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Twilight: 2000

Twilight: 2000 is a post-apocalyptic military tabletop role-playing game published by Game Designers' Workshop (GDW) in 1984, where players take on the roles of survivors of a World War III limited nuclear war (the Twilight War). The game was updated several times, most recently in 2021 by Free League Publishing.

Twilight 2000 is a role-playing game set in modern-day Europe following a long war that used nuclear, chemical, biological and conventional weapons. Players typically take on the roles of American soldiers whose unit is stranded in Central Europe after military control and civil order has broken down. Critic Jim Bambra called this "military role-playing with a difference. In the absence of adequate supply lines and support, characters fight for survival under adverse conditions. Often they cannot rely on superior firepower to gain their goals; stealth and hit-and-run tactics are required. With no safe place to hide, caution must be exercised constantly. Finding food, shelter, and spare parts for vehicles becomes a prime concern."

The game history describes a world war that started as a Sino-Soviet border conflict in 1995 (eleven years in the future when the game was first published), followed by an attempted reunification of East and West Germany while the Soviet Union was distracted. This dragged NATO into the conflict, leading to exchanges of nuclear, chemical and biological weapons. By the middle of 2000, high-level command of military units on both sides has broken down, and armies in the European theater have lost cohesion beyond the platoon unit. These small bands of soldiers must survive on their own. Some integrate with the militias of independent free cities, others turn into mercenaries or gangs of marauding bandits, and some simply seek to find their way home.

The game uses rolls of 10-sided dice to resolve skill challenges and combat. Each character has six basic attributes: Fitness, Agility, Constitution, Stature, Intelligence and Education, which are used to "buy" skills, as well as combat experience, "Coolness Under Fire", Age, Languages Spoken, Rank, and Specialties.

The game also includes the introductory adventure "Escape from Kalisz." The players are soldiers from the U.S. 5th Division (Mechanized) who have been told via radio "You're on your own." Advancing Soviet troops mean the characters will have to find some means of avoiding capture or death.

With the real-world fall of the Berlin Wall in 1989 which made defunct the idea of a German rebellion, GDW released a second edition in 1990 which starts with the same Sino-Russian war, but without the rebellion to reunify Germany, using other events to drag NATO into war.

The game system was changed to the GDW House Rules system, which was also used in Traveller: The New Era, Dark Conspiracy and Cadillacs & Dinosaurs.

Characters are defined by seven attributes and skills rated out of 10: Strength, Constitution, Agility, Intelligence, Education, Charisma, and Empathy. Players then choose skills and a career.

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