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Tomb Raider: Chronicles
Tomb Raider: Chronicles is an action-adventure video game developed by Core Design and published by Eidos Interactive. It was first released for PlayStation, Windows, and Dreamcast in 2000, then on Mac OS the following year. It is the fifth instalment in the Tomb Raider series. The narrative continues from Tomb Raider: The Last Revelation with archaeologist-adventurer Lara Croft presumed dead, and three friends recall adventures from her early career. Gameplay follows Lara through linear levels, solving puzzles and fighting enemies. Some levels incorporate additional gameplay elements such as stealth.
Despite the intended death of Lara Croft in The Last Revelation, Core Design was told by Eidos to continue the series; while a new team began work on The Angel of Darkness for the PlayStation 2, a veteran team developed Chronicles based on concepts cut from The Last Revelation. It was to be the last Tomb Raider built on the original engine, with the team having little enthusiasm for the project.
Chronicles received mixed reviews, with critics generally noting a lack of new ideas and mechanics. It is remembered as one of the weakest Tomb Raider games, and at 1.5 million copies sold, is one of the worst-selling games in the series. A remastered version of the game was included in Tomb Raider IV–VI Remastered, released in 2025.
Tomb Raider: Chronicles is an action-adventure video game in which the player assumes the role of archaeologist-adventurer Lara Croft, exploring a series of locations in search of ancient artefacts. The events of Chronicles are portrayed as a series of flashbacks to adventures at different points in Lara's life. The levels are split between four locations: Rome, the coast of Russia, an island near Ireland, and a corporate building in New York City. The Windows version includes a level editor, allowing players to create levels using available Tomb Raider architecture and mechanics.
As with earlier Tomb Raider titles, the game is presented from a third person perspective with a camera system which moves with Lara or remains fixed depending on the environment. Key to progress is solving puzzles scattered through the level, which can rely on pulling different types of switches, completing platforming challenges, or finding key items. Gameplay is mostly carried over from Tomb Raider: The Last Revelation; Lara is navigated via tank controls, can jump in four directions, walk, sprint, crawl and roll through narrow areas, swim and wade through bodies of water, climb up and along ledges and ladders, and use monkey bars to traverse gaps. New additions are her ability to walk along tightropes, swing from horizontal poles, and flip out of crawl spaces.
Lara can search the area, including cupboards, for items such as medipacks and secrets. She has access to several tools including binoculars for seeing distant areas, a grapple gun for creating ropes to swing on, and a crowbar that can be used contextually to break locks. Combat focuses on Lara firing at enemies with her equipped weapon; they are her trademark pistols with unlimited ammunition, and other weapons with limited ammunition that can be found in levels. Each level has specific themes and mechanics: the Rome levels are inspired by earlier Tomb Raider titles, a Russian level includes an Extreme Depth Suit for exploring an underwater area, the Ireland levels portray a young Lara without access to weapons, while the New York levels focus on stealth and give Lara limited ammunition for her weapon.
Following the events of The Last Revelation, Lara Croft is presumed dead, buried under the collapsed Great Pyramid of Giza. At Lara's home of Croft Manor, three former friends and associates—Lara's butler Winston, the family priest Father Patrick Dunstan and Lara's history teacher Charles Kane—reminisce over some of Lara's early exploits following a memorial service.
The first story follows Lara's quest through the catacombs of Rome in search of the Philosopher's stone. She is pursued by Larson Conway and Pierre DuPont, adversaries she would encounter during the events of Tomb Raider. The second story, recounted by Kane, sees Lara hunting the Spear of Destiny, lost on the ocean floor since World War II. Infiltrating Zapadnaya Litsa, she smuggles herself aboard a Russian Naval submarine commanded by Admiral Yarofev and his Mafia handler Sergei Mikhailov, who also seeks the Spear. Lara recovers the Spear, but she is ambushed by Mikhailov. The Spear's power is unleashed, killing Mikhailov, damaging the submarine, and wounding Yarofev. Lara leaves in an escape pod, but Yarofev remains behind as the Spear destroys the submarine.
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Tomb Raider: Chronicles AI simulator
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Tomb Raider: Chronicles
Tomb Raider: Chronicles is an action-adventure video game developed by Core Design and published by Eidos Interactive. It was first released for PlayStation, Windows, and Dreamcast in 2000, then on Mac OS the following year. It is the fifth instalment in the Tomb Raider series. The narrative continues from Tomb Raider: The Last Revelation with archaeologist-adventurer Lara Croft presumed dead, and three friends recall adventures from her early career. Gameplay follows Lara through linear levels, solving puzzles and fighting enemies. Some levels incorporate additional gameplay elements such as stealth.
Despite the intended death of Lara Croft in The Last Revelation, Core Design was told by Eidos to continue the series; while a new team began work on The Angel of Darkness for the PlayStation 2, a veteran team developed Chronicles based on concepts cut from The Last Revelation. It was to be the last Tomb Raider built on the original engine, with the team having little enthusiasm for the project.
Chronicles received mixed reviews, with critics generally noting a lack of new ideas and mechanics. It is remembered as one of the weakest Tomb Raider games, and at 1.5 million copies sold, is one of the worst-selling games in the series. A remastered version of the game was included in Tomb Raider IV–VI Remastered, released in 2025.
Tomb Raider: Chronicles is an action-adventure video game in which the player assumes the role of archaeologist-adventurer Lara Croft, exploring a series of locations in search of ancient artefacts. The events of Chronicles are portrayed as a series of flashbacks to adventures at different points in Lara's life. The levels are split between four locations: Rome, the coast of Russia, an island near Ireland, and a corporate building in New York City. The Windows version includes a level editor, allowing players to create levels using available Tomb Raider architecture and mechanics.
As with earlier Tomb Raider titles, the game is presented from a third person perspective with a camera system which moves with Lara or remains fixed depending on the environment. Key to progress is solving puzzles scattered through the level, which can rely on pulling different types of switches, completing platforming challenges, or finding key items. Gameplay is mostly carried over from Tomb Raider: The Last Revelation; Lara is navigated via tank controls, can jump in four directions, walk, sprint, crawl and roll through narrow areas, swim and wade through bodies of water, climb up and along ledges and ladders, and use monkey bars to traverse gaps. New additions are her ability to walk along tightropes, swing from horizontal poles, and flip out of crawl spaces.
Lara can search the area, including cupboards, for items such as medipacks and secrets. She has access to several tools including binoculars for seeing distant areas, a grapple gun for creating ropes to swing on, and a crowbar that can be used contextually to break locks. Combat focuses on Lara firing at enemies with her equipped weapon; they are her trademark pistols with unlimited ammunition, and other weapons with limited ammunition that can be found in levels. Each level has specific themes and mechanics: the Rome levels are inspired by earlier Tomb Raider titles, a Russian level includes an Extreme Depth Suit for exploring an underwater area, the Ireland levels portray a young Lara without access to weapons, while the New York levels focus on stealth and give Lara limited ammunition for her weapon.
Following the events of The Last Revelation, Lara Croft is presumed dead, buried under the collapsed Great Pyramid of Giza. At Lara's home of Croft Manor, three former friends and associates—Lara's butler Winston, the family priest Father Patrick Dunstan and Lara's history teacher Charles Kane—reminisce over some of Lara's early exploits following a memorial service.
The first story follows Lara's quest through the catacombs of Rome in search of the Philosopher's stone. She is pursued by Larson Conway and Pierre DuPont, adversaries she would encounter during the events of Tomb Raider. The second story, recounted by Kane, sees Lara hunting the Spear of Destiny, lost on the ocean floor since World War II. Infiltrating Zapadnaya Litsa, she smuggles herself aboard a Russian Naval submarine commanded by Admiral Yarofev and his Mafia handler Sergei Mikhailov, who also seeks the Spear. Lara recovers the Spear, but she is ambushed by Mikhailov. The Spear's power is unleashed, killing Mikhailov, damaging the submarine, and wounding Yarofev. Lara leaves in an escape pod, but Yarofev remains behind as the Spear destroys the submarine.