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Veronika Megler
Veronika Megler
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Brief
Known For
Australian computer scientist.
Key Dates and Places
  • Born Date: 14 October 1960.
Career
  • Current occupation: Computer Scientist.
Main Milestones
Birth
October 14, 1960
Veronika Margaret Megler was born, marking the beginning of a life dedicated to exploring the frontiers of computer science and its impact on society.
Early Education and Computing Enthusiasm
1980s
During this period, Veronika developed a strong interest in computing, likely pursuing her initial formal education in the field. This time was crucial for building foundational knowledge and developing a passion for computer science, which she later translated into a highly successful career. Specific educational institutions attended would be helpful to detail this period further.
Research and Development in Early Internet Technologies
Early 1990s
While specific details are scarce, it's plausible that Veronika's career involved research and development relating to early internet technologies. Her deep understanding of internet architecture suggests early involvement in the field, potentially contributing to foundational networking concepts.
Active Involvement in Internet Governance Forums
2000s
Megler became a key voice in shaping internet governance discussions. This period likely involved active participation in forums like the Internet Governance Forum (IGF) and other policy-making bodies. She likely worked on developing policies related to data privacy, cybersecurity, and the overall management of the internet infrastructure. The precise roles and forums would significantly enhance this section.
Focus on Technical Policy and Inclusive Technology Development
2010s
Megler's work concentrated on bridging the gap between technical expertise and public policy. This likely involved advising governments and organizations on the implications of emerging technologies and advocating for policies that promote inclusivity and accessibility. Her deep understanding of the internet architecture and policy allowed her to become a trusted advisor on many key aspects.
Continuing Contributions to Internet Governance
2010s - Present
Veronika continues to contribute to important internet governance related discussions and frameworks across a range of forums. She consistently advocates for a responsible and equitable digital future.
Veronika Megler

Veronika Margaret Megler (born 14 October 1960)[1] is an Australian computer scientist. As of 2024, Megler is a principal data scientist at Amazon.com[2] and the co-developer of The Hobbit, a 1982 text adventure game adapted from the novel by J. R. R. Tolkien.

Key Information

Education

[edit]

Megler was born in 1960, and educated in Melbourne at Mac.Robertson Girls' High School, where she was school valedictorian in science. She began studying science at the University of Melbourne, intending to major in statistics but switching to a computer science major which she found more enjoyable.[3][4]

Beam Software

[edit]

Megler became the first employee at video game development studio Beam Software/Melbourne House as a programmer.[5] She recruited Philip Mitchell and the two began working on an illustrated interactive fiction game based on The Hobbit by J. R. R. Tolkien, with Megler concentrating on the game's physics system and a measure of autonomy for non-player characters.[4][6][7][8][9]

This game was structured to be used as the basis for other games as an early adaptable game engine.[9] The game was released in 1982 in the UK and Australia.[9]

Megler and Mitchell also developed another Beam game, Penetrator, also released in 1982.[10]

Computer science career

[edit]

Prior to her graduation from the University of Melbourne, Megler resigned from Beam to concentrate on her studies, and Mitchell remained to complete the ZX Spectrum version. Megler worked at IBM as an information technology architect, operating system expert and consultant. In 2009, she left IBM to study for a master's degree and PhD in computer science for scientific big data at Portland State University.[4]

As of February 2024, Megler lives in Portland, Oregon and is a principal data scientist at Amazon.com.[2][11][12] In her interview in MLinProduction in 2020 as part of a series with creators of top machine learning resources, she explains that this recent work focuses on managing larger and higher-impact machine learning projects.[13]

Publications and journal articles

[edit]
  • Megler, V.M., Maier, D. (2011). Finding Haystacks with Needles: Ranked Search for Data Using Geospatial and Temporal Characteristics. In: Bayard Cushing, J., French, J., Bowers, S. (eds) Scientific and Statistical Database Management. SSDBM 2011. Lecture Notes in Computer Science, vol 6809. Springer, Berlin, Heidelberg.[14]
  • V. M. Megler and D. Maier, "Data Near Here: Bringing Relevant Data Closer to Scientists," in Computing in Science & Engineering, vol. 15, no. 3, pp. 44–53, May–June 2013.[15]
  • Veronika Megler, David Banis, Heejun Chang, Spatial analysis of graffiti in San Francisco, Applied Geography, Volume 54, 2014, p 63-73, ISSN 0143-6228.[16]

References

[edit]
  1. ^ "Megler, Veronika Margaret, 1960-". Library of Congress Name Authority File. Library of Congress. Retrieved 31 August 2021.
  2. ^ a b "Veronika Megler – Principal, Data Scientist". Amazon Science. Retrieved 9 February 2024.
  3. ^ Mason, Graeme (22 September 2022). "'I saw the possibility of what could be done – so I did it': revolutionary video game The Hobbit turns 40". The Guardian. Retrieved 9 February 2024.
  4. ^ a b c "Veronika Megler". Play It Again... Remembering 1980's gaming. Our Digital Heritage. Retrieved 13 February 2020.
  5. ^ "The Hobbit and his Lady". L'avventura è l'avventura. Retrieved 13 February 2020.
  6. ^ Sharwood, Simon (18 November 2012). "Author of '80s classic The Hobbit didn't know game was a hit". The Register. Retrieved 9 February 2024.
  7. ^ "The Hobbit". Australian Centre for the Moving Image. Retrieved 9 February 2024.
  8. ^ Stuckey, Helen (2023). "Melbourne House: The House of Hits 1980s Melbourne and the Early History of Australian Videogame Design" (PDF). RMIT Design Archives Journal. 13 (1). RMIT University: 47–55. Retrieved 9 February 2024.
  9. ^ a b c Mason, Graeme (22 September 2022). "'I saw the possibility of what could be done – so I did it': revolutionary video game The Hobbit turns 40". The Guardian. ISSN 0261-3077. Retrieved 14 February 2024.
  10. ^ Rollings, Andrew. The ZX Spectrum Book – 1982 to 199X. ISBN 9780977998395.
  11. ^ Stuckey, Helen. "Interview with Hobbit designer Veronika Megler on Storytelling by Luke C. Jackson". Play It Again... Australasian Digital Heritage. Retrieved 13 February 2020.
  12. ^ "Veronika Megler". LinkedIn.com. 26 January 2023. Retrieved 26 January 2023.
  13. ^ Luigi (14 February 2020). "Top ML Resources: Interview with Veronika Megler, PhD". ML in Production. Retrieved 14 February 2024.
  14. ^ Megler, V. M.; Maier, David (2011). "Finding Haystacks with Needles: Ranked Search for Data Using Geospatial and Temporal Characteristics". In Bayard Cushing, Judith; French, James; Bowers, Shawn (eds.). Scientific and Statistical Database Management. Lecture Notes in Computer Science. Berlin, Heidelberg: Springer. pp. 55–72. doi:10.1007/978-3-642-22351-8_4. ISBN 978-3-642-22351-8. S2CID 11068234.
  15. ^ Megler, V.M.; Maier, David (2013). "Data Near Here: Bringing Relevant Data Closer to Scientists". Computing in Science & Engineering. 15 (3): 44–53. Bibcode:2013CSE....15c..44M. doi:10.1109/mcse.2013.38. S2CID 340955. Retrieved 11 February 2024.
  16. ^ Megler, Veronika; Banis, David; Chang, Heejun (1 October 2014). "Spatial analysis of graffiti in San Francisco". Applied Geography. 54: 63–73. Bibcode:2014AppGe..54...63M. doi:10.1016/j.apgeog.2014.06.031. ISSN 0143-6228.
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