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Veronika Margaret Megler was born, marking the beginning of a life dedicated to exploring the frontiers of computer science and its impact on society.
Early Education and Computing Enthusiasm
1980s
During this period, Veronika developed a strong interest in computing, likely pursuing her initial formal education in the field. This time was crucial for building foundational knowledge and developing a passion for computer science, which she later translated into a highly successful career. Specific educational institutions attended would be helpful to detail this period further.
Research and Development in Early Internet Technologies
Early 1990s
While specific details are scarce, it's plausible that Veronika's career involved research and development relating to early internet technologies. Her deep understanding of internet architecture suggests early involvement in the field, potentially contributing to foundational networking concepts.
Active Involvement in Internet Governance Forums
2000s
Megler became a key voice in shaping internet governance discussions. This period likely involved active participation in forums like the Internet Governance Forum (IGF) and other policy-making bodies. She likely worked on developing policies related to data privacy, cybersecurity, and the overall management of the internet infrastructure. The precise roles and forums would significantly enhance this section.
Focus on Technical Policy and Inclusive Technology Development
2010s
Megler's work concentrated on bridging the gap between technical expertise and public policy. This likely involved advising governments and organizations on the implications of emerging technologies and advocating for policies that promote inclusivity and accessibility. Her deep understanding of the internet architecture and policy allowed her to become a trusted advisor on many key aspects.
Continuing Contributions to Internet Governance
2010s - Present
Veronika continues to contribute to important internet governance related discussions and frameworks across a range of forums. She consistently advocates for a responsible and equitable digital future.
Veronika Margaret Megler (born 14 October 1960)[1] is an Australian computer scientist. As of 2024[update], Megler is a principal data scientist at Amazon.com[2] and the co-developer of The Hobbit, a 1982 text adventure game adapted from the novel by J. R. R. Tolkien.
Megler was born in 1960, and educated in Melbourne at Mac.Robertson Girls' High School, where she was school valedictorian in science. She began studying science at the University of Melbourne, intending to major in statistics but switching to a computer science major which she found more enjoyable.[3][4]
Megler became the first employee at video game development studio Beam Software/Melbourne House as a programmer.[5] She recruited Philip Mitchell and the two began working on an illustrated interactive fiction game based on The Hobbit by J. R. R. Tolkien, with Megler concentrating on the game's physics system and a measure of autonomy for non-player characters.[4][6][7][8][9]
This game was structured to be used as the basis for other games as an early adaptable game engine.[9] The game was released in 1982 in the UK and Australia.[9]
Megler and Mitchell also developed another Beam game, Penetrator, also released in 1982.[10]
Prior to her graduation from the University of Melbourne, Megler resigned from Beam to concentrate on her studies, and Mitchell remained to complete the ZX Spectrum version. Megler worked at IBM as an information technology architect, operating system expert and consultant. In 2009, she left IBM to study for a master's degree and PhD in computer science for scientific big data at Portland State University.[4]
As of February 2024[update], Megler lives in Portland, Oregon and is a principal data scientist at Amazon.com.[2][11][12] In her interview in MLinProduction in 2020 as part of a series with creators of top machine learning resources, she explains that this recent work focuses on managing larger and higher-impact machine learning projects.[13]
Megler, V.M., Maier, D. (2011). Finding Haystacks with Needles: Ranked Search for Data Using Geospatial and Temporal Characteristics. In: Bayard Cushing, J., French, J., Bowers, S. (eds) Scientific and Statistical Database Management. SSDBM 2011. Lecture Notes in Computer Science, vol 6809. Springer, Berlin, Heidelberg.[14]
V. M. Megler and D. Maier, "Data Near Here: Bringing Relevant Data Closer to Scientists," in Computing in Science & Engineering, vol. 15, no. 3, pp. 44–53, May–June 2013.[15]
Veronika Megler, David Banis, Heejun Chang, Spatial analysis of graffiti in San Francisco, Applied Geography, Volume 54, 2014, p 63-73, ISSN 0143-6228.[16]
This is a community hub built on top of the Veronika Megler Wikipedia article. Here, you can discuss, collect, and organize anything related to Veronika Megler. The purpose of the hub is to connect people, foster deeper knowledge, and help improve the root Wikipedia article.
This is a community hub built on top of the Veronika Megler Wikipedia article. Here, you can discuss, collect, and organize anything related to Veronika Megler. The purpose of the hub is to connect people, foster deeper knowledge, and help improve the root Wikipedia article.