Rath Cycle (Magic: The Gathering)
Rath Cycle (Magic: The Gathering)
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Rath Cycle (Magic: The Gathering)

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Rath Cycle (Magic: The Gathering)

The Rath Cycle (also known as the Tempest block) is a cycle of three Magic: The Gathering expansions that continues the events of the Weatherlight Saga. Whereas there had previously been no official term for a trilogy (or tetralogy) of thematically or story-linked expansions, starter decks and booster packs from all three of these sets had the phrase "The Rath cycle" printed on them, firmly establishing "cycle" as the official word of choice and "The Rath Cycle" as the name of this particular cycle. It consists of Tempest (October 1997), Stronghold (March 1998) and Exodus (June 1998) as the 20th, 21st and 22nd expansion sets, respectively.

The Weatherlight arrives in Rath to rescue Captain Sisay when Volrath's ship, the Predator, attacks. Volrath's forces, led by the dark angel Selenia, swarm the ship looking for Legacy artifacts – one of which is Karn. Captain Gerrard falls overboard into the forest of Skyshroud below. In an act of nonviolence, Karn gives himself up and is taken aboard the Predator. All the remaining artifacts are taken by Volrath except Squee's Toy. Tahngarth leaps onto the fleeing Predator and later finds Karn. Greven il-Vec intervenes against Tahngarth and takes him prisoner. Meanwhile, Gerrard flees the merfolk and finds himself in the company of the Vec on a pilgrimage. Their leader, The Oracle, believes Gerrard is a prophesied hero, the Korvecdal. The remaining crew of the Weatherlight descends into the Skyshroud forest for repairs, and Hanna and Mirri set out on foot to find Gerrard. The Skyshroud elves capture them and bring them before their elven lord Eladamri, who happened to receive the Vec and Gerrard into his company. Gerrard explains his mission and convinces Eladamri to free Hanna and Mirri. Gerrard then discusses the plans to reach Volrath's stronghold with Eladamri, Starke, and the Oracle en-Vec.

The Predator returns to Volrath's stronghold, where Volrath is displeased that Greven il-Vec failed to capture Gerrard, and uses his dark magic to torture him. Karn and Tahngarth are imprisoned in Volrath's torture chamber. On the Weatherlight, Eladamri provides the crew with directions to a portal that could help them escape Rath. Ertai leaves the ship to interpret the portal's runes, and to prepare it for use when the Weatherlight returns from the stronghold. Ertai is confronted by the Soltari emissary, Lyna, and is drawn into her world full of beings caught between Rath and Dominaria. In return, Ertai draws Lyna into his reality on Rath and they begin discussing the plight of the Soltari and Lyna's interest in the portal.

On the Weatherlight, Crovax feels Selenia en route to the stronghold. The crew travels to the Cinder Marsh and encounters a massive lair of sliver creatures that share a hive mind. With Hanna's help, they defeat the slivers and continue through the back door entrance to the stronghold via the ventilation ducts that lead to the Furnace of Rath. After fighting the fires of the Furnace, they travel to the Death Pits and are boarded by monsters called carrionettes. With the blessing of Orim, the Samite healer, Gerrard destroys them and escapes below deck, but not before saving Squee from carrionette reinforcements. Squee then activates his toy.

The Weatherlight's crew approaches Volrath's stronghold in search for Sisay and the missing pieces of the Legacy. Deep in the Dream Halls, Gerrard learns that Volrath is his former blood brother Vuel and the one who stole the Legacy. What appears to be a final conflict between Gerrard and Volrath ends with the death of an imposter shapeshifter.

The Weatherlight's crew rescues the pieces of the Legacy and Sisay, and retreats through Volrath's Stronghold to go through the portal that would lead them off of Rath. They are assaulted by Volrath's forces, the elves of the Skyshroud forest, and the human tribes of the Kor, Vec, and Dal, recently reunited by Gerrard of Weatherlight.

Tempest was the second set and the first standalone to follow the crew of the flying ship Weatherlight; though most of the members were killed off in the later Invasion Cycle, a few of them (particularly Karn) have intermittently appeared in expansions ever since. The release of Tempest represented a large jump in the power level of the card set, compared to the previous Mirage cycle. Many cards from Tempest instantly became (and still are) tournament staples. Its expansion symbol is a cloud with a lightning bolt erupting out. On December 8, 2008, Tempest was released for Magic: The Gathering Online.

Tempest was originally intended to have a major "poison" theme, but in the end all poison cards were pulled from the set.

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