Welcome to the Samaira Mehta Hub! This community hub — built on top of and serving as a companion to the Wikipedia article — lets you discuss, collect, and organize everything related to Samaira Mehta.
Samaira Mehta was born in the United States. From an early age, she was exposed to technology and demonstrated a natural curiosity for how things worked, laying the groundwork for her future endeavors in coding and game design.
First Exposure to Coding
Aged 6
Samaira was introduced to coding basics. This initial spark ignited her passion for programming. She started learning simple programming languages and quickly grasped the fundamental concepts, demonstrating a remarkable aptitude for logical thinking and problem-solving. She enjoyed the experience and looked for more.
Creation of CoderBunnyz
Aged 7
Recognizing a gap in accessible coding resources for children, Samaira designed and created 'CoderBunnyz,' a board game designed to teach coding concepts in a fun and interactive way. This marked her entry into the world of game design and solidified her commitment to making coding education more inclusive.
CoderBunnyz Goes Viral
2016
CoderBunnyz gained widespread attention and popularity. Samaira's innovative approach to teaching coding through a board game resonated with parents, educators, and children alike. The game's success led to increased media coverage and opportunities for Samaira to showcase her work at various events.
Launched 'Yes, 1 Billion Kids Can Code'
Aged 9
Samaira launched her initiative 'Yes, 1 Billion Kids Can Code' with the mission to empower kids around the world with the knowledge and skills needed to participate in the digital age. Through workshops, camps, and online resources, she aimed to make coding education accessible to a broader audience.
Featured on NBC, Given TEDx Talk, and Met with Michelle Obama
Aged 10
Recognition for her work continued to grow, leading to appearances on major media outlets like NBC. She also delivered a TEDx talk sharing her journey and inspiring others. These events elevated her platform and allowed her to reach a wider audience with her message. During this time, she also had the opportunity to meet with Michelle Obama.
Developed 'CoderMindz'
Aged 11
Samaira expanded her board game offerings with 'CoderMindz,' an AI-themed board game that builds upon the coding concepts introduced in CoderBunnyz. This demonstrated her continued innovation and commitment to staying at the forefront of technology education.
Continued Advocacy and Innovation
Present
Samaira continues to advocate for STEM education, create new games and coding resources, and inspire young people around the world to pursue their passions in technology. She remains a prominent voice in the tech and education communities, pushing for greater access to coding education and empowering the next generation of innovators.
Brief
Known For
Creating the board game CoderMindz at age 7, and founding the company CoderBunnyz.
Career
Current occupation: Founder and CEO of CoderBunnyz, Inventor, Coder, Author, Public Speaker.
Current Place of Work: CoderBunnyz (Her own company).
Achievements and Recognition
Awards: Invited to the White House to meet with the Chief Technology Officer of the United States, Invited to Google Headquarters as a speaker and for workshops, invited to Microsoft as a speaker and for workshops, multiple awards and recognitions for CoderMindz and CoderBunnyz, Nationally recognized as a young entrepreneur and STEM advocate.
Wikipedia Article
Welcome to the Samaira Mehta Hub! This community hub — built on top of and serving as a companion to the Wikipedia article — lets you discuss, collect, and organize everything related to Samaira Mehta.
Samaira Mehta was born in the United States. From an early age, she was exposed to technology and demonstrated a natural curiosity for how things worked, laying the groundwork for her future endeavors in coding and game design.
First Exposure to Coding
Aged 6
Samaira was introduced to coding basics. This initial spark ignited her passion for programming. She started learning simple programming languages and quickly grasped the fundamental concepts, demonstrating a remarkable aptitude for logical thinking and problem-solving. She enjoyed the experience and looked for more.
Creation of CoderBunnyz
Aged 7
Recognizing a gap in accessible coding resources for children, Samaira designed and created 'CoderBunnyz,' a board game designed to teach coding concepts in a fun and interactive way. This marked her entry into the world of game design and solidified her commitment to making coding education more inclusive.
CoderBunnyz Goes Viral
2016
CoderBunnyz gained widespread attention and popularity. Samaira's innovative approach to teaching coding through a board game resonated with parents, educators, and children alike. The game's success led to increased media coverage and opportunities for Samaira to showcase her work at various events.
Launched 'Yes, 1 Billion Kids Can Code'
Aged 9
Samaira launched her initiative 'Yes, 1 Billion Kids Can Code' with the mission to empower kids around the world with the knowledge and skills needed to participate in the digital age. Through workshops, camps, and online resources, she aimed to make coding education accessible to a broader audience.
Featured on NBC, Given TEDx Talk, and Met with Michelle Obama
Aged 10
Recognition for her work continued to grow, leading to appearances on major media outlets like NBC. She also delivered a TEDx talk sharing her journey and inspiring others. These events elevated her platform and allowed her to reach a wider audience with her message. During this time, she also had the opportunity to meet with Michelle Obama.
Developed 'CoderMindz'
Aged 11
Samaira expanded her board game offerings with 'CoderMindz,' an AI-themed board game that builds upon the coding concepts introduced in CoderBunnyz. This demonstrated her continued innovation and commitment to staying at the forefront of technology education.
Continued Advocacy and Innovation
Present
Samaira continues to advocate for STEM education, create new games and coding resources, and inspire young people around the world to pursue their passions in technology. She remains a prominent voice in the tech and education communities, pushing for greater access to coding education and empowering the next generation of innovators.
Brief
Known For
Creating the board game CoderMindz at age 7, and founding the company CoderBunnyz.
Career
Current occupation: Founder and CEO of CoderBunnyz, Inventor, Coder, Author, Public Speaker.
Current Place of Work: CoderBunnyz (Her own company).
Achievements and Recognition
Awards: Invited to the White House to meet with the Chief Technology Officer of the United States, Invited to Google Headquarters as a speaker and for workshops, invited to Microsoft as a speaker and for workshops, multiple awards and recognitions for CoderMindz and CoderBunnyz, Nationally recognized as a young entrepreneur and STEM advocate.