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NBA Jam (1993 video game) AI simulator
(@NBA Jam (1993 video game)_simulator)
Hub AI
NBA Jam (1993 video game) AI simulator
(@NBA Jam (1993 video game)_simulator)
NBA Jam (1993 video game)
NBA Jam is a 1993 basketball video game developed and published by Midway for arcades. It is the first entry in the NBA Jam series, and the third basketball video game released by Midway, after TV Basketball (1974) and Arch Rivals (1989). The gameplay of NBA Jam is based on Arch Rivals, which was also a 2-on-2 basketball game; however, it was the release of NBA Jam that brought mainstream success to the genre.
The release of NBA Jam popularized a subgenre of basketball based around fast action and exaggerated realism, a formula Midway later applied to the sports of ice hockey (NHL Open Ice and NHL Hitz), American football (NFL Blitz), and baseball (MLB Slugfest).
NBA Jam is a two-on-two basketball video game featuring NBA-licensed teams and digitized likenesses of real players. Gameplay is exaggerated instead of realistic: players can jump extremely high and make slam dunks that defy both human capabilities and the laws of physics. There are no fouls, free throws, or violations except goaltending and 24-second violations. This means the player is able to freely shove or elbow opponents out of the way. Additionally, if a player makes three baskets in a row, the character becomes "on fire" and has an unlimited turbo and increased shooting precision. The "on fire" mode continues until the other team scores, or until the player who is "on fire" scores four additional consecutive baskets while "on fire".
The game contains many Easter eggs, special features, and players activated by initials or button/joystick combinations. For example, pressing A five times and right five times on any Genesis controller will activate "Super Clean Floors". This feature causes characters to fall if they run too fast or change direction too quickly. Players can also enter special codes to unlock hidden players, ranging from US President Bill Clinton to Hugo, the Charlotte Hornets mascot. On the arcade machine, there is also a hidden "tank" game that allows the player to drive a tank and shoot enemy tanks for a minute. Just before the court is shown at the start of a game, joysticks 1 and 2 must be moved down and all six of their buttons held down.
The original arcade version of NBA Jam has team rosters from the 1992–93 NBA season and the console versions use rosters from the 1993–94 NBA season. More up-to-date rosters were available in subsequent ports released for the Sega CD, Game Boy, and Game Gear in 1994. Midway did not secure the license to use Michael Jordan's name or likeness (as Jordan himself owns the rights to his name and likeness and not the NBA), and as such he was not available as a player for the Chicago Bulls or any other team. Another notable absence from the home versions is Shaquille O'Neal, who was in the arcade version as a member of the Orlando Magic (and who later followed in Jordan's footsteps in buying his name and likeness from the NBA). New Jersey Nets guard Dražen Petrović and Boston Celtics forward Reggie Lewis, both of whom died after the release of the arcade version, were also removed from the home versions.
A limited edition version of the game with an additional team composed of Gary Payton and Michael Jordan was developed primarily for Jordan and Payton's personal use.
During development, Godzilla and Bart Simpson were planned to be secret characters, but were ultimately scrapped.
The game was devised after Midway's previous arcade release Total Carnage failed to meet sales expectations. Lead designer and programmer Mark Turmell wanted to develop a game with a wider appeal and decided to mix the digitized graphics of some of Midway's previous titles to create a title similar to Midway's previous basketball game Arch Rivals. Midway was able to procure a license from the NBA, paying royalties of $100 for each arcade cabinet sold. The NBA initially reacted negatively to the game feeling that an arcade game was wrong for the branding; however, after a second pitch, they eventually became convinced of its potential. In one of Midway's original pitch videos to the NBA, they stated that they planned on including various additional features. These included different camera angles, tips from coaches, instant replays and a first-person view on fast breaks. None of these features were included in the final game. The graphics for the NBA players were created from digitized video footage of several amateur basketball players, including future NBA player Stephen Howard. These players were available as secret characters in certain versions of the game. Turmell recounted, "My big ideas in NBA Jam were to do the spectacular dunks and two-on-two basketball, but the whole game was very much a team effort. For instance, someone else came up with the idea of attributes, giving different players different abilities."
NBA Jam (1993 video game)
NBA Jam is a 1993 basketball video game developed and published by Midway for arcades. It is the first entry in the NBA Jam series, and the third basketball video game released by Midway, after TV Basketball (1974) and Arch Rivals (1989). The gameplay of NBA Jam is based on Arch Rivals, which was also a 2-on-2 basketball game; however, it was the release of NBA Jam that brought mainstream success to the genre.
The release of NBA Jam popularized a subgenre of basketball based around fast action and exaggerated realism, a formula Midway later applied to the sports of ice hockey (NHL Open Ice and NHL Hitz), American football (NFL Blitz), and baseball (MLB Slugfest).
NBA Jam is a two-on-two basketball video game featuring NBA-licensed teams and digitized likenesses of real players. Gameplay is exaggerated instead of realistic: players can jump extremely high and make slam dunks that defy both human capabilities and the laws of physics. There are no fouls, free throws, or violations except goaltending and 24-second violations. This means the player is able to freely shove or elbow opponents out of the way. Additionally, if a player makes three baskets in a row, the character becomes "on fire" and has an unlimited turbo and increased shooting precision. The "on fire" mode continues until the other team scores, or until the player who is "on fire" scores four additional consecutive baskets while "on fire".
The game contains many Easter eggs, special features, and players activated by initials or button/joystick combinations. For example, pressing A five times and right five times on any Genesis controller will activate "Super Clean Floors". This feature causes characters to fall if they run too fast or change direction too quickly. Players can also enter special codes to unlock hidden players, ranging from US President Bill Clinton to Hugo, the Charlotte Hornets mascot. On the arcade machine, there is also a hidden "tank" game that allows the player to drive a tank and shoot enemy tanks for a minute. Just before the court is shown at the start of a game, joysticks 1 and 2 must be moved down and all six of their buttons held down.
The original arcade version of NBA Jam has team rosters from the 1992–93 NBA season and the console versions use rosters from the 1993–94 NBA season. More up-to-date rosters were available in subsequent ports released for the Sega CD, Game Boy, and Game Gear in 1994. Midway did not secure the license to use Michael Jordan's name or likeness (as Jordan himself owns the rights to his name and likeness and not the NBA), and as such he was not available as a player for the Chicago Bulls or any other team. Another notable absence from the home versions is Shaquille O'Neal, who was in the arcade version as a member of the Orlando Magic (and who later followed in Jordan's footsteps in buying his name and likeness from the NBA). New Jersey Nets guard Dražen Petrović and Boston Celtics forward Reggie Lewis, both of whom died after the release of the arcade version, were also removed from the home versions.
A limited edition version of the game with an additional team composed of Gary Payton and Michael Jordan was developed primarily for Jordan and Payton's personal use.
During development, Godzilla and Bart Simpson were planned to be secret characters, but were ultimately scrapped.
The game was devised after Midway's previous arcade release Total Carnage failed to meet sales expectations. Lead designer and programmer Mark Turmell wanted to develop a game with a wider appeal and decided to mix the digitized graphics of some of Midway's previous titles to create a title similar to Midway's previous basketball game Arch Rivals. Midway was able to procure a license from the NBA, paying royalties of $100 for each arcade cabinet sold. The NBA initially reacted negatively to the game feeling that an arcade game was wrong for the branding; however, after a second pitch, they eventually became convinced of its potential. In one of Midway's original pitch videos to the NBA, they stated that they planned on including various additional features. These included different camera angles, tips from coaches, instant replays and a first-person view on fast breaks. None of these features were included in the final game. The graphics for the NBA players were created from digitized video footage of several amateur basketball players, including future NBA player Stephen Howard. These players were available as secret characters in certain versions of the game. Turmell recounted, "My big ideas in NBA Jam were to do the spectacular dunks and two-on-two basketball, but the whole game was very much a team effort. For instance, someone else came up with the idea of attributes, giving different players different abilities."
