Sid Meier
Sid Meier
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Chronicle

The chronicle serves to compile a day-by-day history of Sid Meier.

Publication date of Sid Meier's autobiography, 'Sid Meier's Memoir!: A Life in Computer Games'. This event provided a comprehensive look into his life, career, and the development of his iconic games.
Firaxis released a remake of 'Sid Meier's Pirates!'. This marked a significant moment in Meier's career, showcasing the enduring appeal of his earlier work and his continued success with Firaxis Games.
Sid Meier was inducted into the Academy of Interactive Arts and Sciences' Hall of Fame. This prestigious recognition acknowledged his significant contributions and influence on the video game industry.
Sid Meier, along with Jeff Briggs and Brian Reynolds, left MicroProse to form Firaxis Games. This was a crucial step in Meier's career, giving him greater creative control and allowing him to continue developing strategy games in a new environment.
Spectrum cut many of the jobs at MicroProse and consolidated much of their operations. Meier, along with MicroProse employees Jeff Briggs and Brian Reynolds, were dissatisfied with these decisions.
Sid Meier was granted a patent for a 'System for Real-Time Music Composition and Synthesis' used in C.P.U. Bach.
MicroProse merged with Spectrum HoloByte under Spectrum's name. This was a pivotal event as it led to significant changes within MicroProse, ultimately resulting in Meier's departure and the formation of Firaxis Games.
Around this time, Bill Stealey wanted to expand MicroProse to produce arcade games, which Meier felt was too risky. Unable to resolve the matter with Stealey, Meier sold Stealey his half of the company, but remained with the company in his same role.
MicroProse released 'Sid Meier's Pirates!', the first game with Meier's name in the title. This event was significant as it marked the beginning of using Meier's name as a brand, increasing recognition and sales due to his reputation in the gaming community.
Release of 'Silent Service', an important game with work by artist Michael Haire which persuaded Meier to reconsider doing all of the art himself.
Release of 'F-15 Strike Eagle', one of MicroProse's flight simulation titles designed and programmed by Sid Meier. This marked an important phase in Meier's early career, establishing his expertise in developing flight simulation games.
Release of 'Solo Flight', one of MicroProse's flight simulation titles designed and programmed by Sid Meier. This marked an important phase in Meier's early career, establishing his expertise in developing flight simulation games.
Release of 'Hellcat Ace', one of MicroProse's initial flight simulation titles designed and programmed by Sid Meier. This marked an important phase in Meier's early career, establishing his expertise in developing flight simulation games.
Sid Meier and Bill Stealey co-founded MicroProse. The founding of MicroProse was a significant step in Meier's career, providing a platform for developing and publishing his early games and establishing him as a prominent figure in the computer game industry.
Release of 'Spitfire Ace', one of MicroProse's initial flight simulation titles designed and programmed by Sid Meier. This marked an important phase in Meier's early career, establishing his expertise in developing flight simulation games.
Approximate date when Sid Meier acquired an Atari 800. This event was pivotal in his realization of the potential for computer programming in creating video games, leading him towards his career in game development.
Sidney K. Meier was born in Sarnia, Ontario, Canada. This marks the beginning of his life and career in computer programming and game design.
All other days in the chronicle are blank.
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