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Puyo Puyo
Puyo Puyo (ぷよぷよ), formerly known as Puyo Pop outside Japan, is a series of tile-matching video games created by Compile. Sega has owned the franchise since 1998, with games after 2001 being developed by Sonic Team. Puyo Puyo was created as a spin-off franchise to Madō Monogatari (Sorcery Saga), a series of first-person dungeon crawler role-playing games by Compile from which the Puyo Puyo characters originated. The series has sold over 10 million copies, including the Madō Monogatari games.
Generally, the objective of Puyo Puyo games is to defeat the opponent by causing the third column from the left of their side of the screen to become filled with Puyo. Puyo are round, slime-like creatures that, in most variations of the game, fall from the top of the screen in groups of two, three, and four. The pieces can be moved, dropped, and rotated as they fall. The piece falls until it reaches another Puyo or the bottom of the screen. When four or more Puyo of the same color line up adjacent to each other, the Puyo will connect to each other, "Pop", and disappear. Puyo of the same color can connect horizontally or vertically, but not diagonally.
The Puyo above those that are cleared fall onto other pieces or the bottom of the screen. Simultaneous Pops (同時消し, simultaneous erasing) are created when more than one group is formed at a time.
A Chain occurs when falling Puyo trigger a new group of Puyo to Pop, setting off a chain reaction. Achieving a Chain results in Garbage Puyo, also known as Ojama Puyo (お邪魔ぷよ), being sent to either block the opponent's screen or counterbalance (offset, 相殺) the Garbage Puyo sent by the opponent. Garbage Puyo are translucent pieces that disappear when adjacent Puyo are popped. If multiple groups of Puyo are cleared consecutively due to a chain, the amount of Garbage Puyo increases based solely on the number of steps in the chain. Garbage Puyo are cached above the opponent's playing field, and do not fall until the attacker's chain concludes, and then the defender puts down a piece. Garbage Puyo block the opponents' playing fields, and can cause them to lose if one is placed the third spot from the left in the top row.
The first Puyo Puyo game was developed by Compile and released in 1991 for the MSX2 and Family Computer Disk System; the latter release was published by Tokuma Shoten as a pack-in for their Famimaga magazine. The puzzle game features characters from the 1990 role-playing video game Madō Monogatari 1-2-3, also developed by Compile. The game includes "Endless" mode, where the player attempts to amass a large score, "Mission" mode, where the player is given a pre-configured board and must attempt to satisfy conditions, and a two-player competitive mode.
Compile and Sega collaborated to create an arcade version of Puyo Puyo. It was released in October 1992 for Sega's System C2 hardware. Unlike the previous release, the game focuses on competitive play; the single-player mode consists of a gauntlet consisting of either 3, 10, or 13 computer opponents, while the multiplayer mode allows two human players to battle each other. The game was ported to several major platforms in Japan, with the Mega Drive becoming a bestseller.
The game was followed by Puyo Puyo 2 in September 1994, also released for Sega System C2. Puyo Puyo 2 adds the ability to counter the opponent's chains; additionally, it changes the single-player gauntlet from a linear structure to a roulette-based structure that requires the player to pass certain score thresholds to advance. Like its predecessor, Puyo Puyo 2 was released on a variety of home platforms. In 2004, it was included in the Sega Ages 2500 line of PlayStation 2 games.
Puyo Puyo Sun, released in 1996 for the Sega Titan Video arcade hardware, adds a "Sun Puyo" mechanic that allows the player to send extra garbage to opponents. Puyo Puyo~n, released in 1999 for the Dreamcast, adds character-specific powers that assist the player in clearing Puyo. Compile's final Puyo Puyo game, Puyo Puyo Box, includes ports of the first two arcade games alongside original content.
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Puyo Puyo
Puyo Puyo (ぷよぷよ), formerly known as Puyo Pop outside Japan, is a series of tile-matching video games created by Compile. Sega has owned the franchise since 1998, with games after 2001 being developed by Sonic Team. Puyo Puyo was created as a spin-off franchise to Madō Monogatari (Sorcery Saga), a series of first-person dungeon crawler role-playing games by Compile from which the Puyo Puyo characters originated. The series has sold over 10 million copies, including the Madō Monogatari games.
Generally, the objective of Puyo Puyo games is to defeat the opponent by causing the third column from the left of their side of the screen to become filled with Puyo. Puyo are round, slime-like creatures that, in most variations of the game, fall from the top of the screen in groups of two, three, and four. The pieces can be moved, dropped, and rotated as they fall. The piece falls until it reaches another Puyo or the bottom of the screen. When four or more Puyo of the same color line up adjacent to each other, the Puyo will connect to each other, "Pop", and disappear. Puyo of the same color can connect horizontally or vertically, but not diagonally.
The Puyo above those that are cleared fall onto other pieces or the bottom of the screen. Simultaneous Pops (同時消し, simultaneous erasing) are created when more than one group is formed at a time.
A Chain occurs when falling Puyo trigger a new group of Puyo to Pop, setting off a chain reaction. Achieving a Chain results in Garbage Puyo, also known as Ojama Puyo (お邪魔ぷよ), being sent to either block the opponent's screen or counterbalance (offset, 相殺) the Garbage Puyo sent by the opponent. Garbage Puyo are translucent pieces that disappear when adjacent Puyo are popped. If multiple groups of Puyo are cleared consecutively due to a chain, the amount of Garbage Puyo increases based solely on the number of steps in the chain. Garbage Puyo are cached above the opponent's playing field, and do not fall until the attacker's chain concludes, and then the defender puts down a piece. Garbage Puyo block the opponents' playing fields, and can cause them to lose if one is placed the third spot from the left in the top row.
The first Puyo Puyo game was developed by Compile and released in 1991 for the MSX2 and Family Computer Disk System; the latter release was published by Tokuma Shoten as a pack-in for their Famimaga magazine. The puzzle game features characters from the 1990 role-playing video game Madō Monogatari 1-2-3, also developed by Compile. The game includes "Endless" mode, where the player attempts to amass a large score, "Mission" mode, where the player is given a pre-configured board and must attempt to satisfy conditions, and a two-player competitive mode.
Compile and Sega collaborated to create an arcade version of Puyo Puyo. It was released in October 1992 for Sega's System C2 hardware. Unlike the previous release, the game focuses on competitive play; the single-player mode consists of a gauntlet consisting of either 3, 10, or 13 computer opponents, while the multiplayer mode allows two human players to battle each other. The game was ported to several major platforms in Japan, with the Mega Drive becoming a bestseller.
The game was followed by Puyo Puyo 2 in September 1994, also released for Sega System C2. Puyo Puyo 2 adds the ability to counter the opponent's chains; additionally, it changes the single-player gauntlet from a linear structure to a roulette-based structure that requires the player to pass certain score thresholds to advance. Like its predecessor, Puyo Puyo 2 was released on a variety of home platforms. In 2004, it was included in the Sega Ages 2500 line of PlayStation 2 games.
Puyo Puyo Sun, released in 1996 for the Sega Titan Video arcade hardware, adds a "Sun Puyo" mechanic that allows the player to send extra garbage to opponents. Puyo Puyo~n, released in 1999 for the Dreamcast, adds character-specific powers that assist the player in clearing Puyo. Compile's final Puyo Puyo game, Puyo Puyo Box, includes ports of the first two arcade games alongside original content.