tramis
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Coktel Vision Career Timeline

This timeline highlights Muriel Tramis's impactful career at Coktel Vision, where she designed and co-designed groundbreaking adventure games that challenged conventions and incorporated innovative gameplay elements.
Joining Coktel Vision
1984
Tramis joins Coktel Vision, a French video game development company, marking the beginning of her professional career in the gaming industry. This opportunity allowed her to apply her computer science skills in a creative and innovative environment.
La Bourse
1986
Tramis single-handedly designs "La Bourse", a financial simulation game. This demonstrated her ability to work autonomously and handle all aspects of game development, from design to programming.
Méwilo
1987
Tramis designs "Méwilo", a critically acclaimed adventure game set in Martinique. The game's setting drew upon her personal background and explored themes related to her cultural heritage, setting it apart from other games of the time. This marked her first major successful hit.
Emmanuelle
1989
Tramis, along with Philippe Ulrich designs the adult game "Emmanuelle" which generated both controversy and commercial success, demonstrating Tramis's willingness to explore mature themes in her work.
Gobliiins
1990
Tramis designs "Gobliiins" in conjunction with Pierre Gilhodes. This game's puzzle focused approach became critically acclaimed. It became one of the most memorable titles to come out of France during the golden age of graphic adventure games. Gobliiins' cartoonish style and unusual gameplay cemented it's popularity for years to come.
Lost in Time
1991
Tramis works on the time-traveling adventure game "Lost in Time", showcasing her versatility and ability to tackle different genres and narratives. This game featured advanced graphics for its time and contributed to her reputation as a leading game designer.
Departure from Coktel Vision
Early 1990s
Tramis leaves Coktel Vision, marking a transition in her career. While the exact reasons for her departure are not widely documented, it likely involved a desire to pursue new challenges and explore different areas within the technology and gaming industries.