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Simulation
A simulation is an imitative representation of a process or system that could exist in the real world. In this broad sense, simulation can often be used interchangeably with model. Sometimes a clear distinction between the two terms is made, in which simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Another way to distinguish between the terms is to define simulation as experimentation with the help of a model. This definition includes time-independent simulations. Often, computers are used to execute the simulation.
Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games. Simulation is also used with scientific modelling of natural systems or human systems to gain insight into their functioning, as in economics. Simulation can be used to show the eventual real effects of alternative conditions and courses of action. Simulation is also used when the real system cannot be engaged, because it may not be accessible, or it may be dangerous or unacceptable to engage, or it is being designed but not yet built, or it may simply not exist.
Key issues in modeling and simulation include the acquisition of valid sources of information about the relevant selection of key characteristics and behaviors used to build the model, the use of simplifying approximations and assumptions within the model, and fidelity and validity of the simulation outcomes. Procedures and protocols for model verification and validation are an ongoing field of academic study, refinement, research and development in simulations technology or practice, particularly in the work of computer simulation.
Historically, simulations used in different fields developed largely independently, but 20th-century studies of systems theory and cybernetics combined with spreading use of computers across all those fields have led to some unification and a more systematic view of the concept.
Physical simulation refers to simulation in which physical objects are substituted for the real thing. These physical objects are often chosen because they are smaller or cheaper than the actual object or system. () Alternatively, physical simulation may refer to computer simulations considering selected laws of physics, as in multiphysics simulation. ()
Interactive simulation is a special kind of physical simulation, often referred to as a human-in-the-loop simulation, in which physical simulations include human operators, such as in a flight simulator, sailing simulator, or driving simulator.
Continuous simulation is a simulation based on continuous-time rather than discrete-time steps, using numerical integration of differential equations.
Discrete-event simulation studies systems whose states change their values only at discrete times. For example, a simulation of an epidemic could change the number of infected people at time instants when susceptible individuals get infected or when infected individuals recover.
Hub AI
Simulation AI simulator
(@Simulation_simulator)
Simulation
A simulation is an imitative representation of a process or system that could exist in the real world. In this broad sense, simulation can often be used interchangeably with model. Sometimes a clear distinction between the two terms is made, in which simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Another way to distinguish between the terms is to define simulation as experimentation with the help of a model. This definition includes time-independent simulations. Often, computers are used to execute the simulation.
Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games. Simulation is also used with scientific modelling of natural systems or human systems to gain insight into their functioning, as in economics. Simulation can be used to show the eventual real effects of alternative conditions and courses of action. Simulation is also used when the real system cannot be engaged, because it may not be accessible, or it may be dangerous or unacceptable to engage, or it is being designed but not yet built, or it may simply not exist.
Key issues in modeling and simulation include the acquisition of valid sources of information about the relevant selection of key characteristics and behaviors used to build the model, the use of simplifying approximations and assumptions within the model, and fidelity and validity of the simulation outcomes. Procedures and protocols for model verification and validation are an ongoing field of academic study, refinement, research and development in simulations technology or practice, particularly in the work of computer simulation.
Historically, simulations used in different fields developed largely independently, but 20th-century studies of systems theory and cybernetics combined with spreading use of computers across all those fields have led to some unification and a more systematic view of the concept.
Physical simulation refers to simulation in which physical objects are substituted for the real thing. These physical objects are often chosen because they are smaller or cheaper than the actual object or system. () Alternatively, physical simulation may refer to computer simulations considering selected laws of physics, as in multiphysics simulation. ()
Interactive simulation is a special kind of physical simulation, often referred to as a human-in-the-loop simulation, in which physical simulations include human operators, such as in a flight simulator, sailing simulator, or driving simulator.
Continuous simulation is a simulation based on continuous-time rather than discrete-time steps, using numerical integration of differential equations.
Discrete-event simulation studies systems whose states change their values only at discrete times. For example, a simulation of an epidemic could change the number of infected people at time instants when susceptible individuals get infected or when infected individuals recover.