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Slingo

Slingo is an online single and multi-player game that combines elements of slots and bingo (the name is a portmanteau of the two games). The game was created by New Jersey real estate developer, Sal Falciglia Sr. in 1994, who also founded the company Slingo, Inc. to create and market games based on the Slingo theme. The initial version of the game launched to the public on AOL in 1996. In July 2013, RealNetworks acquired Slingo for $15.6 million, and in July 2015 RealNetworks announced that it would sell Slingo to London-based gaming company Gaming Realms. Slingo has since become popular in the UK online gambling industry, with many sites now hosting the game, including its various iterations of which there are currently 12. These are known collectively and individually as ‘Slingo Originals’ and were developed by Gaming Realms’ development and publishing branch of the same name. Both the games and brand have enjoyed commercial success, and have been praised for their playability and originality.[citation needed]

The player receives a 5x5 bingo card (sometimes called "The Matrix"). Then they have up to 20 spins to spin the 5 reels slot and match the number on the reels that correspond to their card.

Reel 1 has numbers between 1~15, Reel 2 has numbers between 16~30, Reel 3 has numbers between 31~45, Reel 4 has numbers between 46~60, and Reel 5 has numbers between 61~75.

During the game, other special icons may show up on the reels below the card. Jokers are wild, and can be used to mark off any number in the column in which it appears. There is also a green Super Joker, which can be placed anywhere on the board. (When it appears, and the Super Joker must be played first, before any other numbers.)

Devils also occasionally appear during the course of the game. If a Devil appears in place of a number, the player's score is cut in half. Frequently though, a Cherub may appear and chase the Devil away, shooting it with an arrow before he can take away your points.

Gold Coins will add extra points to your score, and Free Spins add into your Free Spins counter (you can have up to 4 Free Spins at a time). The last four spins of the game (17, 18, 19, and 20) must be bought using points. A player may use accumulated free spins in place of the fee for any of the spins.

In some versions, there is also a time limit. If a player does not take their spin within a time limit, they lose that spin. If a player does not mark off all possible numbers or Jokers within the time limit, those are considered lost.

The game is over when the player uses up all 20 spins, achieves a Full Card, has insufficient points to play the Final Spins, or decides to cash out from spin 17~20 (if that option available). At the end of the game, the winner is the player who has the most points.

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