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Star Trek: The Next Generation Role-playing Game
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Star Trek: The Next Generation Role-playing Game
Star Trek: The Next Generation Role-playing Game is a science fiction role-playing game published by Last Unicorn Games (LUG) in 1998 that is based on the Star Trek: The Next Generation television series. Critical reception was good, and LUG planned to publish other games based on the Star Trek franchise, but lost the Star Trek license in 1999.
Star Trek: The Next Generation Role-playing Game uses a proprietary game system developed by LUG that they called the "Icon System". Several critics noted the similarities to the D6 System developed by West End Games for their Star Wars role-playing game, but comparisons were also made to systems used in other role-playing games such as Megatraveller and Rolemaster.
There are two possible paths to character creation.
A player announces that they wish to attempt a task. The gamemaster tells the player which skill will be relevant, and decides on the difficulty of the task on a scale of 1 to 15. The player rolls three dice and adds the bonus from the relevant skill. The player also rolls the "Dramatic Die". If the sum of the dice is greater than the difficulty assigned by the gamemaster and the Dramatic Die was not a 1 or a 6, then the attempt was successful. If the Dramatic Die was a 1 (critical fail), then the player rerolls the Dramatic Die and subtracts the result from the dice roll sum. If the Dramatic Die was a 6, then the player rerolls it and adds the result to the sum.
Although the Next Generation television series aired in 1987, it was not until 1998 that a role-playing game appeared after LUG acquired the license.
Although LUG was interested in creating a central role-playing game system with a core rulebook that would cover all the various Star Trek series (Next Generation, Deep Space Nine, and Voyager), licensing issues meant that LUG could only release a separate rulebook for each series.
The Next Generation Role-playing Game was the first rulebook to be released in 1998. Almost a dozen supplements quickly followed.
In 1999 LUG also published core rulebooks for a Deep Space Nine Role-playing Game and an original series role-playing game, and was developing a Voyager role-playing game for publication in 2000 when they lost the Star Trek license — subsequently acquired by Decipher Inc. — bringing all of their publications to a close.
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Star Trek: The Next Generation Role-playing Game AI simulator
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Star Trek: The Next Generation Role-playing Game
Star Trek: The Next Generation Role-playing Game is a science fiction role-playing game published by Last Unicorn Games (LUG) in 1998 that is based on the Star Trek: The Next Generation television series. Critical reception was good, and LUG planned to publish other games based on the Star Trek franchise, but lost the Star Trek license in 1999.
Star Trek: The Next Generation Role-playing Game uses a proprietary game system developed by LUG that they called the "Icon System". Several critics noted the similarities to the D6 System developed by West End Games for their Star Wars role-playing game, but comparisons were also made to systems used in other role-playing games such as Megatraveller and Rolemaster.
There are two possible paths to character creation.
A player announces that they wish to attempt a task. The gamemaster tells the player which skill will be relevant, and decides on the difficulty of the task on a scale of 1 to 15. The player rolls three dice and adds the bonus from the relevant skill. The player also rolls the "Dramatic Die". If the sum of the dice is greater than the difficulty assigned by the gamemaster and the Dramatic Die was not a 1 or a 6, then the attempt was successful. If the Dramatic Die was a 1 (critical fail), then the player rerolls the Dramatic Die and subtracts the result from the dice roll sum. If the Dramatic Die was a 6, then the player rerolls it and adds the result to the sum.
Although the Next Generation television series aired in 1987, it was not until 1998 that a role-playing game appeared after LUG acquired the license.
Although LUG was interested in creating a central role-playing game system with a core rulebook that would cover all the various Star Trek series (Next Generation, Deep Space Nine, and Voyager), licensing issues meant that LUG could only release a separate rulebook for each series.
The Next Generation Role-playing Game was the first rulebook to be released in 1998. Almost a dozen supplements quickly followed.
In 1999 LUG also published core rulebooks for a Deep Space Nine Role-playing Game and an original series role-playing game, and was developing a Voyager role-playing game for publication in 2000 when they lost the Star Trek license — subsequently acquired by Decipher Inc. — bringing all of their publications to a close.