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Parodius (1990 video game)
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Parodius (1990 video game)

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Parodius (1990 video game)

Parodius! From Myth to Laughter, released in Japan as Parodius Da! Shinwa kara Owarai e and outside Japan as Parodius (from "Parody Gradius"), is a shoot 'em up arcade video game and the second title in the Parodius series produced by Konami. The European SNES, Sega Saturn and PlayStation versions are also known as Parodius: Non-Sense Fantasy. The gameplay is stylistically very similar to the Gradius series, but the graphics and music are intentionally absurd.

As a result of its localised title, From Myth to Laughter is often mistaken as the original game of the series. The lesser known original game, Parodius: The Octopus Saves the Earth, was released for the MSX computer in Japan.

The Great Octopus has threatened Earth. To help Parodius save the planet, you and his friends must begin your search for the truth. As you search the whole world over you must find the enemy and you must destroy him.

As stated above, gameplay is very similar to the Gradius series with a few differences. Parodius retains the selectability of different weapons configurations but implements it via four different characters: Vic Viper (from Gradius), Octopus, TwinBee, and Pentarou. The second main difference is the addition of bell power-ups, from the TwinBee series. These bells act as one-time power-ups, allowing the player to destroy every enemy on screen, fire huge beams of energy, etc. Enemies and environments from the Gradius games and TwinBee are mixed in along with a host of anime-style opponents, including scantily-clad women. All of the Gradius elements are integrated in a light-hearted fashion. The Big Core, a regular boss within the Gradius series, is given a neon look and is called "Viva Core". Moreover, there is a moai (Easter Island head statues) level, but all of the statues are given a much more animated look. The boss of that level, Yoshiko, fires other moai at the player by spitting them out of her mouth. The final boss, in typical Gradius fashion, is an unarmed enemy that once defeated results in a destruction/escape sequence.

Vic Viper – Traditional Gradius configuration
The missile will fall to the ground, and then move along until it encounters an enemy. The Double mode will fire two blasts, one forward, and one at an incline forty-five degrees above. The Laser mode is a thin blue laser, identical to the one in Gradius.

Octopus – Salamander configuration
This configuration is identical to the weapons presented in the Salamander arcade game. The missile is '2-way' that yields two bomb-like explosives that fall both up and down. The Double is the tail gun present in the second configuration, and the laser is the ripple laser, which fires expanding concentric circles at the front of the craft/person.

TwinBee (Colored as Winbee) – TwinBee configuration
This set is the weapons from the vertically scrolling TwinBee, applied to horizontal gameplay. The missile is now the rocket punch, which has a larger impact area than the standard missile. The double is the same tail gun from the Octopus/Salamander configuration. The laser is a 3-way gun which fires shots the same size as the Double and standard weapons.

Pentarou – Gradius II: Gofer's Ambition configuration
This set is almost identical to one of the power meter sets in Gradius II: Gofer's Ambition. The missile is the photon torpedo (spelled in-game as "Poton") that fires one missile that travels along the bottom ground and penetrates multiple enemies. The Double mode will fire two blasts, one forward, and one at an incline forty-five degrees above. The laser mode is different from the one in Gradius II; instead of a ripple laser analog, it fires bullets that create small explosions upon impact.

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