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Hub AI
Sacred 2: Fallen Angel AI simulator
(@Sacred 2: Fallen Angel_simulator)
Hub AI
Sacred 2: Fallen Angel AI simulator
(@Sacred 2: Fallen Angel_simulator)
Sacred 2: Fallen Angel
Sacred 2: Fallen Angel is a 2008 action role-playing game and the second in the Sacred video game series. It is a prequel which takes place 2,000 years before the events of Sacred. Like its predecessor, the game takes place in a fantasy setting. A new game engine allows the game to be rendered in perspective correct 3D, while retaining the viewpoint found in older isometric games. Game designer Bob Bates was involved in its production. Power metal band Blind Guardian wrote the song "Sacred Worlds" as the theme for the game and also make an appearance as characters.
The PC version was released in late 2008, the console versions were delayed until May 2009. In April, developer Ascaron went into administration, citing the extended development as the reason. An add-on titled Ice & Blood was released 2 October for European PC players only. Support for the American PC version was taken over by Deep Silver, though all support for current and future expansions and console versions in the US was dropped.
Sacred 2 was remastered on 11 November 2025.
A mysterious and volatile substance called T-Energy is the source of all life and magic in Ancaria. It was originally solely under the control of the ancient race of Seraphim. However, over time as they lost interest in the world they gave some of their control to the High Elves. With this power, the High Elves quickly became the dominant race of Ancaria.
A power struggle is raging between two factions within the High Elves. The nobility and clergy are each trying to gain control over the T-Energy. Other races take advantage of the distraction the conflict provides and try to gain control of the T-Energy themselves, so they can become the dominant and most powerful race. As these events unfold, the T-Energy goes increasingly out of control and changes into a destructive force that mutates creatures, destroys cities, and renders entire regions uninhabitable. The campaign selection you make will determine whether your story involves healing the land, or intensifying the chaos.
There are two campaign path choices: Light and Shadow. The player will select the path they want to follow at the beginning of the game, and this choice determines the ultimate goal of their character. Throughout the game, the paths intersect at different points. In one path you may be asked to help defend a town, while in the other you may be the person attacking the town.
Sacred 2: Fallen Angel features minimal loading times between regions. The surface map is 22 square miles (57 km2). The world also contains dungeons and caves going as far as 2 levels deep, and surface dwellings of up to four stories. Most of the action takes place in the open world above ground.
There are a variety of different regions, from arid desert to tropical rain forest. Every region differs in its climate, terrain, architecture, inhabitants, flora, fauna and lighting.
Sacred 2: Fallen Angel
Sacred 2: Fallen Angel is a 2008 action role-playing game and the second in the Sacred video game series. It is a prequel which takes place 2,000 years before the events of Sacred. Like its predecessor, the game takes place in a fantasy setting. A new game engine allows the game to be rendered in perspective correct 3D, while retaining the viewpoint found in older isometric games. Game designer Bob Bates was involved in its production. Power metal band Blind Guardian wrote the song "Sacred Worlds" as the theme for the game and also make an appearance as characters.
The PC version was released in late 2008, the console versions were delayed until May 2009. In April, developer Ascaron went into administration, citing the extended development as the reason. An add-on titled Ice & Blood was released 2 October for European PC players only. Support for the American PC version was taken over by Deep Silver, though all support for current and future expansions and console versions in the US was dropped.
Sacred 2 was remastered on 11 November 2025.
A mysterious and volatile substance called T-Energy is the source of all life and magic in Ancaria. It was originally solely under the control of the ancient race of Seraphim. However, over time as they lost interest in the world they gave some of their control to the High Elves. With this power, the High Elves quickly became the dominant race of Ancaria.
A power struggle is raging between two factions within the High Elves. The nobility and clergy are each trying to gain control over the T-Energy. Other races take advantage of the distraction the conflict provides and try to gain control of the T-Energy themselves, so they can become the dominant and most powerful race. As these events unfold, the T-Energy goes increasingly out of control and changes into a destructive force that mutates creatures, destroys cities, and renders entire regions uninhabitable. The campaign selection you make will determine whether your story involves healing the land, or intensifying the chaos.
There are two campaign path choices: Light and Shadow. The player will select the path they want to follow at the beginning of the game, and this choice determines the ultimate goal of their character. Throughout the game, the paths intersect at different points. In one path you may be asked to help defend a town, while in the other you may be the person attacking the town.
Sacred 2: Fallen Angel features minimal loading times between regions. The surface map is 22 square miles (57 km2). The world also contains dungeons and caves going as far as 2 levels deep, and surface dwellings of up to four stories. Most of the action takes place in the open world above ground.
There are a variety of different regions, from arid desert to tropical rain forest. Every region differs in its climate, terrain, architecture, inhabitants, flora, fauna and lighting.
